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GamepadHapticActuator: pulse() method - Web APIs | MDN
GamepadHapticActuator: pulse() method Limited availability
The pulse()
method of the GamepadHapticActuator
interface makes the hardware pulse at a certain intensity for a specified duration.
value
A double representing the intensity of the pulse. This can vary depending on the hardware type, but generally takes a value between 0.0 (no intensity) and 1.0 (full intensity).
duration
A double representing the duration of the pulse, in milliseconds.
Note:
Repeated calls to pulse()
override the previous calls if they are still ongoing.
A promise that resolves with a value of true
when the pulse has successfully completed.
const gamepad = navigator.getGamepads()[0];
gamepad.hapticActuators[0].pulse(1.0, 200);