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Text2Tex: Text-driven Texture Synthesis via Diffusion Models
Text2Tex: Text-driven Texture Synthesis via Diffusion Models
1Technical University of Munich,
2Snap Research
Video
Method Overview
In Text2Tex, we progressively generate the texture via a generate-then-refine scheme
In progressive texture generation, we start by rendering the object from an initial preset viewpoint. We generate a new appearance according to the input prompt via a depth-to-image diffusion model, and project the generated image back to the partial texture. Then, we repeat this process until the last preset viewpoint to output the initial textured mesh.
In the subsequent texture refinement, we update the initial texture from a sequence of automatically selected viewpoints to refine the stretched and blurry artifacts.
Textured Objaverse Objects
Geometry
CLIPMesh
Latent-Paint
Ours
"a compass"
Geometry
CLIPMesh
Latent-Paint
Ours
"an ambulance"
Creative Texture Synthesis
"baroque Porsche"
"wooden Porsche"
"cyberpunk Porsche"
"Lego Porsche"
Porsche in different styles
"airplane
"crocodile"
"hippo"
"sheep"
Porsche as other objects
BibTeX
@article{chen2023text2tex,
title={Text2Tex: Text-driven Texture Synthesis via Diffusion Models},
author={Chen, Dave Zhenyu and Siddiqui, Yawar and Lee, Hsin-Ying and Tulyakov, Sergey and Nie{\ss}ner, Matthias},
journal={arXiv preprint arXiv:2303.11396},
year={2023},
}