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GPURenderPassEncoder: setStencilReference() method - Web APIs | MDN
GPURenderPassEncoder: setStencilReference() method Limited availability
The setStencilReference()
method of the
GPURenderPassEncoder
interface sets the stencil reference value using during stencil tests with the "replace"
stencil operation (as set in the descriptor of the GPUDevice.createRenderPipeline()
method, in the properties defining the various stencil operations).
setStencilReference(reference)
reference
A number representing the new stencil reference value to set for the render pass.
Note:
If a setStencilReference()
call is not made, the stencil reference value defaults to 0 for each render pass.
// …
const passEncoder = commandEncoder.beginRenderPass(renderPassDescriptor);
passEncoder.setPipeline(renderPipeline);
passEncoder.setVertexBuffer(0, vertexBuffer);
passEncoder.setStencilReference(1);
passEncoder.draw(3);
passEncoder.end();
// …