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PSL1GHT is a lightweight PlayStation 3 homebrew SDK, provided as a temporary
way to compile user apps to run from the XMB using the open-source PS3
toolchains available.
PSL1GHT has moved to HACKERCHANNEL.
This fork may or may not serve as my development branch, and may or may not
be updated at all anymore. So go there instead for "official" releases.
Environment
A GCC toolchain that supports the PowerPC 64bit architecture is required to
build PSL1GHT and its samples. It also requires the toolchain to provide
a full newlib environment; at the moment only two toolchains do so:
The SDK also includes a few standalone tools to help compilation. A host gcc
is required to build raw2h, and Python 2.x is required to run make_fself.py
Building
Run make install in the psl1ght directory to build it all, and make sure to
set the environment variable $PSL1GHT to the folder where you wish to
install it to, for example...
cd /path/to/psl1ght.git
export PSL1GHT=/path/to/psl1ght.git/build
make
make install
... for a local build of it. Ensure that $PSL1GHT is set when you are
building any of the examples or other apps that use PSL1GHT.
Status
At the moment, PSL1GHT has basic libc support, with stdout debugging, file
access, etc. It doesn't have any way to access the screen/graphics. You can
call lv2 syscalls and do some fun stuff with that, but it doesn't link to
PS3 dynamic libraries yet which is where all the exciting functionality
comes in.