Game Engine, Enterprise Twitteralike, Open Microbiome, and Good Mental Habits
by Nat Torkington
| @gnat
| 6 September 2010
- Akihabara (Github) -- open source (GPL2 and MIT dual-licensed) HTML5/Javascript engine for classic arcade games. (via chadfowler on Twitter)
- Eureka Streams -- open sourced Java app for enterprise Twitter-like activity: build a profile, join groups, post updates, subscribe to updates from individuals or groups. (via dlpeters on Twitter)
- Open Microbiome -- hoping to build open tools, standard samples, data, and metadata for analysis of the microbiome (all the microorganisms that live in, on, and with macroorganisms like us). Early days, but glad to see people are already thinking of building this research open from the ground up. And if you think sequencing the human genome gave us a lot of data we struggle to find patterns in, wait until you start including microorganisms: we have 10x as many bacteria in us as we have cells and the species variety is vast. (via phylogenomics on Twitter)
- Habits of Mathematical Minds -- fantastic list of skills and approaches that are hallmarks of many successful minds, not just in mathematics. (via ddmeyer on Twitter)
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Design Principles, Mario AI, Open Source Wave, and 3D Google Earth Sound
by Nat Torkington
| @gnat
| 3 September 2010
- Arranging Things: The Rhetoric of Object Placement (Amazon) -- [...] the underlying principles that govern how Western designers arrange things in three-dimensional compositions. Inspired by Greek and Roman notions of rhetoric [...] Koren elucidates the elements of arranging rhetoric that all designers instinctively use in everything from floral compositions to interior decorating. (via Elaine Wherry)
- 2010 Mario AI Championship -- three tracks: Gameplay, Learning, and Level Generation. Found via Ben Weber's account of his Level Generation entry. My submission utilizes a multi-pass approach to level generation in which the system iterates through the level several times, placing different types of objects during each pass. During each pass through the level, a subset of each object type has a specific probability of being added to the level. The result is a computationally efficient approach to generating a large space of randomized levels.
- Wave in a Box -- Google to flesh out existing open source Wave client and server into full "Wave in a Box" app status.
- 3D Sound in Google Earth (YouTube) -- wow. (via Planet In Action)
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FCC managing director Steven VanRoekel on participation and building platforms.
by Alex Howard
| @digiphile
| 2 September 2010
The Federal Communications Commission is prepping a significant reboot of its website. In this interview, FCC managing director Steven VanRoekel explains how citizen participation and open government are shaping the new FCC.gov.
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Check-ins are only the beginning. Here's what lies ahead for local.
by Tyler Bell
| @twbell
| 2 September 2010
The check-in is hardly the apogee of the local consumer experience. It works, for now, but it won't be the long-term solution for customer/business relationships and physical point of presence. So what will replace it? Here's a look at the local sector's near-term future.
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Data Pointed, CouchDB in the Cloud, Launching Strata
by Edd Dumbill
| @edd
| 2 September 2010
Data Week is a new series that brings together notable stories and developments from the data world. Links in this edition include: the connection between visualizations and art, advice on becoming a data scientist, BigCouch goes open source, and more.
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IBM's Julia Grace on social media shifts and why 3-D and data are made for each other.
by Mac Slocum
| @macslocum
| 1 September 2010
IBM researcher and Web 2.0 Expo speaker Julia Grace spends her days digging into data. Her tools are a little unusual, though. Instead of spreadsheets and bar graphs, she uses visualizations and a seven-foot-tall, three-dimensional globe. Grace discusses life with a giant globe and explores her recent findings in this Q&A.;
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