If you use Photoshop, then you probably browse your images with Adobes Bridge, which shows you thumbnails of your files. Good news: The Bridge lets you preview images without going to the trouble of opening them. Bad news: Those previews result in large cache files that eat up your hard drive. Worse yet, they permit others to track what youve been looking at. Even if youve long since destroyed the original file, the thumbnail persists! Learn how to protect yourselfand maybe even save your job.
Its the best of times and the worst of times for fans of Battlestar Galactica. The second half of the season premieres on Friday, January 16 on SCI FI Channel (yay!), but its the series final season (awww). VFX Supervisor Gary Hutzel hints at whats in store for the explosive finale, plus takes us behind the scenes of the stunning Cylon versus Pegasus sequence from Battle Galactica: Razor and the spectacular continuous shot introducing Cylon U-87 from the upcoming Caprica—as well as reveals a few juicy details about what may be Ron D. Moores "lost" series, Virtuality.
Like its misanthropic superhero, director Peter Berg created unintended havoc off the set of Hancock, as Sony Pictures Imageworks, the company that created the film's visual effects, scrambled to keep up with his run-and-gun style. Read about how the VFX team augmented the prison scene by creating a CG inmate whose head gets stuck in another inmate's, um, bum, and all about the spectacular SUV chase sequence that was largely practical. And digital effects supervisor, Ken Hahn, talks about the coming revolution in 3D delivery.
In this article, we take a look at how the Heroes VFX team fried Hayden Panettierre to a crisp, shattered a human Popsicle®, and tore Tokyo in two using one of the industrys best proprietary content management systems.
In less than five years, Guitar Hero has become not only one of the most successful video games of all time but also a pop cultural phenomenon, immortalized on everything from South Park to Gossip Girl (Serena shreds "Free Bird"). Read all about how the game makers create convincing avatars of your favorite rockers, and scrapped a remarkably inaccurate scripting program for musical notation they dubbed "Murder
Face."
The Saw series hacked its way into the public consciousness four years ago and has grown into a cultural phenomenon and ghoulish annual tradition with four successive sequels released the week before Halloween. We take a look at the visual effects behind this falls harvest of fright flicks, including Saw V, and the supernatural thriller, House.
Coming off the monster success of Academy Award® nominated Monster House, director Gil Kenan chose the sandbox at Tom Hanks' Playtone Productions and Walden Media for his next project: an adaptation of Jeanne DuPrau's wildly popular novel, City of Ember, about the race to save a dying, underground city well past its 200-year shelf-life starring Bill Murray and Tim Robbins. We take a look at the awesome VFX behind the new movie.
Designing products and services that resonate with customers takes more than just a few stock demographics reports. By studying practices of successful companies, you can apply the same techniques to your own endeavors. In this podcast, Derrick Story interviews three of the four authors of "Subject to Change," who provide insights about how prosperous businesses can--and should--use customer experiences to inform and shape the product development process, from start to finish.