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Abdallah Dib
Recent News
We've published a new blog post on Ubisoft website, showcasing our work on the paper MoSAR, a technique used by artists to streamline their workflow.
SEREP paper got accepted to ICCV 2025. We introduce a novel learning-based method for monocular facial expression capture and retargeting. More details from Here
One paper accepted to 'AI for Creative Visual Content Generation Editing and Understanding' (CVEU), CVPR 2025. We propose a texture generator model giving artists control over shape, skin tone and fine details. More details from Here
We released FFHQ-UV-Intrinsics dataset that contains intrinsics texture maps for 10K subjects at HD resolution. Download it from here
Mosar paper got accepted to CVPR 2024. MoSAR turns a portrait image into a relightable 3D avatar. More details from Here
We published a technical paper showcasing our FaceLab solution, which was used by artists to capture 3D facial performance for the 2019 film Cats.
S2F2 paper got accepted to FG2023. S2F2 is a robust self-supervised model that estimate 3D shape and reflectance from a monocular image. More details from Here
DeepNextFace is a 3D face reconstruction library from a single monocular RGB image via deep convolutional neural networks and differentiable ray tracing. Check it from https://github.com/abdallahdib/DeepNextFace
NextFace is a lightweight open source library, written in pytorch, for high fidelity face reconstruction. Check it from https://github.com/abdallahdib/NextFace
Our paper on self-supervised monocular 3D face reconstruction got accepted to ICCV 2021. More details from Here
Our paper on monocular 3D face reconstruction got accepted to EuroGraphics 2021. We achieve realistic 3D face reconstruction from a single image. More details from Here
I am a research scientist working at Ubisoft La Forge (Montreal). Previously, I worked as a Senior Research Scientist at InterDigital R&I (France) and Technicolor Research, and as a Research Engineer at Inria. I obtained my PhD from Inria in 2016.
I develop methods for face capture, facial animation, and avatar reconstruction for video games and interactive entertainment. My passion lies in conducting applied research that tackles real-world production challenges, identifying workflow bottlenecks to developing novel techniques that become integrated tools, enabling more efficient workflows for artists and creators.
Research Interests: Computer Vision, Computer Graphics, Machine Learning, Generative Models, Neural Rendering, Self-Supervised Learning, Disentangled representations
Contact: deeb.abdallah [at] gmail [dot] com
I supervise research interns and PhD students, and I am always seeking motivated candidates to contribute to state-of-the-art projects.
Selected Projects
Selected Publications
