A boolean indicating whether the audio should play in a loop.
The default is false. If the loop is dynamically modified during
playback, the new value will take effect on the next processing block of audio.
An optional value, in seconds, where looping should end if
the loop attribute is true. The default is 0. Its value
is exclusive to the content of the loop. The sample frames, comprising the loop,
run from the values loopStart to
loopEnd-(1/sampleRate). It's sensible to set this to a
value between 0 and the duration of the buffer. If loopEnd is less
than 0, looping will end at 0. If loopEnd is greater than the
duration of the buffer, looping will end at the end of the buffer. This attribute
is converted to an exact sample frame offset within the buffer, by multiplying by
the buffer's sample rate and rounding to the nearest integer value. Thus, its
behavior is independent of the value of the playbackRate parameter.
An optional value in seconds, where looping should begin
if the loop attribute is true. The default is 0. It's
sensible to set this to a value between 0 and the duration of the buffer. If
loopStart is less than 0, looping will begin at 0. If
loopStart is greater than the duration of the buffer, looping will
begin at the end of the buffer. This attribute is converted to an exact sample
frame offset within the buffer, by multiplying by the buffer's sample rate and
rounding to the nearest integer value. Thus, its behavior is independent of the
value of the playbackRate parameter.
The speed at which to render the audio stream. Its
default value is 1. This parameter is k-rate. This is a compound
parameter with detune. Its nominal range is (-∞ to +∞).
Represents an integer used to determine how many channels are used when up-mixing and down-mixing connections to any inputs to the node. (See
AudioNode.channelCount for more information.) Its usage and precise
definition depend on the value of channelCountMode.
Represents an enumerated value describing the way channels must be matched between
the node's inputs and outputs. (See AudioNode.channelCountMode for more
information including default values.)
Represents an enumerated value describing the meaning of the channels. This
interpretation will define how audio up-mixing and down-mixing will happen.
The possible values are "speakers" or "discrete". (See
AudioNode.channelCountMode for more information including default
values.)