CARVIEW |
Earn Rewards, Reputation, and Badges
Redeem the reputation points you've earned from participating in O'Reilly Answers for O'Reilly ebooks, videos, courses, and conferences.
Learn more »
Recommended for You
Topics: 3d
3d Feed
3d Open Questions Feed
3d Email
Open Questions via Email

Please sign in or register to post.

Please sign in or register to post.
-
3D in PSCS5 and 3D Repousse
Asked by wwhayes : 11 February 2011 - 07:30 AM
Answered by sarahkim: Feb 24 2011 10:29 AM
It looks like Deke is working on a new video series for lynda.com called Photoshop CS5 Extended One-on-One: 3D Fundamentals. I found this information on his blog: https://www.deke.com/...toshop-extend... full answer >
-
How to Render Anti-Aliased Lines with Textures in iOS 4
By adfm: 24 June 2010 - 10:49 AM
Want to cut some of that overhead incurred while rendering a scene? Why use full-screen anti-aliasing when you don't have to? This shortcut from Philip Rideout's iPhone 3D Programming will show you ...
-
A Super Simple Sample App for Supersampling on iOS
By adfm: 22 June 2010 - 10:59 AM
Looking for a shortcut to get full-screen anti-aliasing for your iPhone game? It might not be the optimal solution for your needs, but if you're rushing to get something out and need to cut some cor...
-
Java or C++ for 3D programming on Android?
Asked by Philip Rideout : 06 June 2010 - 10:02 AM
Answered by zigurd: Jun 30 2010 07:26 PM
Currently you have two choices: Write it in Java, or in C or C++ and use the NDK and JNIs. There are the beginnings of a third choice, called "RenderScript" buried in the source code for Fro... full answer >
-
How to Render Confetti, Fireworks, and More with OpenGL ES
By adfm: 02 June 2010 - 03:56 PM
Got an iPhone app that could use a particle system? This excerpt from Philip Rideout's iPhone 3D programming introduces you to point sprites. You may find yourself wanting to render a system of p...
-
Poor Man’s Reflection with the Stencil Buffer
By adfm: 27 May 2010 - 11:29 AM
Are you working on a iPhone game and would like to add a little realism with 3D reflections on-the-cheap? This excerpt from Philip Rideout's iPhone 3D Programming will show you how to achieve a poor...
-
Create 3D photographs with Processing
By odewahn1: 10 May 2010 - 12:00 PM
Stereoscopy is a technique for creating the illusion of depth in a 2D image. While the specifics vary, the general principle is that two images are taken of the same scene, but at slight offsets of ...
-
How to work around the iPhone's anti-aliasing limitations
By Philip Rideout: 07 January 2010 - 11:33 AM
On many platforms, line anti-aliasing is an easy way to improve the perceived visual quality of OpenGL ES applications. It reduces the stair stepping effect seen on low-resolution displays by renderin...
-
How to troubleshoot 3D acceleration problems with XFree86/DRI
By carlaschroder: 25 August 2009 - 10:13 AM
If you're having problems getting DRI to load, start from the beginning, and make sure all the pieces are in place. Is your video card supported? Check https://dri.sourceforge.net for current infor...
-
How to enable 3D hardware acceleration with XFree86/DRI
By carlaschroder: 24 August 2009 - 04:12 PM
You want to play Tux Racer, TuxKart, or Quake 3, or do some 3D modeling, CAD, or other high-end video work. You have a supported card and you've installed the drivers, but you're still stuck i...
- 1
![]() © 2011, O'Reilly Media, Inc. (707) 827-7000 / (800) 998-9938 All trademarks and registered trademarks appearing on oreilly.com are the property of their respective owners. |
|