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Window: gamepadconnected event - Web APIs | MDN
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Window: gamepadconnected event
Limited availability
This feature is not Baseline because it does not work in some of the most widely-used browsers.
The gamepadconnected
event is fired when the browser detects that a gamepad has been connected or the first time a button/axis of the gamepad is used.
The event will not fire if disallowed by the document's gamepad
Permissions Policy.
This event is not cancelable and does not bubble.
Syntax
Use the event name in methods like addEventListener()
, or set an event handler property.
js
addEventListener("gamepadconnected", (event) => { })
ongamepadconnected = (event) => { }
Examples
To be informed when a gamepad is connected, you can add a handler to the window using addEventListener()
, like this:
js
window.addEventListener("gamepadconnected", (event) => {
// All buttons and axes values can be accessed through
const gamepad = event.gamepad;
});
Alternatively, you can use the window.ongamepadconnected
event handler property to establish a handler for the gamepadconnected
event:
js
window.ongamepadconnected = (event) => {
// All buttons and axes values can be accessed through
const gamepad = event.gamepad;
};
Specifications
Specification |
---|
Gamepad> # event-gamepadconnected> |
Browser compatibility
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