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Place it on a empty folder that has no spaces in the folder path, with 5GB free disk space. It will download more folders to that folder.
Run it. Hope it finds everything automatically.
Configure the opened user_config.cmd! (look inside common.cmd for configurable params)
DONE! You're on your own now, maybe attempt launch hammer
If everything goes wrong delete the folder where metamap_devenv is and redo everything with fixes
Troubleshooting
If hammer.cmd asks for a game to use, something is wrong.
If hammer does start, look at hammer's "console" to see if it failed to find for example the VPROJECT or TF2.
Automatic uploading
There is a system to upload to workshop. After it is configured you can ideally just hit upload after compile test cycle and it should update the workshop addon. Help is still TODO.
You need addon.json and jpg and maybe other things.
CS:S / TF2 Bundling (TODO)
CS:S and TF2 VMTs can be bundled into the map to allow players see devtexture instead of checkerboard. This needs lua too, though. This feature is enabled by default so you may want to disable it to save some space.
About
Tools for map compiling in Source Engine, tailored for Garry's Mod (and metastruct, sorry)