| CARVIEW |
About Function
Function is currently the biggest Hungarian demoscene party; a 3-day computer-related event where fans of digital art compare their skills, exchange experiences and thoughts, and socialize in general.
We welcome both the "oldskool souljah's" of the scene and beginners likewise. Don't be afraid that you don't know anyone yet or already; Hungarian demoscene has been a friendly group that's happy to see comebacks and newcomers alike. Over the years, we were lucky to host guests from all of Europe, and next to the newcomers, we were happy to see numerous veteran visitors who haven't been attending parties for a long while.
If you're interested in a subgenre of computer technology which is mostly ignored by the public, then we'll be happy to see you at Function!
Location & Info
Date: October 3-5, 2014
Location: Kőrősi Csoma Sándor Dormitory - 1118 Budapest, Dayka Gábor Str 4
Google maps is pretty accurate for public transport planning, but we have assembled a shortlist here, just in case.
Accomodations nearby: Hotel Rubin, Kapu Panzio, Hunguest Hotel Griff
This year the party is moving to a new facility, the shiny event hall of the Kőrösi Csoma Sándor Dormitory. The quality and size of the location is on par with the one of previous years, so you can expect the same cozy environment like thus far. Enough tables and chairs are a given, and there is a nice lounge area where you will be able to get drinks and food too. We'll also have a dedicated sleeping room, but you should of course bring your matresses and sleeping bags.
What to bring?
- Your compo entry (optional, but recommended)
- Sleeping bag and additional sleeping appliances, and also the required sanitary equipment.
- Enough food and/or money.
Party rules
- Alcohol consumption is allowed, but please be reasonable, overconsumption might ruin your own and others' fun as well. Any type of damage or offense caused due to that will not be tolerated and will result in the removal from the party.
- Consumption and circulation of other drugs at the party place is strictly forbidden, and will result in immediate expulsion from the party.
- Any type of damage will be forced to be paid by the culprit! If the person is unknown, we'll have to deduct the price from the party budget, which might endanger the future parties and the cooperation with the partyplace owners! Please take this very seriously.
- Connecting kitchen equipment to the power network is forbidden. If this causes a power outage, you'll be held responsible by all the unhappy people...
- Organizers are not responsible for any equipment at the party, anything you bring is your responsibility. Luckily we haven't had damage or theft at parties since a while now, and we'd like that to continue so.
Events
Timetable
| Friday, October 3 | |
|---|---|
| 16:00 | Party opens |
| 19:00 | Outdoor cooking |
| 20:00 | Opening ceremony |
| 20:00 | Game development competition deadline |
| 21:00 | Game development competition |
| 21:30 | Demoshow: The Time Machine |
| 23:30 | DJ Set: DJ Emperor |
| Saturday, October 4 | |
|---|---|
| 13:00 | KÜRT Seminar |
| 14:00 | Music competition deadline |
| 15:00 | KILOO Seminar |
| 15:00 | Freestyle & Handdrawn Graphics and Photo competition deadline |
| 16:00 | GRAPHISOFT Seminar |
| 17:00 | Music competition |
| 18:00 | Freestyle & Handdrawn Graphics and Photo competitions |
| 19:00 | Wild Demo/Animation competition deadline |
| 20:00 | Live music: SIDRip Alliance |
| 20:00 | 256 byte, 4kb, 64kb intro competition deadline |
| 21:00 | Demo competition deadline |
| 21:30 | Demoshow: Amigaaaaah |
| 22:30 | Wild Demo/Animation competition |
| 23:00 | 256byte, 4kb, and 64kb intro competitions |
| Sunday, October 5 | |
|---|---|
| 00:00 | Demo competition |
| 01:30 | Voting deadline |
| 02:00 | Prizegiving ceremony |
| 12:00 | Party closes |
Note: we can't let anyone in before Friday 16:00 and everyone must leave the place until Sunday 12:00.
Compos
Competitions are at the heart of every demoparty. Whether you are competing or not, compo nights are always atmospheric, inspiring, and entertaining.

Handdrawn graphics
Still images using any traditional handdrawn techniques, such as pixelling or freehand painting.
- The entry archive should include at least 3 phases or steps of the creation process.
- No animations are allowed.
- Only one picture per artist is allowed.
- If the graphic doesn't look handdrawn, it will be moved to the freestyle competition.
- Pictures will be shown using XNView, any format that it can display is allowed. (Lossless PNG is preferred.)

Freestyle graphics
Still images created by any tool or creation method available, such as photo retouching or 3D rendering.
- The entry archive should include at least 3 phases or steps of the creation process.
- No animations are allowed.
- Only one picture per artist is allowed.
- Pictures will be shown using XNView, any format that it can display is allowed. (Lossless PNG is preferred.)

Photo
The competition of camera-twiddlers!
- HDR and slight retouching is allowed (e.g. color correction and cropping), but the archive must in include the original, unretouched picture too, with EXIF information intact (or the original RAW file).
- Only one picture per artist is allowed.
- Pictures will be shown using XNView, any format that it can display is allowed. (Lossless PNG is preferred.)
- Note: we will perform a quality preselection and only the best 15 photos will be shown at the compo! Please try to be original and creative - the Nth sunset and bug macro don't count as such.

Music
Musical entries created with either modern studio techniques or oldschool trackers.
- Playing time: 4 minutes. We'll fade out afterwards.
- Maximum size: 10 megabytes zipped
- Allowed streaming formats: MP3 and OGG. Also, please fill the ID3/OGGInfo fields if possible.
- Allowed tracked formats: XM, IT, S3M, MOD
- Only one song per artist is allowed.
- Replaying application: Winamp for streaming, XMPlay for tracked

Game development
You make it, you play it!
- Maximum size: 64 megabytes zipped
- The game must not write on the hard disk, only inside its own directory.
- The game should not have an installer!
- You'll get around 3-4 minutes to play and present your game during the compo, otherwise we will play instead of you (consider that a threat).

Wild demo / Animation
Entries which don't fit into any other category. Short films, rendered animations, Flash movies, machinima, alternative platform demos.
- Playing time: 10 minutes. We'll stop it afterwards.
- If your entry is a video file, please use common formats like MP4 / MKV / AVI containers with H.264 / DivX / XviD video and MP3 / AAC / uncompressed audio.
- If your entry is NOT a video file, consult the organizers before the deadline.
- Only one entry per artist is allowed.

256 byte intro
256 bytes of coder mayhem, get the most out of a quarter kilobyte.
- Playing time: 5 minutes. We'll stop it afterwards or when we notice it loops.
- If possible, quit on a keypress, preferably ESC.
- The entry must be one single file, not larger than 256 bytes.
- The entry must not write on the hard drive.
- Entries will be run from straight DOS.

4 kilobyte intro
4 kilobytes of visuals and sound packed together to create the ultimate coding challenge.
- Playing time: 5 minutes. We'll stop it afterwards.
- Entries must quit on ESC.
- The entry must be one single file, not larger than 4096 bytes.
- The entry must not write on the hard drive permanently.
- Usage of the most recent, Win7-compatible Crinkler is recommended.
- You can include a safe mode EXE in the archive, but if the compressed version of the intro doesn't run, we won't show the larger version.

64 kilobyte intro
Minuscule demos providing endless possibilities to show off in music, code and graphics.
- Playing time: 10 minutes. We'll stop it afterwards.
- Entries must quit on ESC.
- The entry must be one single file, not larger than 65536 bytes.
- The entry must not write on the hard drive permanently.
- The usage of kkrunchy is highly recommended.

Demo
Have all the space you want for creating the masterpiece of the demoscene.
- Playing time: 10 minutes. We'll stop it afterwards.
- Entries must quit on ESC.
- Maximum size: 64 megabytes archived.
- The entry must not write on the hard drive permanently.
General rules
- Productions can be entered on-location by uploading them via the party network.
- Remote contributions via e-mail are allowed, but we won't safe-keep your prizes, if no one picks it up during the prizegiving.
- The organizers reserve the right to remove entries from competitions. These entries won't be shown, won't be spread and won't be votable. In individual competitions this usually means preselection to avoid a huge amount of entries to be presented, in other competitions it solely means quality control and eventual compatibility problems. If your entry doesn't run on the compo machine, we'll do our best to help you to get it running though.
- The organizers also reserve the right to merge competitions together if there are not enough entries.
- Previously released material is not allowed. Covers, remixes and derivative works can only be entered with the consent of the original author.
- For every entry we'd like to ask to include a FILE_ID.DIZ (a simple text file) in the archive, containing the prod's name and author, optionally the compo and party. (Note: Traditionally FILE_ID.DIZ's are 40 characters wide at most.)
- The compo entry must be packed together with either ZIP or RAR (or the best packer on that given platform). We will not accept unpacked entries, and we will not pack your entry for you.
- For PC compos, the latest DirectX end-user runtime will be installed on the compo machine.
- By entering, you also agree on having your works uploaded to our website after the party and to various larger demoscene FTP servers (scene.org)
- The maximum resolution of the projector is 720p (1280x720), so please respect that and don't go over it, because it might result in your entry breaking.
Compo machines
- PC: i7 - 3.4GHz, 16GB Ram, GTX Titan, SSD, Windows 7 64Bit
- Amiga: A1200 + 060
- C64: Stock C64, New SID, 1541/II
- Android: nVidia Shield
Other platforms may be available on demand
Register
| # | Name | Group | Country | Prod? |
|---|---|---|---|---|
| 189. | Csaba Magyar | Quince | |
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| 188. | mudd | |
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| 187. | Najdorf | |
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| 186. | empe | |
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| 185. | Lev | |
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| 184. | Rita | - | |
✓ |
| 183. | Eszter0203 | BitTricks In | |
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| 182. | Krpa | Cyberlabs | |
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| 181. | Codur | BitTricks In | |
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| 180. | Rizzo | |
✓ | |
| 179. | Antiemes | TBS | |
✓ |
| 178. | ProxyGear | |
✓ | |
| 177. | kynu | |
||
| 176. | IVBela | |
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| 175. | shaba | AIArmy | |
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| 174. | wintermute | AIArmy | |
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| 173. | Péter Diviánszky | |
✓ | |
| 172. | booa | |
||
| 171. | HellMood | DESiRE | |
✓ |
| 170. | shaman | exceed | |
✓ |
| 169. | vanguard | Maelstrom | |
✓ |
| 168. | RGeri77 | Fedoraproject | |
|
| 167. | [soulvoid] | ErrorPort | |
✓ |
| 166. | elementbound | |
||
| 165. | copass | |
||
| 164. | hackid | CG | |
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| 163. | Joshi | Szittyózium | |
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| 162. | nap | dilemma | |
✓ |
| 161. | aalberik | |
✓ | |
| 160. | pRT | |
||
| 159. | Steel | Brainstorm | |
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| 158. | MELAN | AstroideA | |
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| 157. | lettiq | nemzeti húsbolt | |
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| 156. | richi | |
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| 155. | peter | |
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| 154. | Krax | |
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| 153. | Deathowl | |
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| 152. | Nyufu | |
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| 151. | T.Marcell | |
✓ | |
| 150. | dman | Placebo and Blocktronics | |
✓ |
| 149. | HomeGnome | |
||
| 148. | Retroid | |
✓ | |
| 147. | b8horpet | |
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| 146. | winnetou | |
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| 145. | Tisza | ErrorPort | |
✓ |
| 144. | xandre1 | |
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| 143. | aerellon | |
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| 142. | Ewelina | |
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| 141. | Łukasz | |
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| 140. | robson | exceed | |
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| 139. | pezia | |
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| 138. | reptile | astroidea | |
✓ |
| 137. | GaBRieL | cRiMS0N JiHaD | |
|
| 136. | santa | |
||
| 135. | sLINKy* | mindwrkz_* | |
|
| 134. | adsr | Lorraine Productions | |
✓ |
| 133. | basq | TSI | |
|
| 132. | Artit | SOPRESO | |
|
| 131. | Warholik | |
||
| 130. | mkovacs | Lambda | |
|
| 129. | pohar | HarDread | |
✓ |
| 128. | CCCPDAVID | Function Org | |
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| 127. | DBob | |
||
| 126. | BoyC | Conspiracy | |
✓ |
| 125. | Murphy | Exceed | |
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| 124. | Agent11 | |
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| 123. | zsolooo | |
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| 122. | zui | |
||
| 121. | Gery | SIDrip Alliance | |
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| 120. | Chad | SIDrip Alliance | |
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| 119. | Werdy | SIDrip Alliance | |
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| 118. | NecroPolo | SIDrip Alliance | |
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| 117. | n3U2O | |
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| 116. | Tobal | Creative Crew | |
✓ |
| 115. | Chabee | SRA | |
✓ |
| 114. | jazzkutya | #scene.hu (nem hashtag) | |
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| 113. | Pinczel Máté | PRIOR GAMES | |
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| 112. | Tamas Izsak | |
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| 111. | joga | |
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| 110. | metoikos | THEMM, Jumalauta, yer mom | |
✓ |
| 109. | Pazso | Retrocomputers | |
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| 108. | Mash | Artex | |
✓ |
| 107. | metoikos | |
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| 106. | B.Tamas | |
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| 105. | Lacoste | United Force | |
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| 104. | Strepto | Brain Control | |
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| 103. | Bery | United Force | |
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| 102. | Trisch | Rebels^Faces | |
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| 101. | Hedi | CyberCat | |
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| 100. | viti | |
✓ | |
| 99. | Horv | |
||
| 98. | Stewings | |
||
| 97. | ntr | |
||
| 96. | Spiikki | Nalleperhe^Dekadence | |
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| 95. | pacshu | MPTeam | |
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| 94. | tEDDYbOAR | S!H | |
|
| 93. | eft | kangooroo | |
|
| 92. | Terenc | Transistor Core | |
✓ |
| 91. | gabba | |
||
| 90. | Rascy | Dilemma | |
✓ |
| 89. | Eveangel | Nalleperhe | |
✓ |
| 88. | Spiikki | Dekadence^Nalleperhe | |
✓ |
| 87. | Mikron | Byterapers | |
✓ |
| 86. | Spenot | |
||
| 85. | Olsen | Los Angeles Lamers | |
✓ |
| 84. | thomas | Smv | |
|
| 83. | Orphy | Moonlight Studios | |
✓ |
| 82. | blueghost | tbs | |
|
| 81. | Xylia | |
||
| 80. | anchor | Therapy | |
|
| 79. | ThRuSh | |
||
| 78. | BazsuX | |
||
| 77. | bnc | |
||
| 76. | Puryx | TBC | |
|
| 75. | b0n | Primitive | |
|
| 74. | musk | Brainstorm | |
✓ |
| 73. | Cly/Suva | CyberCat | |
✓ |
| 72. | Alkaa | |
||
| 71. | response | darklite | |
✓ |
| 70. | Ger | |
||
| 69. | Megabyte | Unsoft - C64 rulez!!!! | |
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| 68. | TMC | ROLE ^ CPI | |
|
| 67. | sarkiroka | |
✓ | |
| 66. | T-101 | Darklite | |
✓ |
| 65. | rawbits | |
✓ | |
| 64. | Adolf | Los Angeles Lamers | |
✓ |
| 63. | kronik | |
✓ | |
| 62. | ConsolKing | SceneKing Radio | |
|
| 61. | YADA | |
||
| 60. | Tazi | Neurosis | |
✓ |
| 59. | tifeco | |
✓ | |
| 58. | cc | |
||
| 57. | ente | |
✓ | |
| 56. | Travis | Cybernetic genetics | |
✓ |
| 55. | ratman | cj(?) | |
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| 54. | Tomi | HANGember | |
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| 53. | wEZO | |
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| 52. | torel | |
||
| 51. | Norbert Papp | |
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| 50. | Mátyás Telcs | absolute | |
|
| 49. | Slapec | IR | |
✓ |
| 48. | -SP- | LCE | |
✓ |
| 47. | DC-1 | |
||
| 46. | ern0 | MCB^Vanguard^SocBrigade^LamerCrew^Absolute! | |
|
| 45. | Seeting | duckDesign | |
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| 44. | Cargo | Singular Crew | |
✓ |
| 43. | ImpTimi | ImpBirodalom | |
|
| 42. | Yume | negyvenkettő? | |
✓ |
| 41. | RiaN | Majic12, absolute! etc. | |
✓ |
| 40. | Maugli | |
||
| 39. | Madame | |
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| 38. | Damage | |
✓ | |
| 37. | DeT0X | DreamTrip | |
✓ |
| 36. | Zeal_ | cybercat | |
✓ |
| 35. | wolfee | |
||
| 34. | D.Fox | Digital Overflow^Paradise^TRBL | |
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| 33. | Zoom | Conspiracy | |
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| 32. | Chip | Kangooroo | |
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| 31. | ziona | |
✓ | |
| 30. | slyspy | united forza | |
✓ |
| 29. | poison | Sinjgular Crew | |
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| 28. | Vau | |
||
| 27. | Joe | Singular Crew | |
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| 26. | nagz | |
✓ | |
| 25. | betasector | crowngear | |
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| 24. | Csiki | |
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| 23. | Maxie | ÜD | |
|
| 22. | DerHase | |
✓ | |
| 21. | Vickey | |
||
| 20. | adt | absolute! | |
✓ |
| 19. | Bonefish | Reality | |
|
| 18. | ravezed | LCE | |
✓ |
| 17. | teo | fd ^ rbs | |
✓ |
| 16. | Houruck | |
||
| 15. | FcR_ | |
||
| 14. | Lucille | Lunaticats | |
✓ |
| 13. | Feryx | Lunaticats | |
✓ |
| 12. | elChY | |
||
| 11. | Envo | LCE | |
✓ |
| 10. | Caiwan | IR | |
✓ |
| 9. | picard | exceed | |
|
| 8. | bkil | |
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| 7. | remage | fresh!mindworkz | |
|
| 6. | TrX | DD^CnS | |
|
| 5. | Gargaj | Conspiracy ^ Ümlaüt Design | |
✓ |
| 4. | Unreal | Focus Design ^ Rebels | |
✓ |
| 3. | aha | rebels, fresh!mindworkz | |
|
| 2. | Charlie | Singular Crew | |
✓ |
| 1. | pasy | fresh!mindworkz^rebels | |







