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WebGL2RenderingContext: drawBuffers() method - Web APIs | MDN
WebGL2RenderingContext: drawBuffers() method Baseline Widely available
The WebGL2RenderingContext.drawBuffers()
method of the WebGL 2 API defines draw buffers to which
fragment colors are written into. The draw buffer settings are part of the state of the
currently bound framebuffer or the drawing buffer if no framebuffer is bound.
buffers
An Array
of GLenum
specifying the buffers into which
fragment colors will be written. Possible values are:
gl.NONE
Fragment shader output is not written into any color
buffer.
gl.BACK
Fragment shader output is written into the back color
buffer.
gl.COLOR_ATTACHMENT{0-15}
Fragment shader output is written in the
nth color attachment of the current framebuffer.
If buffers
contains not one of the accepted values, a
gl.INVALID_ENUM
error is thrown.
gl.drawBuffers([gl.NONE, gl.COLOR_ATTACHMENT1]);