Much of the tech to support school-ready cell phones already exists. Now we need the devices.
by Marie Bjerede
| @mbjerede | 24 February 2011
A variation on the monitoring technology that allows educators to safely use computers in the classroom is also available for cell phones. But there's a hitch: phone manufacturers and chip suppliers will need to create phones that are kid-safe and school-ready.
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Education needs standardized platforms and technical innovation. One framework might serve both.
by Marie Bjerede
| @mbjerede | 21 December 2010
The goal of an educational platform is to standardize at a level that encourages broad adoption of technologies while also allowing new innovations to flourish. Choosing the wrong level can undermine your best intentions.
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Educators discover how hands-on learning can help teach writing.
by Dale Dougherty
| @dalepd | 11 December 2010
When I began talking with folks from the National Writing Project last year, we hit on the idea that getting teachers to see themselves as makers was a great way to encourage making in schools.
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How Kinect could apply to art, education, health and other domains.
by Alex Howard
| @digiphile | 3 December 2010
Microsoft's Kinect has implications that go beyond gaming. From medicine to learning to participatory art, Alex Howard considers ways Kinect's interface could shift our computing-based interactions.
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What is global education? A free online conference addresses that question.
by Lucy Gray
| 14 November 2010
The free 2010 Global Education Conference will examine various definitions of "global education" and how global awareness can become part of learning's fabric.
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Classic ed-tech games and build-your-own methods are now joined by the "gamification" movement.
by Elizabeth Corcoran
| 27 October 2010
There are three types of digital games being used in schools. Which you prefer speaks volumes about the role you believe schools should play
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