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Releases: GregTechCEu/GregTech-Modern
1.20.1-7.4.1 SNAPSHOT c1673c9
c1673c9The latest build of GTM for Minecraft 1.20.1.
Please report any issues.
What's Changed since v7.4.0-1.20.1
Added
- Improvements to Sodalite and Lazurite by @htmlcsjs in #4297
- Allow accessing block nbt from placeholders by @TarLaboratories in #4161
Fixed
- Fix vanilla fuel not working in boilers by @jurrejelle in #4249
- Fix manual mode for item/fluid filter covers and conveyors/pumps by @programmer3481 in #4245
- no more z fighting by @Spicierspace153 in #4240
- Fix #4154 Charcoal Pile Igniter by @zetrock1 in #4246
- Add tooltips for link covers by @zetrock1 in #4265
- Large Boiler throttle modifies burn time of current fuel by @DilithiumThoride in #4258
- Fix scythe not breaking items in an AOE by @Ujhik in #4207
- Fix GT Capes not rendering in multiplayer by @DilithiumThoride in #4271
- Fix dupes of Carbon dust and Coal dust by @zetrock1 in #4301
- rework the check for decomposition amounts by @jonasGajdosikas in #4298
- Fix ghost circuit in item detector by @zetrock1 in #4293
- Fixes "shiny" material set double plates. by @Flare32 in #4213
- Add directional setting UI and fix Machine UI TitleBar by @remakefactory in #4238
- KubeJS Duration Check by @YoungOnionMC in #4327
- Fixes some cases where handleRecipe() succeeds when it should fail by @DilithiumThoride in #4300
- Allow tags in shaped recipes to get recycle info by @jurrejelle in #4292
- Prevent clientside state mutations in QuarkTechSuite helmet by @Mqrius in #4322
- (Docs) Fix GTValues.VA being used as a function in material property modification, add reference to coil temps in Material Properties by @carbonatek in #4338
- Update spotless to 8.1.0 by @Reabstraction in #4323
- PumpBiomeModifier - change priority of tags by @zetrock1 in #4369
- Make fuel jetpacks work on servers by @Mqrius in #4341
Changed
-
Large Boiler throttle modifies burn time of current fuel by @DilithiumThoride in #4258
-
ja_jp fix by @code-onigiri in #4319
-
Change out LDLib client side check to GTCEu one by @jurrejelle in #4365
-
Fix FOV decreasing when running on concrete by @zetrock1 in #4268
-
[DOCS] [1.20.1] Use mike for multi-version support by @jurrejelle in #4313
-
Fix Energy Charge Bar cover StackItem amount by @zetrock1 in #4345
853 lines changed - see the full diff here
Assets 7
1.21-7.4.1 SNAPSHOT e7c1073
v7.4.0-1.20.1
07ac520CHANGELOG
Added
- Fluid interaction with Coke Oven controllers
- NBT Predicate Ingredients (see wiki)
- Speed boost when walking on GT Concrete and Studs, slight slowness when walking on Frame boxes
Changes and Fixes
- Fix server disconnects from faulty GT network packets
- Reduced salt in salt->sodium bicarbonate recipe
- Better optimized OR and XOR chance rolls at high parallel counts
- Fix machines set to disable after current cycle not disabling when powerstalling
- Fix Jade showing all singleblock generators as producing at LV
Assets 7
v7.3.0-1.20.1
764750dChangelog
Added
- Re-Enabled using Screwdriver on drums
- Implement Voiding mode for multiblocks
- Turbines now will no longer stall when energy hatches are full
- Parallel Hatches will now start at max parallel
- Massive rebalance to large bronze boiler and small boilers, please leave feedback (generally stronger large boilers, nerfed small boilers and creosote)
Changes and Fixes
- Miners now properly yield the respective crushed ore for KubeJS materials and stonetypes
- A handful of small formula changes to gemstones
- Fixed CC integration with the monitor cover
- Add material safeguard checks before generating pipe recipes
- Fixed Advanced Energy Detector Cover mode swapping causing values to decrement
- Fix Stone Plate and Button recipe conflict
- Better Error Reporting for KubeJS recipe issues
- Fixed Steam Multiblocks not resetting progress on insufficient fuel
- Add missing tooltips for auto output buttons in GUIs
- Fixed Jade not showing steam consumption on steam machines at 1mb/t
- Fix ore veins with only one layer causing crashes
- Fixed Ranged Fluid Ingredients breaking on SMP
- Swapped Circuit for Diluted Hydrochloric Acid to Circuit 1 from 2
Assets 7
v7.2.1-1.20.1
0846173CHANGELOG
Additions
Added config for create compat
Buff facade recipe
Buff hand craft polished stone recipes
Allow spraycan to work with any dye color block
Refactored recipe addition and removal manager
Refactored adjacentFluid recipe methods and added overloads for fluid tags
Refactored NO_UNIFICATION flag to DISABLE_MATERIAL_RECIPES
Machines will now properly explode with the correct config
Add multiblock bookmarked recipe preview to JEI
Bug Fixes
Central monitor compat for power substation
Fix ore vein removal not registering in world from kjs
Fix energy detector not working in percentage mode
Fix optical and laser connected sides being ignored by hatches
Fix kjs material decomposition recipes not generating
Fix recipe modifiers not being applied after unsuspending
Fix recipe search for ranged fluids
Fix crates voiding storage after they are placed when stacked
Fix rotor holders crashing when interacting with an active turbine
Changed voltage reading to show the machine tier rather than recipe tier
Fix representative recipes not generating
Assets 7
v7.2.0-1.20.1
ab247caAdditions
- Added pipe casting molds
- Added Powerfail bypass functionality to Machine Control Covers for multiblocks
- Added Ranged Inputs [DEV]
- Added Item and Redstone Ender Link covers
- Added Large Bronze Tank
- Added allow input from output sides for drums [Disabled by default]
- You can now prospect nearby ores with a hammer
- Oils & Creosote are now place-able.
Changes & Fixes
- ULV hatches may now be used on the primitive pump
- Made powerfail suspension only affect Multiblocks.
- Suspend machines immediately if they're already idle
- Add CraftingComponent for emitters and sensors
- Unified visuals of the '9' in both circuit 9 and 29
- Minor Improvements to Jetpacks.
- Redstone related blocks can now be mined with wrenches.
- Changed tool for drum interactions from Screwdrivers to soft mallet
- Allow refilling steam boilers by right click with a bucket / fluid container
- Fix storage cover missing its icon texture in machine UIs
- Fixed Large Maceration Tower not receiving dropped items as inputs.
- Fix Hammer AOE in several edge cases not working
- Fix AOE not working on other tools
- Fixed icons not being centered in tool grid
- Reduced Polymer Extrusion cost from MV to LV
- Fixed Ignore NBT not working with Robot Arms and Fluid Regulators
- Fix pass-through hatches not sending items or fluids through themselves
- Fix Quantum Tank Fluid Handler Validation
- Fix Pattern buffers not updating appropriately in various cases
- Give IDLE HPCA parts emissive textures
- Improve name for research recipe failure cases
- Fix amount checking for fluid containers
- Add check for recipe voltage NotifiableEnergyContainer
- Fixed World Accelerator not working after world restart
- Offset Facades by a smaller amount
- Fix Multismelter Energy usage
- Make Jade Provider not show %s Fluid Cell
- Ignore chance rolls for ingredients with a chance of 0
- Fix broken models of multiparts
- Fix Partial NBT not matching [DEV]
- Various Fixes to Chanced and Ranged Outputs
- More Vanilla Recipe Helpers [DEV]
- Fix Tree Felling occurring for offline players.
- Fix various translations with Ender Covers
- Research Data Holder no longer voids recipes
- Fixed Shaped Recipes for warning signs
- Fix tooltips claiming pipes used wirecutters to modify
- Fix Maintenance logic not happening correctly
- Added Missing hand animations for duct tape
- Fixed stacks being allowed in turbocharger slots
- Remove Tier based chance boosting from bauxite slag
- Refactor rock breaker recipe condition [DEV]
- Fix Enchants on tools being removable
- Make HPCA coolant a tag instead of a fluid.
- Fixed weird update detection with multiblocks
- Custom Recipe Modifiers through KubeJS
Assets 7
v7.1.4-1.20.1
18c5e9fChanges
- Fix Machine power failing checking recipeConditions instead handleIO
Assets 7
v7.1.3-1.20.1
efa8513Changes
New Features
- Make Parallel calculations use longs for stack amounts
- make multiblock maintenance time configurable
- make the fe-to-eu and eu-to-fe ratios max at maxint
Internal Changes
- Optimize Network Switch for repeat CWU/t requests
Other Changes
- Ignore null predicates in machines(...)
- Fix diodes not updating their model on sync
- Fix recipe viewer integration not working with research recipes that contain fluids
- Fix Parallel logic calculating the required amount wrong when there are split ingredients
- Fix errors caused by having isHighTier set to
false
Full Changelog: v7.1.2-1.20.1...v7.1.3-1.20.1
Assets 7
v7.1.2-1.20.1
2a3d2aaChanges
- Fix Multiblocks not unforming when the controller breaks
- Fix Central Monitor loading machines too early
- fix central monitor causing EMI error & fix possible crashes related to it
- Fix recipe logic undyed hatches and distinctness logic for multis.
Full Changelog: v7.1.1-1.20.1...v7.1.2-1.20.1
Assets 7
v7.1.1-1.20.1
dcc1d93Fixes
- Fixed Fireboxes on custom machines crashing the game
- Fixed recipes voiding items and fluid if partial amounts were found in the machine.
- Fix KubeJS Registration not allowing nested materials
- Fix manual IO setting on filter covers
- Fix AE2 placeholders working only if Create was installed
- Downgraded Configuration internal jar to avoid crashes.