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Dylan Hu
About me
I'm an engineer at World Labs, where I'm building interfaces and interactions for spatial intelligence.
Previously, I worked on Azure observability at Microsoft and interned at Hume AI building applications and internal tools for ML and AI research.
For additional fun, I enjoy following competitive esports and brewing coffee.
Research
I am fortunate to have been a member of the Brown Visual Computing group, where I was advised by Professor Srinath Sridhar in the Brown Interactive 3D Vision and Learning Lab.
I worked with Professor Daniel Ritchie on spatially-varying noise pattern generation with diffusion models.
Previously, I worked with Professor James Tompkin on neural factorization of 3D scenes through differentiable rendering as well as methods for segmentation in 3D scene representations.
Projects
EZNeRF is an educational implementation of NeRF written from scratch in PyTorch.
Carnot is a toy 3D game engine written in Rust and powered by WebGPU.
I have built a number of platforms and tools for the Brown University community:
Scenes is an interactive 3D scene viewer and editor implementing a custom JSON scenefile format built for Brown's introductory computer graphics course, CS1230.
Here! is a platform that enables TAs and students to manage course section registration and attendance.
Dear Blueno is a truly anonymous forum with over 6,000 threads and 1,000 users.