HTTP/2 200
date: Sat, 11 Oct 2025 02:56:53 GMT
content-type: application/rfc+xml; charset=utf-8
content-length: 33703
cf-ray: 98cb163b2a281ec2-BLR
last-modified: Tue, 07 May 2024 18:44:00 GMT
etag: "22b63-617e191c27e76-gzip"
accept-ranges: bytes
vary: Accept-Encoding
content-encoding: gzip
strict-transport-security: max-age=31536000; includeSubDomains
x-frame-options: SAMEORIGIN
x-xss-protection: 1; mode=block
x-content-type-options: nosniff
cf-cache-status: DYNAMIC
set-cookie: __cf_bm=YpQqeHao_JneAaSp.jM9DOPhgaEU4Kay8OrNvtG198g-1760151413-1.0.1.1-OCIntOQWBQYl3fgFC.o6xyWOx7KMNPDAqMvGEVgQMX7TaESiYatlTdj_ZA7GN89k62Pf7zfhHZcVitpTMr.6egQkI2fEb9yVLQTGvI8Par0; path=/; expires=Sat, 11-Oct-25 03:26:53 GMT; domain=.rfc-editor.org; HttpOnly; Secure; SameSite=None
server: cloudflare
alt-svc: h3=":443"; ma=86400
]>
Universally Unique IDentifiers (UUIDs)Cisco Systemskydavis@cisco.comUncloudbrad@peabody.ioUniversity of Washingtonpjl7@uw.edu
art
uuidrevuuidThis specification defines UUIDs (Universally Unique IDentifiers) --
also known as GUIDs (Globally Unique IDentifiers) -- and a Uniform
Resource Name namespace for UUIDs. A UUID is 128 bits long and is intended to
guarantee uniqueness across space and time. UUIDs were originally used
in the Apollo Network Computing System (NCS), later in the Open Software
Foundation's (OSF's) Distributed Computing Environment (DCE), and then
in Microsoft Windows platforms.This specification is derived from the OSF DCE specification with the
kind permission of the OSF (now known as "The Open Group"). Information
from earlier versions of the OSF DCE specification have been incorporated
into this document. This document obsoletes RFC 4122.IntroductionThis specification defines a Uniform Resource Name namespace for
Universally Unique IDentifiers (UUIDs), also known as Globally
Unique IDentifiers (GUIDs). A UUID is 128 bits long and
requires no central registration process.The use of UUIDs is extremely pervasive in computing. They comprise
the core identifier infrastructure for many operating systems such as
Microsoft Windows and applications such as the Mozilla Web browser;
in many cases, they can become exposed in many non-standard ways.This specification attempts to standardize that practice as openly as
possible and in a way that attempts to benefit the entire Internet. The information
here is meant to be a concise guide for those wishing to implement
services using UUIDs either in combination with URNs or otherwise.There is an ITU-T Recommendation and an ISO/IEC Standard that are derived from . Both
sets of specifications have been aligned and are fully technically
compatible. Nothing in this document should be construed to override
the DCE standards that defined UUIDs.MotivationOne of the main reasons for using UUIDs is that no centralized
authority is required to administer them (although two formats may
leverage optional IEEE 802 Node IDs, others do not). As a
result, generation on demand can be completely automated and used for a
variety of purposes. The UUID generation algorithm described here
supports very high allocation rates of 10 million per second per machine
or more, if necessary, so that they could even be used as transaction
IDs.UUIDs are of a fixed size (128 bits), which is reasonably small
compared to other alternatives. This lends itself well to sorting,
ordering, and hashing of all sorts; storing in databases; simple
allocation; and ease of programming in general.Since UUIDs are unique and persistent, they make excellent URNs.
The unique ability to generate a new UUID without a
registration process allows for UUIDs to be one of the URNs with the
lowest minting cost.Update MotivationMany things have changed in the time since UUIDs were originally
created. Modern applications have a need to create and utilize UUIDs
as the primary identifier for a variety of different items in complex
computational systems, including but not limited to database keys,
file names, machine or system names, and identifiers for event-driven
transactions.One area in which UUIDs have gained popularity is database keys.
This stems from the increasingly distributed nature of modern
applications. In such cases, "auto-increment" schemes that are often
used by databases do not work well: the effort required to
coordinate sequential numeric identifiers across a network can easily
become a burden. The fact that UUIDs can be used to create unique,
reasonably short values in distributed systems without requiring
coordination makes them a good alternative, but UUID versions 1-5,
which were originally defined by , lack
certain other desirable characteristics, such as:
UUID versions that are not time ordered, such as UUIDv4 (described in
), have poor database-index locality. This
means that new values created in succession are not close to each
other in the index; thus, they require inserts to be performed at
random locations. The resulting negative performance effects on the
common structures used for this (B-tree and its variants) can be
dramatic.
The 100-nanosecond Gregorian Epoch used in UUIDv1 timestamps (described in
) is uncommon and difficult to
represent accurately using a standard number format such as that
described in .
Introspection/parsing is required to order by time sequence, as
opposed to being able to perform a simple byte-by-byte comparison.
Privacy and network security issues arise from using a Media Access Control (MAC)
address in the node field of UUIDv1. Exposed MAC addresses
can be used as an attack surface to locate network interfaces and
reveal various other information about such machines (minimally, the
manufacturer and, potentially, other details). Additionally, with the
advent of virtual machines and containers, uniqueness of the MAC address is
no longer guaranteed.
Many of the implementation details specified in involved trade-offs that are neither possible to
specify for all applications nor necessary to produce interoperable
implementations.
did not distinguish between the
requirements for generating a UUID and those for simply storing one,
although they are often different.
Due to the aforementioned issues, many widely distributed database
applications and large application vendors have sought to solve the
problem of creating a better time-based, sortable unique identifier
for use as a database key. This has led to numerous implementations
over the past 10+ years solving the same problem in slightly different
ways.While preparing this specification, the following 16 different
implementations were analyzed for trends in total ID length, bit
layout, lexical formatting and encoding, timestamp type, timestamp
format, timestamp accuracy, node format and components, collision
handling, and multi-timestamp tick generation sequencing:
An inspection of these implementations and the issues described
above has led to this document, in which new UUIDs are adapted to
address these issues.Further, itself was in need of an overhaul to
address a number of topics such as, but not limited to, the
following:
Implementation of miscellaneous errata reports. Mostly around
bit-layout clarifications, which lead to inconsistent
implementations , ,
, , , etc.
Decoupling other UUID versions from the UUIDv1 bit layout so that
fields like "time_hi_and_version" do not need to be referenced
within a UUID that is not time based while also providing
definition sections similar to that for UUIDv1 for UUIDv3, UUIDv4, and UUIDv5.
Providing implementation best practices around many real-world
scenarios and corner cases observed by existing and prototype
implementations.
Addressing security best practices and
considerations for the modern age as it pertains to MAC addresses,
hashing algorithms, secure randomness, and other topics.
Providing implementations a standard-based option for
implementation-specific and/or experimental UUID designs.
Providing more test vectors that illustrate real UUIDs created as
per the specification.
TerminologyRequirements LanguageThe key words "MUST", "MUST NOT",
"REQUIRED", "SHALL", "SHALL
NOT", "SHOULD", "SHOULD NOT",
"RECOMMENDED", "NOT RECOMMENDED",
"MAY", and "OPTIONAL" in this document
are to be interpreted as described in BCP 14 when, and only when, they
appear in all capitals, as shown here.AbbreviationsThe following abbreviations are used in this document:
ABNF
Augmented Backus-Naur Form
CSPRNG
Cryptographically Secure Pseudorandom Number Generator
DBMS
Database Management System
IEEE
Institute of Electrical and Electronics Engineers
ITU
International Telecommunication Union
MAC
Media Access Control
MD5
Message Digest 5
MSB
Most Significant Bit
OID
Object Identifier
SHA
Secure Hash Algorithm
SHA-1
Secure Hash Algorithm 1 (with message digest of 160 bits)
SHA-3
Secure Hash Algorithm 3 (arbitrary size)
SHA-224
Secure Hash Algorithm 2 with message digest size of 224 bits
SHA-256
Secure Hash Algorithm 2 with message digest size of 256 bits
SHA-512
Secure Hash Algorithm 2 with message digest size of 512 bits
SHAKE
Secure Hash Algorithm 3 based on the KECCAK algorithm
URN
Uniform Resource Names
UTC
Coordinated Universal Time
UUID
Universally Unique Identifier
UUIDv1
Universally Unique Identifier version 1
UUIDv2
Universally Unique Identifier version 2
UUIDv3
Universally Unique Identifier version 3
UUIDv4
Universally Unique Identifier version 4
UUIDv5
Universally Unique Identifier version 5
UUIDv6
Universally Unique Identifier version 6
UUIDv7
Universally Unique Identifier version 7
UUIDv8
Universally Unique Identifier version 8
UUID FormatThe UUID format is 16 octets (128 bits) in size; the variant bits in
conjunction with the version bits described in the next sections
determine finer structure. In terms of these UUID formats and layout, bit
definitions start at 0 and end at 127, while octet definitions start at 0
and end at 15.In the absence of explicit application or presentation protocol
specification to the contrary, each field is encoded with the most
significant byte first (known as "network byte order").Saving UUIDs to binary format is done by sequencing all fields in
big-endian format. However, there is a known caveat that Microsoft's
Component Object Model (COM) GUIDs leverage little-endian when saving
GUIDs. The discussion of this (see ) is outside
the scope of this specification.UUIDs MAY be represented as binary data or integers.
When in use with URNs or as text in applications, any given UUID should
be represented by the "hex-and-dash" string format consisting of
multiple groups of uppercase or lowercase alphanumeric hexadecimal
characters separated by single dashes/hyphens. When used with databases,
please refer to .The formal definition of the UUID string representation is provided by the following ABNF :Note that the alphabetic characters may be all uppercase, all lowercase, or mixed case, as per .
An example UUID using this textual representation from the above ABNF is shown in .Example String UUID FormatThe same UUID from is represented in binary (), as an unsigned integer (), and as a URN () defined by .Example Binary UUIDExample Unsigned Integer UUID (Shown as a Decimal Number)Example URN Namespace for UUIDThere are many other ways to define a UUID format; some examples are detailed below.
Please note that this is not an exhaustive list and is only provided for informational purposes.
Some UUID implementations, such as those found in and , will output UUID
with the string format, including dashes, enclosed in curly braces.
provides UUID format definitions for use of
UUID with an OID.
is a legacy implementation that produces a
unique UUID format compatible with Variant 0xx of .
Variant FieldThe variant field determines the layout of the UUID. That is, the
interpretation of all other bits in the UUID depends on the setting of
the bits in the variant field. As such, it could more accurately be
called a "type" field; we retain the original term for compatibility.
The variant field consists of a variable number of the most
significant bits of octet 8 of the UUID. lists the contents of the variant field,
where the letter "x" indicates a "don't-care" value.
UUID Variants
MSB0
MSB1
MSB2
MSB3
Variant
Description
0
x
x
x
1-7
Reserved. Network Computing System (NCS) backward compatibility, and
includes Nil UUID as per .
1
0
x
x
8-9,A-B
The variant specified in this document.
1
1
0
x
C-D
Reserved. Microsoft Corporation backward compatibility.
1
1
1
x
E-F
Reserved for future definition and includes Max UUID as per .
Interoperability, in any form, with variants other than the one
defined here is not guaranteed but is not likely to be an issue in
practice.Specifically for UUIDs in this document, bits 64 and 65 of the UUID (bits 0 and 1 of octet 8) MUST be set to 1 and 0 as specified in row 2 of .
Accordingly, all bit and field layouts avoid the use of these bits.Version FieldThe version number is in the most significant 4 bits of octet 6
(bits 48 through 51 of the UUID). lists all of the versions for this UUID variant 10xx specified in this document.
UUID Variant 10xx Versions Defined by This Specification
MSB0
MSB1
MSB2
MSB3
Version
Description
0
0
0
0
0
Unused.
0
0
0
1
1
The Gregorian time-based UUID specified in this document.
0
0
1
0
2
Reserved for DCE Security version, with embedded POSIX UUIDs.
0
0
1
1
3
The name-based version specified in this document that uses MD5 hashing.
0
1
0
0
4
The randomly or pseudorandomly generated version specified in this document.
0
1
0
1
5
The name-based version specified in this document that uses SHA-1 hashing.
0
1
1
0
6
Reordered Gregorian time-based UUID specified in this document.
0
1
1
1
7
Unix Epoch time-based UUID specified in this document.
1
0
0
0
8
Reserved for custom UUID formats specified in this document.
1
0
0
1
9
Reserved for future definition.
1
0
1
0
10
Reserved for future definition.
1
0
1
1
11
Reserved for future definition.
1
1
0
0
12
Reserved for future definition.
1
1
0
1
13
Reserved for future definition.
1
1
1
0
14
Reserved for future definition.
1
1
1
1
15
Reserved for future definition.
An example version/variant layout for UUIDv4 follows the table
where "M" represents the version placement for the hexadecimal
representation of 0x4 (0b0100) and the "N" represents the variant
placement for one of the four possible hexadecimal representation of
variant 10xx: 0x8 (0b1000), 0x9 (0b1001), 0xA (0b1010), 0xB
(0b1011).UUIDv4 Variant ExamplesIt should be noted that the other remaining UUID variants found in leverage different sub-typing or versioning mechanisms.
The recording and definition of the remaining UUID variant and sub-typing combinations are outside of the scope of this document.UUID LayoutsTo minimize confusion about bit assignments within octets and among
differing versions, the UUID record definition is provided as a grouping
of fields within a bit layout consisting of four octets per row. The
fields are presented with the most significant one first.UUID Version 1UUIDv1 is a time-based UUID featuring a 60-bit timestamp
represented by Coordinated Universal Time (UTC) as a count of
100-nanosecond intervals since 00:00:00.00, 15 October 1582 (the date
of Gregorian reform to the Christian calendar).UUIDv1 also features a clock sequence field that is used to help
avoid duplicates that could arise when the clock is set backwards in
time or if the Node ID changes.The node field consists of an IEEE 802 MAC address, usually the
host address or a randomly derived value per Sections and .UUIDv1 Field and Bit Layout
time_low:
The least significant 32 bits of the 60-bit starting
timestamp. Occupies bits 0 through 31 (octets 0-3).
time_mid:
The middle 16 bits of the 60-bit starting timestamp. Occupies
bits 32 through 47 (octets 4-5).
ver:
The 4-bit version field as defined by , set to 0b0001 (1). Occupies bits 48
through 51 of octet 6.
time_high:
The least significant 12 bits from the 60-bit starting
timestamp. Occupies bits 52 through 63 (octets 6-7).
var:
The 2-bit variant field as defined by , set to 0b10. Occupies bits 64 and 65 of
octet 8.
clock_seq:
The 14 bits containing the clock sequence. Occupies bits 66
through 79 (octets 8-9).
For systems that do not have UTC available but do have the local
time, they may use that instead of UTC as long as they do so
consistently throughout the system. However, this is not recommended
since generating the UTC from local time only needs a time-zone
offset.If the clock is set backwards, or if it might have been set
backwards (e.g., while the system was powered off), and the UUID
generator cannot be sure that no UUIDs were generated with timestamps
larger than the value to which the clock was set, then the clock
sequence MUST be changed. If the previous value of the
clock sequence is known, it MAY be incremented;
otherwise it SHOULD be set to a random or high-quality
pseudorandom value.Similarly, if the Node ID changes (e.g., because a network card has
been moved between machines), setting the clock sequence to a random
number minimizes the probability of a duplicate due to slight
differences in the clock settings of the machines. If the value of
the clock sequence associated with the changed Node ID were known, then
the clock sequence MAY be incremented, but that is unlikely.The clock sequence MUST be originally (i.e., once in the lifetime of
a system) initialized to a random number to minimize the correlation
across systems. This provides maximum protection against Node
IDs that may move or switch from system to system rapidly.
The initial value MUST NOT be correlated to the Node ID.Notes about nodes derived from IEEE 802:
On systems with multiple IEEE 802 addresses, any available one
MAY be used.
On systems with no IEEE address, a randomly or pseudorandomly
generated value MUST be used; see Sections and .
On systems utilizing a 64-bit MAC address, the least significant,
rightmost 48 bits MAY be used.
Systems utilizing an IEEE 802.15.4 16-bit address
SHOULD instead utilize their 64-bit MAC address where
the least significant, rightmost 48 bits MAY be used. An
alternative is to generate 32 bits of random data and postfix at the
end of the 16-bit MAC address to create a 48-bit value.
UUID Version 2UUIDv2 is for DCE Security UUIDs (see and
). As such, the definition of these UUIDs is
outside the scope of this specification.UUID Version 3UUIDv3 is meant for generating UUIDs from names that are
drawn from, and unique within, some namespace as per .UUIDv3 values are created by computing an MD5 hash over a given Namespace ID value () concatenated with the desired name value after
both have been converted to a canonical sequence of octets, as defined
by the standards or conventions of its namespace, in network byte
order. This MD5 value is then used to populate all 128 bits of the
UUID layout. The UUID version and variant then replace the respective
bits as defined by Sections and . An example of this bit substitution can be found
in .Information around selecting a desired name's canonical format
within a given namespace can be found in under the heading "A note on names".Where possible, UUIDv5 SHOULD be used in lieu of
UUIDv3. For more information on MD5 security considerations, see .UUIDv3 Field and Bit Layout
md5_high:
The first 48 bits of the layout are filled with the most
significant, leftmost 48 bits from the computed MD5 value. Occupies
bits 0 through 47 (octets 0-5).
ver:
The 4-bit version field as defined by , set to 0b0011 (3). Occupies bits 48
through 51 of octet 6.
md5_mid:
12 more bits of the layout consisting of the least significant,
rightmost 12 bits of 16 bits immediately following md5_high from
the computed MD5 value. Occupies bits 52 through 63 (octets 6-7).
var:
The 2-bit variant field as defined by , set to 0b10. Occupies bits 64 and 65 of
octet 8.
md5_low:
The final 62 bits of the layout immediately following the var
field to be filled with the least significant, rightmost bits of
the final 64 bits from the computed MD5 value. Occupies bits 66
through 127 (octets 8-15)
UUID Version 4UUIDv4 is meant for generating UUIDs from truly random or
pseudorandom numbers.An implementation may generate 128 bits of random data that is used
to fill out the UUID fields in . The UUID
version and variant then replace the respective bits as defined by
Sections and .Alternatively, an implementation MAY choose to
randomly generate the exact required number of bits for random_a,
random_b, and random_c (122 bits total) and then concatenate the
version and variant in the required position.For guidelines on random data generation, see .UUIDv4 Field and Bit Layout
random_a:
The first 48 bits of the layout that can be filled with random
data as specified in . Occupies bits
0 through 47 (octets 0-5).
ver:
The 4-bit version field as defined by , set to 0b0100 (4). Occupies bits 48
through 51 of octet 6.
random_b:
12 more bits of the layout that can be filled random data as per
. Occupies bits 52 through 63 (octets
6-7).
var:
The 2-bit variant field as defined by , set to 0b10. Occupies bits 64 and 65 of
octet 8.
random_c:
The final 62 bits of the layout immediately following the var
field to be filled with random data as per . Occupies bits 66 through 127 (octets
8-15).
UUID Version 5UUIDv5 is meant for generating UUIDs from "names" that are
drawn from, and unique within, some "namespace" as per .UUIDv5 values are created by computing an SHA-1 hash over a given Namespace ID value () concatenated with the desired name value after
both have been converted to a canonical sequence of octets, as defined
by the standards or conventions of its namespace, in network byte
order. The most significant, leftmost 128 bits of the SHA-1 value
are then used to populate all 128 bits of the UUID layout, and the
remaining 32 least significant, rightmost bits of SHA-1 output are
discarded. The UUID version and variant then replace the respective
bits as defined by Sections and . An example of this bit substitution and discarding
excess bits can be found in .Information around selecting a desired name's canonical format
within a given namespace can be found in under the heading "A note on names".There may be scenarios, usually depending on organizational
security policies, where SHA-1 libraries may not be available or may
be deemed unsafe for use. As such, it may be desirable to generate
name-based UUIDs derived from SHA-256 or newer SHA methods. These
name-based UUIDs MUST NOT utilize UUIDv5 and
MUST be within the UUIDv8 space defined by . An illustrative example of UUIDv8 for SHA-256
name-based UUIDs is provided in .For more information on SHA-1 security considerations, see .UUIDv5 Field and Bit Layout
sha1_high:
The first 48 bits of the layout are filled with the most
significant, leftmost 48 bits from the computed SHA-1 value.
Occupies bits 0 through 47 (octets 0-5).
ver:
The 4-bit version field as defined by , set to 0b0101 (5). Occupies bits 48
through 51 of octet 6.
sha1_mid:
12 more bits of the layout consisting of the least significant,
rightmost 12 bits of 16 bits immediately following sha1_high from
the computed SHA-1 value. Occupies bits 52 through 63 (octets 6-7).
var:
The 2-bit variant field as defined by , set to 0b10. Occupies bits 64 and 65 of
octet 8.
sha1_low:
The final 62 bits of the layout immediately following the var
field to be filled by skipping the two most significant, leftmost
bits of the remaining SHA-1 hash and then using the next 62 most
significant, leftmost bits. Any leftover SHA-1 bits are discarded
and unused. Occupies bits 66 through 127 (octets 8-15).
UUID Version 6UUIDv6 is a field-compatible version of UUIDv1 (), reordered for improved DB locality. It is expected
that UUIDv6 will primarily be implemented in contexts where UUIDv1 is used.
Systems that do not involve legacy UUIDv1 SHOULD use
UUIDv7 () instead.Instead of splitting the timestamp into the low, mid, and high
sections from UUIDv1, UUIDv6 changes this sequence so timestamp bytes
are stored from most to least significant. That is, given a 60-bit
timestamp value as specified for UUIDv1 in ,
for UUIDv6 the first 48 most significant bits are stored first,
followed by the 4-bit version (same position), followed by the
remaining 12 bits of the original 60-bit timestamp.The clock sequence and node bits remain unchanged from their
position in .The clock sequence and node bits SHOULD be reset to
a pseudorandom value for each new UUIDv6 generated; however,
implementations MAY choose to retain the old clock
sequence and MAC address behavior from . For
more information on MAC address usage within UUIDs, see the .The format for the 16-byte, 128-bit UUIDv6 is shown in .UUIDv6 Field and Bit Layout
time_high:
The most significant 32 bits of the 60-bit starting timestamp.
Occupies bits 0 through 31 (octets 0-3).
time_mid:
The middle 16 bits of the 60-bit starting timestamp. Occupies
bits 32 through 47 (octets 4-5).
ver:
The 4-bit version field as defined by , set to 0b0110 (6). Occupies bits 48
through 51 of octet 6.
time_low:
12 bits that will contain the least significant 12 bits from the
60-bit starting timestamp. Occupies bits 52 through 63 (octets
6-7).
var:
The 2-bit variant field as defined by , set to 0b10. Occupies bits 64 and 65 of
octet 8.
clock_seq:
The 14 bits containing the clock sequence. Occupies bits 66
through 79 (octets 8-9).
With UUIDv6, the steps for splitting the timestamp into time_high and time_mid
are OPTIONAL
since the 48 bits of time_high and time_mid will remain in the same order.
An extra step of splitting the first 48 bits of the timestamp into the most
significant
32 bits and least significant 16 bits proves useful when reusing an existing
UUIDv1 implementation.UUID Version 7UUIDv7 features a time-ordered value field derived from the widely
implemented and well-known Unix Epoch timestamp source, the number of milliseconds
since midnight 1 Jan 1970 UTC, leap seconds excluded.
Generally, UUIDv7 has improved entropy characteristics over UUIDv1 () or UUIDv6 ().UUIDv7 values are created by allocating a Unix timestamp in milliseconds in the most significant 48 bits and filling the remaining 74 bits, excluding the required version and variant bits, with random bits for each new UUIDv7 generated to provide uniqueness as per . Alternatively, implementations MAY fill the 74 bits, jointly, with a combination of the following subfields, in this order from the most significant bits to the least, to guarantee additional monotonicity within a millisecond:
An OPTIONAL sub-millisecond timestamp fraction
(12 bits at maximum) as per
(Method 3).
An OPTIONAL carefully seeded counter as per (Method 1 or 2).
Random data for each new UUIDv7 generated for any remaining
space.
Implementations SHOULD utilize UUIDv7 instead of UUIDv1 and UUIDv6 if
possible.UUIDv7 Field and Bit Layout
unix_ts_ms:
48-bit big-endian unsigned number of the Unix Epoch timestamp in
milliseconds as per .
Occupies bits 0 through 47 (octets 0-5).
ver:
The 4-bit version field as defined by , set to 0b0111 (7). Occupies bits 48
through 51 of octet 6.
rand_a:
12 bits of pseudorandom data to provide uniqueness as per and/or optional constructs to guarantee
additional monotonicity as per . Occupies bits 52 through 63
(octets 6-7).
var:
The 2-bit variant field as defined by , set to 0b10. Occupies bits 64 and 65 of
octet 8.
rand_b:
The final 62 bits of pseudorandom data to provide uniqueness as
per and/or an optional counter to
guarantee additional monotonicity as per . Occupies bits 66 through 127
(octets 8-15).
UUID Version 8UUIDv8 provides a format for experimental
or vendor-specific use cases. The only requirement is that the
variant and version bits MUST be set as defined in
Sections and . UUIDv8's uniqueness will be
implementation specific and MUST NOT be assumed.The only explicitly defined bits are those of the version and
variant fields, leaving 122 bits for implementation-specific UUIDs. To
be clear, UUIDv8 is not a replacement for UUIDv4 () where all 122 extra bits are filled with random
data.Some example situations in which UUIDv8 usage could occur:
An implementation would like to embed extra information
within the UUID other than what is defined in this document.
An implementation has other application and/or language
restrictions that inhibit the use of one of the current UUIDs.
provides two illustrative examples of
custom UUIDv8 algorithms to address two example scenarios.UUIDv8 Field and Bit Layout
custom_a:
The first 48 bits of the layout that can be filled as an
implementation sees fit. Occupies bits 0 through 47 (octets 0-5).
ver:
The 4-bit version field as defined by , set to 0b1000 (8). Occupies bits 48
through 51 of octet 6.
custom_b:
12 more bits of the layout that can be filled as an
implementation sees fit. Occupies bits 52 through 63 (octets 6-7).
var:
The 2-bit variant field as defined by , set to 0b10. Occupies bits 64 and 65 of
octet 8.
custom_c:
The final 62 bits of the layout immediately following the var
field to be filled as an implementation sees fit. Occupies bits 66
through 127 (octets 8-15).
Nil UUIDThe Nil UUID is special form of UUID that is specified to have all
128 bits set to zero.Nil UUID FormatA Nil UUID value can be useful to communicate the absence of any
other UUID value in situations that otherwise require or use a 128-bit
UUID. A Nil UUID can express the concept "no such value here". Thus,
it is reserved for such use as needed for implementation-specific
situations.Note that the Nil UUID value falls within the range of the Apollo
NCS variant as per the first row of rather
than the variant defined by this document.Max UUIDThe Max UUID is a special form of UUID that is specified to have
all 128 bits set to 1. This UUID can be thought of as the inverse of
the Nil UUID defined in .Max UUID FormatA Max UUID value can be used as a sentinel value in situations
where a 128-bit UUID is required, but a concept such as "end of UUID
list" needs to be expressed and is reserved for such use as needed
for implementation-specific situations.Note that the Max UUID value falls within the range of the "yet-to-be defined" future UUID variant as per the last row of rather than the variant defined by this
document.UUID Best PracticesThe minimum requirements for generating UUIDs of each version are described in this
document. Everything else is an implementation detail,
and it is up to the implementer to decide what is appropriate for a
given implementation. Various relevant factors are covered below to help
guide an implementer through the different trade-offs among differing
UUID implementations.Timestamp ConsiderationsUUID timestamp source, precision, and length were topics of great
debate while creating UUIDv7 for this specification. Choosing the
right timestamp for your application is very important. This
section will detail some of the most common points on this issue.
Reliability:
Implementations acquire the current timestamp from a reliable
source to provide values that are time ordered and continually
increasing. Care must be taken to ensure that timestamp changes
from the environment or operating system are handled in a way that
is consistent with implementation requirements. For example, if it
is possible for the system clock to move backward due to either
manual adjustment or corrections from a time synchronization
protocol, implementations need to determine how to handle such
cases. (See "Altering, Fuzzing, or Smearing" below.)
Source:
UUIDv1 and UUIDv6 both utilize a Gregorian Epoch timestamp,
while UUIDv7 utilizes a Unix Epoch timestamp. If other timestamp
sources or a custom timestamp Epoch are required, UUIDv8
MUST be used.
Sub-second Precision and Accuracy:
Many levels of precision exist for timestamps: milliseconds,
microseconds, nanoseconds, and beyond. Additionally, fractional
representations of sub-second precision may be desired to mix
various levels of precision in a time-ordered manner. Furthermore,
system clocks themselves have an underlying granularity, which is
frequently less than the precision offered by the operating system.
With UUIDv1 and UUIDv6, 100 nanoseconds of precision are present,
while UUIDv7 features a millisecond level of precision by default
within the Unix Epoch that does not exceed the granularity capable
in most modern systems. For other levels of precision, UUIDv8 is
available. Similar to , with
UUIDv1 or UUIDv6, a high-resolution timestamp can be simulated by
keeping a count of the number of UUIDs that have been generated with
the same value of the system time and using that count to construct the low
order bits of the timestamp. The count of the high-resolution
timestamp will range between zero and the number of 100-nanosecond
intervals per system-time interval.
Length:
The length of a given timestamp directly impacts how many
timestamp ticks can be contained in a UUID before the maximum value
for the timestamp field is reached. Take care to ensure that the
proper length is selected for a given timestamp. UUIDv1 and
UUIDv6 utilize a 60-bit timestamp valid until 5623 AD; UUIDv7 features
a 48-bit timestamp valid until the year 10889 AD.
Altering, Fuzzing, or Smearing:
Implementations MAY alter the actual
timestamp. Some examples include security considerations around
providing a real-clock value within a UUID to 1) correct inaccurate
clocks, 2) handle leap seconds, or 3) obtain a millisecond value by
dividing by 1024 (or some other value) for performance reasons
(instead of dividing a number of microseconds by 1000). This
specification makes no requirement or guarantee about how close the
clock value needs to be to the actual time. If UUIDs do not need to
be frequently generated, the UUIDv1 or UUIDv6 timestamp can simply
be the system time multiplied by the number of 100-nanosecond
intervals per system-time interval.
Padding:
When timestamp padding is required, implementations
MUST pad the most significant bits (leftmost)
with data. An example for this padding data is to fill the most
significant, leftmost bits of a Unix timestamp with zeroes to
complete the 48-bit timestamp in UUIDv7. An alternative approach for
padding data is to fill the most significant, leftmost bits with
the number of 32-bit Unix timestamp rollovers after 2038-01-19.
Truncating:
When timestamps need to be truncated, the lower, least
significant bits MUST be used. An example would be
truncating a 64-bit Unix timestamp to the least significant,
rightmost 48 bits for UUIDv7.
Error Handling:
If a system overruns the generator by requesting too many UUIDs
within a single system-time interval, the UUID service can return an
error or stall the UUID generator until the system clock catches
up and MUST NOT knowingly return duplicate values
due to a counter rollover. Note that if the processors overrun the
UUID generation frequently, additional Node IDs can be
allocated to the system, which will permit higher speed allocation
by making multiple UUIDs potentially available for each timestamp
value. Similar techniques are discussed in .
Monotonicity and CountersMonotonicity (each subsequent value being greater than the last) is
the backbone of time-based sortable UUIDs. Normally, time-based UUIDs
from this document will be monotonic due to an embedded timestamp;
however, implementations can guarantee additional monotonicity via the
concepts covered in this section.Take care to ensure UUIDs generated in batches are also
monotonic. That is, if one thousand UUIDs are generated for the same
timestamp, there should be sufficient logic for organizing the
creation order of those one thousand UUIDs. Batch UUID creation
implementations MAY utilize a monotonic counter that
increments for each UUID created during a given timestamp.For single-node UUID implementations that do not need to create
batches of UUIDs, the embedded timestamp within UUIDv6 and UUIDv7
can provide sufficient monotonicity guarantees by simply ensuring that
timestamp increments before creating a new UUID. Distributed nodes are
discussed in .Implementations SHOULD employ the following methods
for single-node UUID implementations that require batch UUID creation
or are otherwise concerned about monotonicity with high-frequency UUID
generation.
Fixed Bit-Length Dedicated Counter (Method 1):
Some implementations allocate a specific number of bits in the
UUID layout to the sole purpose of tallying the total number of
UUIDs created during a given UUID timestamp tick. If present, a fixed
bit-length counter MUST be positioned
immediately after the embedded timestamp. This promotes sortability
and allows random data generation for each counter increment.
With
this method, the rand_a section (or a subset of its leftmost bits)
of UUIDv7 is used as a fixed bit-length dedicated counter that is
incremented for every UUID generation. The trailing random bits
generated for each new UUID in rand_b can help produce unguessable
UUIDs. In the event that more counter bits are required, the most
significant (leftmost) bits of rand_b MAY be used as
additional counter bits.
Monotonic Random (Method 2):
With this method, the random data is extended to also function
as a counter. This monotonic value can be thought of as a "randomly
seeded counter" that MUST be incremented in the
least significant position for each UUID created on a given
timestamp tick. UUIDv7's rand_b section SHOULD be
utilized with this method to handle batch UUID generation during a
single timestamp tick. The increment value for every UUID
generation is a random integer of any desired length larger than
zero. It ensures that the UUIDs retain the required level of
unguessability provided by the underlying entropy. The increment
value MAY be 1 when the number of UUIDs generated in
a particular period of time is important and guessability is not an
issue. However, incrementing the counter by 1 SHOULD
NOT be used by implementations that favor unguessability, as
the resulting values are easily guessable.
Replace Leftmost Random Bits with Increased Clock Precision (Method 3):
For UUIDv7, which has millisecond timestamp precision, it is
possible to use additional clock precision available on the system
to substitute for up to 12 random bits immediately following the
timestamp. This can provide values that are time ordered with
sub-millisecond precision, using however many bits are appropriate
in the implementation environment. With this method, the additional
time precision bits MUST follow the timestamp as the
next available bit in the rand_a field for UUIDv7.To calculate this value, start with the portion of the timestamp
expressed as a fraction of the clock's tick value (fraction of a
millisecond for UUIDv7). Compute the count of possible values that
can be represented in the available bit space, 4096 for the UUIDv7
rand_a field. Using floating point or scaled integer arithmetic,
multiply this fraction of a millisecond value by 4096 and round down
(toward zero) to an integer result to arrive at a number between 0
and the maximum allowed for the indicated bits, which sorts
monotonically based on time. Each increasing fractional value will
result in an increasing bit field value to the precision available
with these bits.For example, let's assume a system timestamp of 1 Jan 2023
12:34:56.1234567. Taking the precision greater than 1 ms gives us a
value of 0.4567, as a fraction of a millisecond. If we wish to
encode this as 12 bits, we can take the count of possible values
that fit in those bits (4096 or 212), multiply it by our
millisecond fraction value of 0.4567, and truncate the result to an
integer, which gives an integer value of 1870. Expressed as
hexadecimal, it is 0x74E or the binary bits 0b011101001110. One can
then use those 12 bits as the most significant (leftmost) portion of
the random section of the UUID (e.g., the rand_a field in UUIDv7).
This works for any desired bit length that fits into a UUID, and
applications can decide the appropriate length based on available
clock precision; for UUIDv7, it is limited to 12 bits at maximum to
reserve sufficient space for random bits.The main benefit to encoding additional timestamp precision is
that it utilizes additional time precision already available in the
system clock to provide values that are more likely to be unique; thus, it may simplify certain implementations. This technique can
also be used in conjunction with one of the other methods, where
this additional time precision would immediately follow the
timestamp. Then, if any bits are to be used as a clock sequence,
they would follow next.
The following sub-topics cover issues related solely to creating reliable
fixed bit-length dedicated counters:
Fixed Bit-Length Dedicated Counter Seeding:
Implementations utilizing the fixed bit-length counter method
randomly initialize the counter with each new timestamp tick.
However, when the timestamp has not increased, the counter is
instead incremented by the desired increment logic. When utilizing
a randomly seeded counter alongside Method 1, the random value
MAY be regenerated with each counter increment
without impacting sortability. The downside is that Method 1 is
prone to overflows if a counter of adequate length is not selected
or the random data generated leaves little room for the required
number of increments. Implementations utilizing fixed bit-length
counter method MAY also choose to randomly initialize
a portion of the counter rather than the entire counter. For
example, a 24-bit counter could have the 23 bits in
least significant, rightmost position randomly initialized. The
remaining most significant, leftmost counter bit is initialized as
zero for the sole purpose of guarding against counter rollovers.
Fixed Bit-Length Dedicated Counter Length:
Select a counter bit-length that can properly handle the level
of timestamp precision in use. For example, millisecond precision
generally requires a larger counter than a timestamp with nanosecond
precision. General guidance is that the counter
SHOULD be at least 12 bits but no longer than 42
bits. Care must be taken to ensure that the counter length selected
leaves room for sufficient entropy in the random portion of the UUID
after the counter. This entropy helps improve the unguessability
characteristics of UUIDs created within the batch.
The following sub-topics cover rollover handling with either type of counter
method:
Counter Rollover Guards:
The technique from "Fixed Bit-Length Dedicated Counter Seeding" above that
describes allocating a segment of the fixed bit-length counter as a
rollover guard is also helpful to mitigate counter rollover issues.
This same technique can be used with monotonic random counter
methods by ensuring that the total length of a possible increment in
the least significant, rightmost position is less than the total
length of the random value being incremented. As such, the most
significant, leftmost bits can be incremented as rollover
guarding.
Counter Rollover Handling:
Counter rollovers MUST be handled by the
application to avoid sorting issues. The general guidance is that
applications that care about absolute monotonicity and sortability
should freeze the counter and wait for the timestamp to advance,
which ensures monotonicity is not broken. Alternatively,
implementations MAY increment the timestamp ahead of
the actual time and reinitialize the counter.
Implementations MAY use the following logic to
ensure UUIDs featuring embedded counters are monotonic in nature:
Compare the current timestamp against the previously stored
timestamp.
If the current timestamp is equal to the previous timestamp,
increment the counter according to the desired method.
If the current timestamp is greater than the previous timestamp,
re-initialize the desired counter method to the new timestamp and
generate new random bytes (if the bytes were frozen or being used as
the seed for a monotonic counter).
Monotonic Error Checking:
Implementations SHOULD check if the currently
generated UUID is greater than the previously generated UUID. If
this is not the case, then any number of things could have occurred,
such as clock rollbacks, leap second handling, and counter
rollovers. Applications SHOULD embed sufficient logic
to catch these scenarios and correct the problem to ensure that the
next UUID generated is greater than the previous, or they should at least report
an appropriate error. To handle this scenario, the general guidance
is that the application MAY reuse the previous timestamp
and increment the previous counter method.
UUID Generator StatesThe (optional) UUID generator state only needs to be read from
stable storage once at boot time, if it is read into a system-wide
shared volatile store (and updated whenever the stable store is
updated).This stable storage MAY be used to record various
portions of the UUID generation, which prove useful for batch UUID
generation purposes and monotonic error checking with UUIDv6 and
UUIDv7. These stored values include but are not limited to last known
timestamp, clock sequence, counters, and random data.If an implementation does not have any stable store available, then
it MAY proceed with UUID generation as if this were the
first UUID created within a batch. This is the least desirable
implementation because it will increase the frequency of creation of
values such as clock sequence, counters, or random data, which
increases the probability of duplicates. Further, frequent generation
of random numbers also puts more stress on any entropy source and/or
entropy pool being used as the basis for such random numbers.An implementation MAY also return an application
error in the event that collision resistance is of the utmost concern.
The semantics of this error are up to the application and
implementation. See for more
information on weighting collision tolerance in applications.For UUIDv1 and UUIDv6, if the Node ID can never change (e.g., the
network interface card from which the Node ID is derived is
inseparable from the system), or if any change also re-initializes the
clock sequence to a random value, then instead of keeping it in stable
store, the current Node ID may be returned.For UUIDv1 and UUIDv6, the state does not always need to be written
to stable store every time a UUID is generated. The timestamp in the
stable store can periodically be set to a value larger than any yet
used in a UUID. As long as the generated UUIDs have timestamps less
than that value, and the clock sequence and Node ID remain unchanged,
only the shared volatile copy of the state needs to be updated.
Furthermore, if the timestamp value in stable store is in the future
by less than the typical time it takes the system to reboot, a crash
will not cause a re-initialization of the clock sequence.If it is too expensive to access shared state each time a UUID is
generated, then the system-wide generator can be implemented to
allocate a block of timestamps each time it is called; a per-process
generator can allocate from that block until it is exhausted.Distributed UUID GenerationSome implementations MAY desire the utilization of
multi-node, clustered, applications that involve two or more nodes
independently generating UUIDs that will be stored in a common
location. While UUIDs already feature sufficient entropy to ensure
that the chances of collision are low, as the total number of UUID
generating nodes increases, so does the likelihood of a collision.This section will detail the two additional collision resistance
approaches that have been observed by multi-node UUID implementations
in distributed environments.It should be noted that, although this section details two methods
for the sake of completeness, implementations should utilize the
pseudorandom Node ID option if additional collision resistance for
distributed UUID generation is a requirement. Likewise, utilization
of either method is not required for implementing UUID generation in
distributed environments.
Node IDs:
With this method, a pseudorandom Node ID value is placed within
the UUID layout. This identifier helps ensure the bit space for a
given node is unique, resulting in UUIDs that do not conflict with
any other UUID created by another node with a different node id.
Implementations that choose to leverage an embedded node id
SHOULD utilize UUIDv8. The node id SHOULD
NOT be an IEEE 802 MAC address per . The location and bit length are left to
implementations and are outside the scope of this specification.
Furthermore, the creation and negotiation of unique node ids among
nodes is also out of scope for this specification.
Centralized Registry:
With this method, all nodes tasked with creating UUIDs consult a
central registry and confirm the generated value is unique. As
applications scale, the communication with the central registry
could become a bottleneck and impact UUID generation in a negative
way. Shared knowledge schemes with central/global registries are
outside the scope of this specification and are NOT
RECOMMENDED.
Distributed applications generating UUIDs at a variety of hosts MUST
be willing to rely on the random number source at all hosts.Name-Based UUID GenerationAlthough some prefer to use the word "hash-based" to describe UUIDs
featuring hashing algorithms (MD5 or SHA-1), this document retains the
usage of the term "name-based" in order to maintain consistency with
previously published documents and existing implementations.The requirements for name-based UUIDs are as follows:
UUIDs generated at different times from the same name (using
the same canonical format) in the same namespace MUST
be equal.
UUIDs generated from two different names (same or differing
canonical format) in the same namespace should be different (with
very high probability).
UUIDs generated from the same name (same or differing
canonical format) in two different namespaces should be different
(with very high probability).
If two UUIDs that were generated from names (using the same
canonical format) are equal, then they were generated from the same
name in the same namespace (with very high probability).
A note on names:The concept of name (and namespace) should be broadly
construed and not limited to textual names. A canonical sequence of
octets is one that conforms to the specification for that name
form's canonical representation. A name can have many usual forms,
only one of which can be canonical. An implementer of new namespaces
for UUIDs needs to reference the specification for the canonical
form of names in that space or define such a canonical form for the
namespace if it does not exist. For example, at the time of
writing, Domain Name System (DNS) has three
conveyance formats: common (www.example.com), presentation
(www.example.com.), and wire format (3www7example3com0). Looking at
Distinguished Names (DNs), allowed either text-based or
binary DER-based names as inputs. For Uniform Resource Locators
(URLs) , one could provide a Fully Qualified
Domain Name (FQDN) with or without the protocol identifier
www.example.com or https://www.example.com. When it comes to Object
Identifiers (OIDs) , one could choose dot
notation without the leading dot (2.999), choose to include the
leading dot (.2.999), or select one of the many formats from such as OID Internationalized Resource Identifier
(OID-IRI) (/Joint-ISO-ITU-T/Example). While most users may default
to the common format for DNS, FQDN format for a URL, text format for
X.500, and dot notation without a leading dot for OID, name-based
UUID implementations generally SHOULD allow arbitrary
input that will compute name-based UUIDs for any of the
aforementioned example names and others not defined here. Each name
format within a namespace will output different UUIDs. As such, the
mechanisms or conventions used for allocating names and ensuring
their uniqueness within their namespaces are beyond the scope of
this specification.Namespace ID Usage and AllocationThis section details the namespace
IDs for some potentially interesting namespaces such as those for DNS
, URLs , OIDs , and DNs .Further, this section also details allocation, IANA registration,
and other details pertinent to Namespace IDs.
Namespace IDs
Namespace
Namespace ID Value
Name Reference
Namespace ID Reference
DNS
6ba7b810-9dad-11d1-80b4-00c04fd430c8
, RFC 9562
URL
6ba7b811-9dad-11d1-80b4-00c04fd430c8
, RFC 9562
OID
6ba7b812-9dad-11d1-80b4-00c04fd430c8
, RFC 9562
X500
6ba7b814-9dad-11d1-80b4-00c04fd430c8
, RFC 9562
Items may be added to this registry using the Specification Required
policy as per .For designated experts, generally speaking, Namespace IDs are
allocated as follows:
The first Namespace ID value, for DNS, was calculated from a
time-based UUIDv1 and "6ba7b810-9dad-11d1-80b4-00c04fd430c8", used as
a starting point.
Subsequent Namespace ID values increment the
least significant, rightmost bit of time_low "6ba7b810" while
freezing the rest of the UUID to "9dad-11d1-80b4-00c04fd430c8".
New Namespace ID values MUST use this same
logic and MUST NOT use a previously used Namespace ID
value.
Thus, "6ba7b815" is the next available time_low for a new
Namespace ID value with the full ID being
"6ba7b815-9dad-11d1-80b4-00c04fd430c8".
The upper bound for time_low in this special use, Namespace ID
values, is "ffffffff" or "ffffffff-9dad-11d1-80b4-00c04fd430c8",
which should be sufficient space for future Namespace ID values.
Note that the Namespace ID value
"6ba7b813-9dad-11d1-80b4-00c04fd430c8" and its usage are not defined by
this document or by ; thus, it SHOULD
NOT be used as a Namespace ID value.New Namespace ID values MUST be documented as per
if they are to be globally available and fully
interoperable. Implementations MAY continue to use
vendor-specific, application-specific, and deployment-specific
Namespace ID values; but know that interoperability is not guaranteed.
These custom Namespace ID values MUST NOT use the logic
above; instead, generating a
UUIDv4 or UUIDv7 Namespace ID value is RECOMMENDED. If collision probability () and uniqueness () of the final name-based UUID are
not a problem, an implementation MAY also leverage
UUIDv8 instead to create a custom, application-specific Namespace ID
value.Implementations SHOULD provide the ability to input
a custom namespace to account for newly registered IANA Namespace ID
values outside of those listed in this section or custom,
application-specific Namespace ID values.Collision ResistanceImplementations should weigh the consequences of UUID collisions
within their application and when deciding between UUID versions that
use entropy (randomness) versus the other components such as those in
Sections
and . This is
especially true for distributed node collision resistance as defined
by .There are two example scenarios below that help illustrate the
varying seriousness of a collision within an application.
Low Impact:
A UUID collision generated a duplicate log entry, which results
in incorrect statistics derived from the data. Implementations that
are not negatively affected by collisions may continue with the
entropy and uniqueness provided by UUIDs defined in this document.
High Impact:
A duplicate key causes an airplane to receive the wrong course,
which puts people's lives at risk. In this scenario, there is no
margin for error. Collisions must be avoided: failure is
unacceptable. Applications dealing with this type of scenario must
employ as much collision resistance as possible within the given
application context.
Global and Local UniquenessUUIDs created by this specification MAY be used to
provide local uniqueness guarantees. For example, ensuring UUIDs
created within a local application context are unique within a
database MAY be sufficient for some implementations
where global uniqueness outside of the application context, in other
applications, or around the world is not required.Although true global uniqueness is impossible to guarantee without
a shared knowledge scheme, a shared knowledge scheme is not required
by a UUID to provide uniqueness for practical implementation purposes.
Implementations MAY use a shared knowledge
scheme, introduced in ,
as they see fit to extend the uniqueness guaranteed by this
specification.UnguessabilityImplementations SHOULD utilize a cryptographically
secure pseudorandom number generator (CSPRNG) to provide values that
are both difficult to predict ("unguessable") and have a low
likelihood of collision ("unique"). The exception is when a suitable
CSPRNG is unavailable in the execution environment. Take care to
ensure the CSPRNG state is properly reseeded upon state changes, such
as process forks, to ensure proper CSPRNG operation. CSPRNG ensures
the best of Sections and are
present in modern UUIDs.Further advice on generating cryptographic-quality random numbers
can be found in , ,
and .UUIDs That Do Not Identify the HostThis section describes how to generate a UUIDv1 or UUIDv6 value if
an IEEE 802 address is not available or its use is not desired.Implementations MAY leverage MAC address
randomization techniques as an alternative to the pseudorandom logic
provided in this section.Alternatively, implementations MAY elect to obtain a
48-bit cryptographic-quality random number as per to use as the Node ID. After generating the
48-bit fully randomized node value, implementations
MUST set the least significant bit of the first octet
of the Node ID to 1. This bit is the unicast or multicast bit, which
will never be set in IEEE 802 addresses obtained from network cards.
Hence, there can never be a conflict between UUIDs generated by
machines with and without network cards. An example of generating a
randomized 48-bit node value and the subsequent bit modification is
detailed in . For more information about
IEEE 802 address and the unicast or multicast or local/global bits,
please review .For compatibility with earlier specifications, note that this
document uses the unicast or multicast bit instead of the arguably more
correct local/global bit because MAC addresses with the local/global
bit set or not set are both possible in a network. This is not the case
with the unicast or multicast bit. One node cannot have a MAC address
that multicasts to multiple nodes.In addition, items such as the computer's name and the name of the
operating system, while not strictly speaking random, will help
differentiate the results from those obtained by other systems.The exact algorithm to generate a Node ID using these data is
system specific because both the data available and the functions to
obtain them are often very system specific. However, a generic approach
is to accumulate as many sources as possible into a buffer, use a
message digest (such as SHA-256 or SHA-512 defined by ), take an arbitrary 6 bytes from the hash value,
and set the multicast bit as described above.SortingUUIDv6 and UUIDv7 are designed so that implementations that require
sorting (e.g., database indexes) sort as opaque raw bytes without the
need for parsing or introspection.Time-ordered monotonic UUIDs benefit from greater database-index
locality because the new values are near each other in the index. As
a result, objects are more easily clustered together for better
performance. The real-world differences in this approach of index
locality versus random data inserts can be one order of magnitude or
more.UUID formats created by this specification are intended to be
lexicographically sortable while in the textual representation.UUIDs created by this specification are crafted with big-endian
byte order (network byte order) in mind. If little-endian style is
required, UUIDv8 is available for custom UUID formats.OpacityAs general guidance, avoiding parsing UUID values
unnecessarily is recommended; instead, treat UUIDs as opaquely as possible.
Although application-specific concerns could, of course, require some
degree of introspection (e.g., to examine Sections or or perhaps the timestamp of
a UUID), the advice here is to avoid this or other parsing unless
absolutely necessary. Applications typically tend to be simpler, be more
interoperable, and perform better when this advice is followed.DBMS and Database ConsiderationsFor many applications, such as databases, storing UUIDs as text is
unnecessarily verbose, requiring 288 bits to represent 128-bit UUID
values. Thus, where feasible, UUIDs SHOULD be stored
within database applications as the underlying 128-bit binary
value.For other systems, UUIDs MAY be stored in binary
form or as text, as appropriate. The trade-offs to both approaches
are as follows:
Storing in binary form requires less space and may result in faster
data access.
Storing as text requires more space but may require less
translation if the resulting text form is to be used after
retrieval, which may make it simpler to implement.
DBMS vendors are encouraged to provide functionality to generate
and store UUID formats defined by this specification for use as
identifiers or left parts of identifiers such as, but not limited to,
primary keys, surrogate keys for temporal databases, foreign keys
included in polymorphic relationships, and keys for key-value pairs in
JSON columns and key-value databases. Applications using a monolithic
database may find using database-generated UUIDs (as opposed to
client-generated UUIDs) provides the best UUID monotonicity. In
addition to UUIDs, additional identifiers MAY be used
to ensure integrity and feedback.Designers of database schema are cautioned against using name-based
UUIDs (see Sections and ) as primary keys in tables. A
common issue observed in database schema design is the assumption that
a particular value will never change, which later turns out to be
an incorrect assumption. Postal codes, license or other
identification numbers, and numerous other such identifiers seem
unique and unchanging at a given point time -- only later to have edge
cases where they need to change. The subsequent change of the
identifier, used as a "name" input for name-based UUIDs, can
invalidate a given database structure. In such scenarios, it is
observed that using any non-name-based UUID version would have
resulted in the field in question being placed somewhere that would
have been easier to adapt to such changes (primary key excluded from
this statement). The general advice is to avoid name-based UUID
natural keys and, instead, to utilize time-based UUID surrogate keys
based on the aforementioned problems detailed in this section.IANA ConsiderationsAll references to in IANA registries
(outside of those created by this document) have been replaced with
references to this document, including the IANA URN namespace
registration for UUID. References to
have been
updated to refer to of this document.Finally, IANA should track UUID Subtypes and Special Case "Namespace
IDs Values" as specified in Sections and at the
following location: .When evaluating requests, the designated expert should consider
community feedback, how well-defined the reference specification is, and
this specification's requirements. Vendor-specific,
application-specific, and deployment-specific values are unable to be
registered. Specification documents should be published in a stable,
freely available manner (ideally, located with a URL) but need not be
standards. The designated expert will either approve or deny the
registration request and communicate this decision to IANA. Denials
should include an explanation and, if applicable, suggestions as to how
to make the request successful.IANA UUID Subtype Registry and RegistrationThis specification defines the "UUID Subtypes" registry for common
widely used UUID standards.
IANA UUID Subtypes
Name
ID
Subtype
Variant
Reference
Gregorian Time-based
1
version
OSF DCE / IETF
, RFC 9562
DCE Security
2
version
OSF DCE / IETF
,
MD5 Name-based
3
version
OSF DCE / IETF
, RFC 9562
Random
4
version
OSF DCE / IETF
, RFC 9562
SHA-1 Name-based
5
version
OSF DCE / IETF
, RFC 9562
Reordered Gregorian Time-based
6
version
OSF DCE / IETF
RFC 9562
Unix Time-based
7
version
OSF DCE / IETF
RFC 9562
Custom
8
version
OSF DCE / IETF
RFC 9562
This table may be extended by Standards Action as per
.For designated experts:
The minimum and maximum "ID" value for the subtype "version"
within the "OSF DCE / IETF" variant is 0 through 15. The versions
within described as "Reserved for future
definition" or "unused" are omitted from this IANA registry until
properly defined.
The "Subtype" column is free-form text. However, at the time of
publication, "version" and "family" are the only known UUID
subtypes. The "family" subtype is part of the "Apollo NCS" variant
space (both are outside the scope of this specification). The
Microsoft variant may have subtyping mechanisms defined; however,
they are unknown and outside of the scope of this
specification. Similarly, the final "Reserved for future definition"
variant may introduce new subtyping logic at a future date. Subtype
IDs are permitted to overlap. That is, an ID of "1" may exist in
multiple variant spaces.
The "Variant" column is free-form text. However, it is likely that one
of four values will be included: the first three are "OSF DCE /
IETF", "Apollo NCS", and "Microsoft", and the final variant value belongs to
the "Reserved for future definition" variant and may introduce a new
name at a future date.
IANA UUID Namespace ID Registry and RegistrationThis specification defines the "UUID Namespace IDs" registry for common, widely used Namespace ID values.The full details of this registration, including information for designated experts, can be found in .Security ConsiderationsImplementations SHOULD NOT assume that UUIDs are hard
to guess. For example, they MUST NOT be used as security
capabilities (identifiers whose mere possession grants access).
Discovery of predictability in a random number source will result in a
vulnerability.Implementations MUST NOT assume that it is easy to
determine if a UUID has been slightly modified in order to redirect a
reference to another object. Humans do not have the ability to easily
check the integrity of a UUID by simply glancing at it.MAC addresses pose inherent security risks around privacy and
SHOULD NOT be used within a UUID. Instead CSPRNG data
SHOULD be selected from a source with sufficient entropy
to ensure guaranteed uniqueness among UUID generation. See Sections
and for more information.Timestamps embedded in the UUID do pose a very small attack
surface. The timestamp in conjunction with an embedded counter does
signal the order of creation for a given UUID and its corresponding data
but does not define anything about the data itself or the application as
a whole. If UUIDs are required for use with any security operation
within an application context in any shape or form, then UUIDv4 () SHOULD be utilized.See for MD5 security considerations and
for SHA-1 security considerations.ReferencesNormative ReferencesX/Open DCE: Remote Procedure CallX/Open Company LimitedInformation technology - Open Systems Interconnection -
Procedures for the operation of OSI Registration Authorities:
Generation and registration of Universally Unique Identifiers
(UUIDs) and their use as ASN.1 object identifier
componentsITU-TSecure Hash Standard (SHS)National Institute of Standards and Technology
(NIST)SHA-3 Standard: Permutation-Based Hash and Extendable-Output FunctionsNational Institute of Standards and Technology
(NIST)DCE 1.1: Authentication and Security ServicesThe Open GroupInformative ReferencesIEEE Draft Standard for Information technology--Telecommunications and information exchange between systems Local and metropolitan area networks--Specific requirements - Part 11: Wireless LAN Medium Access Control (MAC) and Physical Layer (PHY) Specifications Amendment: Enhancements for Extremely High Throughput (EHT)IEEEErratum ID 1957RFC ErrataRFC 4122Erratum ID 3546RFC ErrataRFC 4122Erratum ID 4976RFC ErrataRFC 4122Erratum ID 4975RFC ErrataRFC 4122Erratum ID 5560RFC ErrataRFC 4122Information technology - Open Systems Interconnection - The
Directory: Overview of concepts, models and servicesITU-TInformation technology - Procedures for the operation of
object identifier registration authorities: General procedures and
top arcs of the international object identifier treeITU-TInformation Technology - Abstract Syntax Notation One
(ASN.1) & ASN.1 encoding rulesITU-TCassieTwittercommit f6da4e0Snowflake is a network service for generating unique ID
numbers at high scale with some simple guarantees.Twittercommit ec40836Flake: A decentralized, k-ordered id generation service in ErlangBoundarycommit 15c933aSharding & IDs at InstagramInstagram EngineeringK-Sortable Globally Unique IDsSegmentcommit bf376a7Sequential UUID / Flake ID generator pulled out of elasticsearch commoncommit dd71c21Flake ID Generatorcommit fcd6a2fA distributed unique ID generator inspired by Twitter's SnowflakeSonycommit 848d664Laravel: The mysterious "Ordered UUID"Creating sequential GUIDs in C# for MSSQL or PostgreSqlcommit 2759820Universally Unique Lexicographically Sortable Identifiersid : generate sortable identifiersThe 2^120 Ways to Ensure Unique IdentifiersGoogleGlobally Unique ID Generatorcommit efa678fObjectIdMongoDBCollision-resistant ids optimized for horizontal scaling and performance.commit 215b27bIEEE Standard for Floating-Point Arithmetic.IEEEUniform Resource Names (URN) NamespacesIANAuuid - UUID objects according to RFC 4122Python2.3.4.3 GUID - Curly Braced String RepresentationMicrosoftWhy does COM express GUIDs in a mix of big-endian and little-endian? Why can't it just pick a side and stick with it?Microsoftuuid_gen Command (NCS)IBMRandom Number Generator Recommendations for ApplicationsTest VectorsBoth UUIDv1 and UUIDv6 test vectors utilize the same 60-bit
timestamp: 0x1EC9414C232AB00 (138648505420000000) Tuesday, February 22,
2022 2:22:22.000000 PM GMT-05:00.Both UUIDv1 and UUIDv6 utilize the same values in clock_seq and
node; all of which have been generated with random data. For the
randomized node, the least significant bit of the first octet is set to
a value of 1 as per . Thus, the starting
value 0x9E6BDECED846 was changed to 0x9F6BDECED846.The pseudocode used for converting from a 64-bit Unix timestamp to a
100 ns Gregorian timestamp value has been left in the document for
reference purposes.Test Vector Timestamp PseudocodeExample of a UUIDv1 ValueUUIDv1 Example Test VectorExample of a UUIDv3 ValueThe MD5 computation from is detailed in
using the DNS Namespace ID value and the Name "www.example.com".
The field mapping and all values are illustrated in . Finally, to further illustrate the bit swapping
for version and variant, see .UUIDv3 Example MD5UUIDv3 Example Test VectorUUIDv3 Example Ver/Var Bit SwapsExample of a UUIDv4 ValueThis UUIDv4 example was created by generating 16 bytes of random
data resulting in the hexadecimal value of
919108F752D133205BACF847DB4148A8. This is then used to fill out the
fields as shown in .Finally, to further illustrate the bit swapping for version and
variant, see .UUIDv4 Example Test VectorUUIDv4 Example Ver/Var Bit SwapsExample of a UUIDv5 ValueThe SHA-1 computation form is detailed in ,
using the DNS Namespace ID value and the Name "www.example.com". The
field mapping and all values are illustrated in . Finally, to further illustrate the bit swapping
for version and variant and the unused/discarded part of the SHA-1
value, see .UUIDv5 Example SHA-1UUIDv5 Example Test VectorUUIDv5 Example Ver/Var Bit Swaps and Discarded SHA-1 SegmentExample of a UUIDv6 ValueUUIDv6 Example Test VectorExample of a UUIDv7 ValueThis example UUIDv7 test vector utilizes a well-known Unix Epoch
timestamp with millisecond precision to fill the first 48 bits.rand_a and rand_b are filled with random data.The timestamp is Tuesday, February 22, 2022 2:22:22.00 PM
GMT-05:00, represented as 0x017F22E279B0 or 1645557742000.UUIDv7 Example Test VectorIllustrative ExamplesThe following sections contain illustrative examples that serve to
show how one may use UUIDv8 () for custom and/or
experimental application-based logic. The examples below have not been
through the same rigorous testing, prototyping, and feedback loop that
other algorithms in this document have undergone. The authors
encourage implementers to create their own UUIDv8 algorithm rather than
use the items defined in this section.Example of a UUIDv8 Value (Time-Based)This example UUIDv8 test vector utilizes a well-known 64-bit Unix
Epoch timestamp with 10 ns precision, truncated to the
least significant, rightmost bits to fill the first 60 bits of
custom_a and custom_b, while setting the version bits between these two
segments to the version value of 8.The variant bits are set; and the final segment, custom_c, is filled
with random data.Timestamp is Tuesday, February 22, 2022 2:22:22.000000 PM
GMT-05:00, represented as 0x2489E9AD2EE2E00 or 164555774200000000
(10 ns-steps).UUIDv8 Example Time-Based Illustrative ExampleExample of a UUIDv8 Value (Name-Based)As per , name-based UUIDs that want to use
modern hashing algorithms MUST be created within the
UUIDv8 space. These MAY leverage newer hashing
algorithms such as SHA-256 or SHA-512 (as defined by ), SHA-3 or SHAKE (as defined by ), or even algorithms that have not been defined
yet.A SHA-256 version of the SHA-1 computation in is detailed in as
an illustrative example detailing how this can be achieved. The
creation of the name-based UUIDv8 value in this section follows the
same logic defined in with the difference
being SHA-256 in place of SHA-1.The field mapping and all values are illustrated in . Finally, to further illustrate the bit
swapping for version and variant and the unused/discarded part of the
SHA-256 value, see . An important note for
secure hashing algorithms that produce outputs of an arbitrary size,
such as those found in SHAKE, is that the output hash
MUST be 128 bits or larger.UUIDv8 Example SHA256UUIDv8 Example Name-Based SHA-256 Illustrative ExampleUUIDv8 Example Ver/Var Bit Swaps and Discarded SHA-256 SegmentExamining :
Line A details the full SHA-256 as a hexadecimal value with the
dashes inserted.
Line B details the version and variant hexadecimal positions,
which must be overwritten.
Line C details the final value after the ver and var have been
overwritten.
Line D details the discarded leftover values from the original
SHA-256 computation.
AcknowledgementsThe authors gratefully acknowledge the contributions of , , , , , ,
, , , , , , ,
, and .As well as all of those in the IETF community and on GitHub to who
contributed to the discussions that resulted in this document.This document draws heavily on the OSF DCE specification (Appendix A
of ) for UUIDs. provided helpful comments.We are also grateful to the careful reading and bit-twiddling of
, , and . was also invaluable in achieving
coordination with ISO/IEC.