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AudioNode: disconnect() method - Web APIs | MDN
AudioNode: disconnect() method Baseline Widely available *
The disconnect()
method of the AudioNode
interface lets you disconnect one or more nodes from the node on which the method is called.
There are several versions of the disconnect()
method, which accept different combinations of parameters to control which nodes to disconnect from. If no parameters are provided, all outgoing connections are disconnected.
destination
Optional
An AudioNode
or AudioParam
specifying the node or nodes to disconnect from. If this value is an AudioNode
, a single node is disconnected from, with any other, optional, parameters (output
and/or input
) further limiting which inputs and/or outputs should be disconnected. If this value is an AudioParam
, then the connection to that AudioParam
is terminated, and the node's contributions to that computed parameter become 0 going forward once the change takes effect.
output
Optional
An index describing which output from the current AudioNode
is to be disconnected. The index numbers are defined according to the number of output channels (see Audio channels ).
input
Optional
An index describing which input into the specified destination AudioNode
is to be disconnected. The index numbers are defined according to the number of input channels (see Audio channels ).
IndexSizeError
DOMException
Thrown if the value specified as input
or output
is invalid, referring to a node which doesn't exist or is outside the permitted range.
InvalidAccessError
DOMException
Thrown if the node on which disconnect()
is called isn't connected to the specified destination
node.
const audioCtx = new AudioContext();
const oscillator = audioCtx.createOscillator();
const gainNode = audioCtx.createGain();
oscillator.connect(gainNode);
gainNode.connect(audioCtx.destination);
gainNode.disconnect();