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January 2018 Endgame · Issue #42374 · microsoft/vscode · GitHub
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endgame-planVS Code - Next release plan for endgameVS Code - Next release plan for endgame
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Description
EndGame Schedule
- January 29th Code freeze for the endgame
- February 2nd Endgame done
Note: The
Insidersbuild needs to be in the wild for 24 hours before we can enter the last phase of the endgame.
Monday
- Code freeze at 5pm PT
- Ensure we have a green build on all platforms
- All test items contain sufficiently comprehensive test descriptions by 6pm PT
Tuesday
- Test plan items assigned
- All closed feature-requests either have a verification-needed or on-testplan tag
- Test build starts at 7am CET / 10pm PT on Monday
- Test plan ready by 8am CET / 11pm PT on Monday
- Testing
Wednesday
- Complete Testing
- Verify features that need verfification
- Remind team members to assign issues that they intend to fix to the current milestone
- Fixing bugs (self-assigned, milestone assigned)
- Bug Verification
Thursday
- Fixing major bugs (scrutiny sets in - major bugs only - to be discussed in stand-up meeting, labeled as
candidate) - Bug Verification and features that need verfification
- Start updating release notes
- release notes are collected in a file named
Major_Minor.mdin this repo directory
- release notes are collected in a file named
- Run OSS tool after merge output @ramya-rao-a
- Check new OSS usage is entered into the OSS registry @ramya-rao-a
Friday
- Pause scheduled
insiderbuilds @kieferrm - Satellite modules/npm packages ready, version updated, smoke tested
- vscode @bpasero
- yo generator @aeschli
- vsce @joaomoreno
- node debug @weinand
- node debug2 @roblourens
- node debugadapter @weinand
- All issues verified
- Fixing (only critical bugs - no string changes, major bugs only - to be discussed in stand-up meeting, labeled as
candidate) - Smoketest
- Windows - @dbaeumer
- OS X - @bpasero
- Linux - @joaomoreno
- All release notes updated with features and notable fixes
- Acknowledge pull requests in release notes. We acknowledge PRs from outside the team. Use the thankyou tool to generate the initial contents of the section.
- vscode endgame master
- vscode-node-debug @weinand
- vscode-node-debug2 @roblourens
- vscode-debugadapter-node @weinand
- vscode-filewatcher-windows @bpasero
- vscode-languageserver-node @dbaeumer
- language-server-protocol @dbaeumer
- vscode-textmate @alexandrudima
- vscode-loader @alexandrudima
- vscode-generator-code @aeschli
- vscode-vsce @joaomoreno
- vscode-docs @gregvanl
- vscode-css-languageservice @aeschli
- vscode-json-languageservice @aeschli
- vscode-html-languageservice @aeschli
- jsonc-parser @aeschli
- vscode-jscs @chrisdias
- vscode-tslint @egamma
- vscode-eslint @dbaeumer
- vscode-jshint @RMacfarlane
- vscode-recipes @auchenberg
- localization @danyeh
- vscode-github-issues-prs @chrmarti
- When done fixing/verifying and there are changes since last build at the end of day PT
- Trigger new insider build @ramya-rao-a
- and publish it manually @kieferrm
Friday/Monday
- Branch code to `release/<x.y> @alexandrudima
- Announce master is open for business @alexandrudima
- Let Daniel Ye know that the release branch
release/<x.y>got created and that translation should be pulled from there and that the pull request has to be created against that branch @alexandrudima - Polish release notes @redmond
Monday - Wednesday
- Polish release notes @redmond
- Cherry-pick hand-picked and reviewed changes to
release/<x.y>@ramya-rao-a, @ alexandrudima - Build
Insiderfromrelease/<x.y>@@ramya-rao-a - Manually release
Insider@kieferrm - Another round of Smoketest
- Windows - @ramya-rao-a
- OS X - @roblourens
- Linux - @RMacfarlane
- Merge the translation pull request into the release/<x.y> and master branch @dbaeumer
- Documentation updated
Note: The
Insidersbuild needs to be in the wild for 24 hours before we can enter the last phase of the endgame.
Thursday/Friday
- Check translations (check
i18nfolder git history for latest translations, then build locally and see the amount of untranslated strings) @zurich - Build stable for all platforms @ramya-rao-a/@alexandrudima
- Add a git tag to
HEADofrelease/<x.y>in formatx.y.z(for vscode.d.ts download) @ramya-rao-a/@alexandrudima - new Make sure that the vsda module version in stable is the same as in insiders (which matches the latest electron) @ramya-rao-a/@alexandrudima
- Make rpm signing request @Tyriar
- Sanity check of installable bits
- Windows
- signed installer 32-bit @ramya-rao-a
- signed installer 64-bit @roblourens
- zip 32-bit @mjbvz
- zip 64-bit @roblourens
- OS X - @octref
- Linux
- deb package 32-bit @RMacfarlane
- deb package 64-bit @RMacfarlane
- rpm package 64-bit @Tyriar
- rpm package 32-bit @Tyriar
- archives @rebornix
- Windows
- Publish website @gregvanl
- Publish to stable @Tyriar
- Publish deb and rpms to repositories manually @Tyriar
- Add version with symbols to HockeyApp @Tyriar
- Enable scheduled
insiderbuilds @Tyriar - Twitter announcement @auchenberg
Recovery Build
Day 1 (2/13)
- Create a milestone
<Month> Recovery <year>@ramya-rao-a - Include an issue 'update translations' @ramya-rao-a
- Assign candidate issues to the recovery milestone @team
- Review the
candidateissues, and if they pass the review assign them to the recovery milestone @team - All
candiatefixes are peer reviewed and pushed tomasterand then cherry-picked into the release branch @team - Initiate
stablebuild frommaster - Issues are verified on
stablebuild and theverifiedlabel is added @team - Smoketest stable bits
- Make rpm signing request @Tyriar
Day 2 (2/14)
- Check
https://github.com/Microsoft/vscode/compare/release/<x.y>to ensure no other commits have been made in the release branch @sandy081 - Sanity check installable stable bits that have not been smoke tested
- Update the release notes and include a link to a query for the fixed issues @gregvanl
- Publish website @egamma
- Publish stable build @egamma
- Publish deb and rpms to repositories manually @chrmarti
- Add a git tag to
HEADofrelease/<x.y>in formatx.y.z@joaomoreno
enko, lynchem, mxck, hujianxin, TilmannBach and 4 more
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