With Pocket Code you can program just by sticking bricks together. It is very easy to learn programming in this way! Here you can find information about what each block does and where can you use it.

Select the brick category you want to find out more about!
Programming doesn’t require typing code or memorizing complicated commands. We have prepared different blocks for you that you can simply put together. With these blocks you can build your program according to your ideas and control exactly what should happen on the screen.
The blocks are grouped into different categories according to their function, which then have the same color. For example, if you want to change the look of your object, the corresponding blocks are green. If you want to move your object, you’ll find the appropriate block in the “Motion” category which is blue.
All types of blocks you can use are listed here. Simply select the category that interests you and you will find an exact explanation.











Articles
- Event
- Control
- Broadcast
- Broadcast and wait
- Continue scene
- Create clone of
- Delete this clone
- Finish stage
- For each value from .. in ..
- For values from 1 to 10 in
- Forever
- If … Then … Else …
- If(…) is true then
- Note
- Repeat … times
- Repeat until …
- Start scene
- Stop
- Wait
- Wait until … is true
- Wait until all other scripts have stopped
- Motion
- Change X by
- Change Y by
- Glide … second to
- Go back … layer
- Go to
- Go to front
- If on edge, bounce
- Move … steps
- Place at
- Point in direction … degrees
- Point towards
- Set rotation style
- Set velocity to
- Set X to
- Set Y to
- Set your motion type to …
- Spin left … degrees/second
- Spin right … degrees/second
- Turn left … degrees
- Turn right … degrees
- Vibrate for … second
- When you bounce off …
- Set bounce factor to …%
- Set friction to …%
- Set gravity for all actors and objects to …
- Set mass to … kilogram
- Sound
- Looks
- Ask … and store written answer in …
- Become focus point with …% horizontal and …% vertical flexibility
- Change brightness by …
- Change colour by …
- Change size by …
- Change transparency by …
- Clear graphic effects
- Copy look and name it …
- Delete look
- Edit look
- Fade particle effect
- Get image from … and use as current look
- Hide
- Next look
- Paint new look …
- Previous look
- Say …
- Say … for .. second
- Set background
- Set background and wait
- Set background to number …
- Set brightness to …%
- Set colour to …
- Set particle color to …
- Set size to …%
- Set transparency to …
- Show
- Switch to look
- Switch to look with number …
- Think .. for … second
- Think …
- Turn camera
- Turn flashlight
- Turn particle effect additivity
- Use camera
- Set background to number … and wait
- Pen
- Data
- Add … to list …
- Change variable … by …
- Delete all items from list …
- Delete item from list … at position …
- Hide variable …
- Insert … into list … at position …
- Read variable … from file … AND …
- Read list from device …
- Read variable from device …
- Replace item in list … at position … with …
- Send web request to … and store answer in …
- Set variable … to …
- Show variable … at X:… Y:…
- Show variable … at X:… Y:… size:.. colour:… aligned…
- Store column … of the comma-separated values …
- Write variable … to file …
- Write list on device …
- Write variable on device …
- YourBricks
- Embroidery
- Device
- Plot

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