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Bio I lead a product-oriented research team in AI for gaming at NVIDIA. Our research is centered around AI, computer graphics, and visual perception. My work has led to advances in deep-learning for real-time graphics (co-developed DLSS 4, Project G-Assist, RTX HDR, RTX Dynamic Vibrance, DLSS 1.0), perceptual metrics for image quality (FovVideoVDP), foveated rendering for VR, and VR redirected walking. Previously, I was a Research Scientist at Facebook Reality Labs (2019-2021) and a Senior Research Scientist in Real-Time Rendering at NVIDIA (2013-2019). I received my Ph.D. from UC Davis in 2013, and my B.Tech. from IIT Delhi in 2007. I try to track SIGGRAPH Trends. 2025
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"Somewhere, something incredible is waiting to be known." - Carl Sagan |













































