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Topics: interface
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iPhone App Design: When an Awkward Interface Makes Sense
By joshclark: 08 October 2010 - 03:16 PM
Awkward isn't always bad. The ease and sensitivity of touchscreen interfaces can also work against you. When it's too easy to trigger an action, mishaps ensue. Unlocked phones fire off surpris...
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What is the optimal size of an iPhone touch target?
By adfm: 30 June 2010 - 07:30 AM
Designing an interface usually involves matching up to a grid. For a finger friendly interface to be effective you'll want the active interface elements to be no larger than a finger tip. But who&...
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How to Use Links to Manage Application Flow
By adfm: 13 May 2010 - 01:03 PM
If you're building a web service and would like to use links to control application flow on the server, but don't know where to start, try this recipe from Subbu Allamaraju's RESTful Web Services Co...
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Tips for Conducting Effective User Interviews
By adfm: 15 April 2010 - 10:27 AM
You only think you know what a user wants. The only way you're going to know for sure is to ask the user. Seems obvious, huh? Knowing what to ask and how to ask it can be stumbling blocks to getting...
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Elements of Interaction
By adfm: 31 March 2010 - 02:14 PM
As our notion of interface leaves the boundary of the desktop it's a good idea to be prepared. This excerpt from Peter Morville & Jerrery Callender's Search Patterns encourages us to engage the elem...
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Make Interfaces Easy to Use Correctly and Hard to Use Incorrectly
By adfm: 17 March 2010 - 09:24 AM
When designing an interface you'll want to make sure it's easy to use and hard to use correctly. In this excerpt from 97 Things Every Programmer Should Know contributor Scott Meyers urges interface de...
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How to Write Good Error Messages
By xian: 10 November 2009 - 12:11 PM
Error messages should always put the blame squarely on the shoulders of the site's owners and not on those of the visitor (Figure 2.9).Figure 2.9. Self-deprecating or just cute? [attachment=473:...
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