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This is an implementation of DuckHunt in Javascript and HTML5. It uses the PixiJS rendering engine, Green Sock Animations, Howler, and Bluebird Promises.
Rendering
This game supports WebGL and Canvas rendering via the PixiJS rendering engine.
Audio
This game will attempt to use the WebAudioAPI and fallback to HTML5 Audio if necessary. Audio is loaded and controlled via HowlerJS.
Tweening
The animations in this game are a combination of PixiJS MovieClips built from sprite images and tweens. Since PixiJS doesn't provide a tweening API, Green Sock was used.
Game Logic
The flow of this game is managed using Javascript. The main chunks of business logic are implemented as ES6 classes which are transpiled to ES5 using Babel.
Use npm start to start a local webserver which will make the site available at https://localhost:8080/. Cross origin errors prevent this project from being accessed in the browser with the file:// protocol. This will also trigger automatic builds and reloads of the page when changes are detected in the src directory.
If you want to manually cut a build of the application code run npm run build
Working With Audio and Visual Assets
This repo ships with committed dist files to make it easy for developers to get up and running. If you really want to get into some leet haxing and change the way
this game looks and sounds then you'll need to work with audio and image sprites. The following tasks make that possible:
To rebuild audio assets use npm run audio (there is a hard dependency on ffmpeg to run this task)
To rebuild image assets use npm run images (there is a hard dependency on texturepacker to run this task)