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Brian Lee - Game Developer
Brian Lee
Game Developer
About Me
Hey, I'm Brian!!! I'm currently working as a software engineer at Google's Tokyo office! I'm doing client-side work on the Google Maps app on Android, mostly! Previously I was a game developer! My website is outdated! I updated this part, though!
Professional Work
Paradise Bay - Senior Programmer
2014-2018 - King - iOS/Android
Social Resource Management / Simulation
Lua / C++ / Java / Ruby / AS3
- Monitored live game and assisted with server code deployments. Implemented and helped deploy quick hotfixes for time-sensitive issues.
- Implemented experimental A/B tested features to help gather analytics data for other products.
- Worked on small feature teams with artists and designers to implement major game features end-to-end (client, server, gameplay, visuals, UI, analytics, etc).
- Implemented various tools and scripts to help improve workflow for artists, designers, QA, and live ops.
Rise of Tyrants - Programmer
2013-2014 - Z2/King - iOS/Android
Competitive Resource Management / Strategy
Lua / C++ / Java / Ruby / AS3
- Worked with a designer on early prototypes for the game's battle system.
- Implemented initial version of the battle system from the ground up.
- Collaborated with artists and designers on implementing effects and animations in the battle system.
- Implemented various features and UI in an early version of the resource management portion of the game.
Battle Nations - Programmer
2011-2013 - Z2 - iOS/Android/Mac/Windows
Competitive Resource Management / Strategy
Objective C++ / Java
- Worked with design and a server engineer to implement a turn-based battle system from scratch.
- Implemented/refactored several major engine features involving animation, effects, and audio.
- Worked with designers on major refactors of the battle system twice during the product's lifespan.
- Implemented a robust editor for authoring NPC battle encounters.
- Lots of minor feature work and bug fixes.
Shadowslayer - Programmer
2012 - Z2 - iOS
Resource Management / Action RPG
Objective C++
- Implemented several design tools to aid with the creation of level maps, quest dialogue, and randomly generated gear.
- Implemented robust dynamic localization functionality that was later rolled into the system used studio-wide.
- Memory optimization and leak fixes ahead of test market release.
Personal Work
GEAR
2008-2010 - Student Project at DigiPen - Windows
2D Puzzle Platformer
C++ / DirectX 9.0
Indie Game Challenge 2010 - Non-professional Grand Prize Winner
Independent Games Festival 2010 - Student Competition Honorable Mention
- Created initial game concept and design for a puzzle platformer with a gear-based grappling system.
- All graphics and audio programming. Created a custom engine based on DirectX 9.0 and fmod.
- Created all art assets and music for the game, including hand-drawn frame-by-frame character animations in Flash.
- ( Soundtrack on SoundCloud )
tane.us
2004-Present - Personal Website / Art Project - Web
Flash / HTML / Javascript
- A collection of experimental interactive web pages, mostly created with Flash.
- I did the programming, art, and design for most pages, and collaborated with KC Green and Toby Fox on some.
Hourly Animal Crossing Music Page
2012-Present - Personal Project - Web
HTML / Javascript
- Implemented a web page that streams the appropriate hourly music from Animal Crossing according to the user's system clock.
- Updated when new versions of Animal Crossing come out, and to maintain popular browser compatibility.
Custom Webcomic CMS / Site Design
2007-Present - Personal Project - Web
PHP / MySQL / HTML / Javascript
- Implemented a custom CMS and frontend for my own webcomic.
- Refined/customized framework for several of KC Green's webcomic projects: Gunshow, BACK, and He is a Good Boy.
Contact Me
- Email : b@b-lee.net
- LinkedIn : Brian Lee
- Twitter : @BrianLeeWow
2022 - Brian Lee