CARVIEW |
[ Packt Updates ]
Over 90 recipes written by Crytek developers for creating third-generation real-time games
Dan Tracy, Sean Tracy
Yearly subscription | £150.00 | Monthly subscription | £14.99 |
Overview of CryENGINE 3 Cookbook
- Begin developing your AAA game or simulation by harnessing the power of the award winning CryENGINE3
- Create entire game worlds using the powerful CryENGINE 3 Sandbox.
- Create your very own customized content for use within the CryENGINE3 with the multiple creation recipes in this book
- Translate your design into CryENGINE by following the easy step by step recipes exploring flow graph, track view, and many of the other tools within CryENGINE
[ Detailed Information ]
Language : EnglishPaperback : 324 pages [ 235mm x 191mm ]
Release Date : June 2011
ISBN : 1849691061
ISBN 13 : 978-1-84969-106-2
Author(s) : Dan Tracy, Sean Tracy
Topics and Technologies : All Books, Cookbooks, Games
[ Book Links ]
[ In Detail ]
|
With every successive console generation, the cost, time, and complexity of developing games has grown. Meet CryENGINE3, a middleware engine that is the perfect fit for most developers allowing users to exceed current generation quality standards while using less people and time than ever thought possible.
The CryENGINE3 CookBook is packed full of recipes for junior and senior developers alike. It covers everything from creating photo realistic architectural visualizations to implementing advanced physics such as ragdoll and tornado effects. Topics covered include the sandbox, level layout, environment creation, AI, character creation, creating vehicles, and game logic. Every recipe is designed to add AAA quality to your games.
The CryENGINE3 SDK has many tools immediately available to developers of all disciplines. For designers the book has recipes for building up your own levels and populating your levels with intelligent AI and photo realistic assets. For artists we have recipes for practical workflow tools and techniques used when working with the advanced CryENGINE shaders and materials. For animators we have recipes that will bring your creations to life using skinned characters and advanced animation systems like locomotion groups. Finally for programmers we have recipes that show how to employ the core mechanics behind entities such as vehicles and weapons while also utilizing the strengths of the physics engine to create a unique and exciting game.
Get to grips with CryENGINE 3 and use the CryENGINE Sandbox editor a production-proven real-time game compositing tool suite designed and built by AAA developers.
What you will learn from this book :
- Navigate and interface within the CryENGINE Sandbox, the tool used to create AAA games like Crysis 2.
- Create your own levels and even entire worlds using recipes for sculpting and molding terrain.
- Model with the integrated tools available to designers and artists in the CryENGINE3 Sandbox.
- Use the cutting edge real time lighting technology of the CryENGINE to bring light to your worlds and explore the use of atmospherics and effects used for today’s newest games.
- Create and animate AAA characters and other objects for use with the CryENGINE Sandbox.
- Manipulate the advanced AI available to game designers in the CryENGINE3.
- Create your own cut scenes and videos using the power of the CryENGINE3 engine to maximize the output.
- Optimize your creations for optimal performance with maximum visual impact.
- Have fun following interesting game changing physical simulation recipes that can add unique game play opportunities to your levels.
- Use visual scripting to create amazingly complex events as seen in Crysis2.
Approach
Written in a cookbook style, this book offers solutions using a recipe based approach. Each recipe contains step-by-step instructions followed by an analysis of what was done in each task and other useful information. The cookbook approach means you can dive into whatever recipes you want in no particular order. The CryENGINE3 Cookbook is written to be accessible to all developers currently using the CryENGINE3. It also explores the depth and power of the CryENGINE3 and is a useful guide to follow when becoming familiar with this award winning middle-ware game engine.
Who this book is written for
This book is written with the casual and professional developer in mind. Fundamental knowledge of some Digital Content Creation Tools, like Photoshop and 3d Studio Max is required. The Software Development Kit version of the CryENGINE is used for all examples, so the reader should have a version of the development kit to follow the recipes contained in this book.
Over 90 recipes written by Crytek developers for creating third-generation real-time games
Dan Tracy, Sean Tracy

Subscribe to PacktLib and get access to this book and every other book that Packt publishes, for as little as £14.99 per month.

Overview of CryENGINE 3 Cookbook
- Begin developing your AAA game or simulation by harnessing the power of the award winning CryENGINE3
- Create entire game worlds using the powerful CryENGINE 3 Sandbox.
- Create your very own customized content for use within the CryENGINE3 with the multiple creation recipes in this book
- Translate your design into CryENGINE by following the easy step by step recipes exploring flow graph, track view, and many of the other tools within CryENGINE
- eBook available as PDF, ePub and Mobi downloads and also on PacktLib



Do you want to read this book on the day its published? Then the PDF eBook is the option for you.
This is a DRM free Adobe PDF eBook and is an exact copy of the print book.
With Packt eBooks, you can:
- Print them out
- Copy and paste from them
- Download them from your account an unlimited number of times
There's more:
- If you buy this eBook along with your book, you get free access to the same book on PacktLib
- Select multi-format now to add eBook+Book to the cart and get access to the book on PacktLib too!
save 0%


The multi-format version gives you:
- Free access to the book on PacktLib
- The print book plus eBook in every format we have available including PDF and ePub
- You can download Packt eBooks from your account as many times as you like
- Packt eBooks are DRM free and you can copy and paste from them

With the multi-format deal, you receive access to the book on PacktLib
for free.
PacktLib allows you to access and search across Packt's entire library of over 400 books, finding practical solutions to your searches at the click of a button.
[ Detailed Information ]
Language : EnglishPaperback : 324 pages [ 235mm x 191mm ]
Release Date : June 2011
ISBN : 1849691061
ISBN 13 : 978-1-84969-106-2
Author(s) : Dan Tracy, Sean Tracy
Topics and Technologies : All Books, Cookbooks, Games
[ Book Links ]
[ In Detail ]
|
With every successive console generation, the cost, time, and complexity of developing games has grown. Meet CryENGINE3, a middleware engine that is the perfect fit for most developers allowing users to exceed current generation quality standards while using less people and time than ever thought possible.
The CryENGINE3 CookBook is packed full of recipes for junior and senior developers alike. It covers everything from creating photo realistic architectural visualizations to implementing advanced physics such as ragdoll and tornado effects. Topics covered include the sandbox, level layout, environment creation, AI, character creation, creating vehicles, and game logic. Every recipe is designed to add AAA quality to your games.
The CryENGINE3 SDK has many tools immediately available to developers of all disciplines. For designers the book has recipes for building up your own levels and populating your levels with intelligent AI and photo realistic assets. For artists we have recipes for practical workflow tools and techniques used when working with the advanced CryENGINE shaders and materials. For animators we have recipes that will bring your creations to life using skinned characters and advanced animation systems like locomotion groups. Finally for programmers we have recipes that show how to employ the core mechanics behind entities such as vehicles and weapons while also utilizing the strengths of the physics engine to create a unique and exciting game.
Get to grips with CryENGINE 3 and use the CryENGINE Sandbox editor a production-proven real-time game compositing tool suite designed and built by AAA developers.
What you will learn from this book :
- Navigate and interface within the CryENGINE Sandbox, the tool used to create AAA games like Crysis 2.
- Create your own levels and even entire worlds using recipes for sculpting and molding terrain.
- Model with the integrated tools available to designers and artists in the CryENGINE3 Sandbox.
- Use the cutting edge real time lighting technology of the CryENGINE to bring light to your worlds and explore the use of atmospherics and effects used for today’s newest games.
- Create and animate AAA characters and other objects for use with the CryENGINE Sandbox.
- Manipulate the advanced AI available to game designers in the CryENGINE3.
- Create your own cut scenes and videos using the power of the CryENGINE3 engine to maximize the output.
- Optimize your creations for optimal performance with maximum visual impact.
- Have fun following interesting game changing physical simulation recipes that can add unique game play opportunities to your levels.
- Use visual scripting to create amazingly complex events as seen in Crysis2.
Approach
Written in a cookbook style, this book offers solutions using a recipe based approach. Each recipe contains step-by-step instructions followed by an analysis of what was done in each task and other useful information. The cookbook approach means you can dive into whatever recipes you want in no particular order. The CryENGINE3 Cookbook is written to be accessible to all developers currently using the CryENGINE3. It also explores the depth and power of the CryENGINE3 and is a useful guide to follow when becoming familiar with this award winning middle-ware game engine.
Who this book is written for
This book is written with the casual and professional developer in mind. Fundamental knowledge of some Digital Content Creation Tools, like Photoshop and 3d Studio Max is required. The Software Development Kit version of the CryENGINE is used for all examples, so the reader should have a version of the development kit to follow the recipes contained in this book.

PacktLib is Packt's online digital book library. Housing every Packt book from one convenient location and accessible with your PacktPub.com login, PacktLib is your most instant and portable way to access our books.
When you buy the book and eBook bundle deal, you get access to the book absolutely free.
Close
[ Log in or Register ]
[ Testimonials ]
"I didn't appreciate the number of books you've published now - that's amazing!"
David Boyce, IT Director, Peter Christian
"PacktLib is an invaluable resource, after checking my mail it's my next stop in my daily routine. Either for reference or learning something new from their top notch collection of books."
Joshua Eckerman
www.Jeckerman.com
"PacktLib gives me access to hundreds of technical books anywhere I need them without special software or hardware, at less than the cost of one book per month."
Robert Bates
https://www.arpieb.com
This site requires cookies to be enabled in your browser. Packt Publishing 2011
[ We accept the following ]
