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GPUDevice: destroy() method - Web APIs | MDN
GPUDevice: destroy() method Limited availability
The destroy()
method of the
GPUDevice
interface destroys the device, preventing further operations on it.
Note that:
Any commands currently enqueued on the device's GPUQueue
will be executed before the device is destroyed.
Any WebGPU resources created using the device (buffers, textures, etc.) are also destroyed.
Any mapped buffers created using the device will be unmapped.
async function init() {
if (!navigator.gpu) {
throw Error("WebGPU not supported.");
}
const adapter = await navigator.gpu.requestAdapter();
if (!adapter) {
throw Error("Couldn't request WebGPU adapter.");
}
let device = await adapter.requestDevice();
// Some time later
device.destroy();
}