CARVIEW |


ActionScript 3.0 Design Patterns
Publisher: O'Reilly Media, Inc.
Pub. Date: July 16, 2007
Print ISBN-13: 978-0-596-52846-1
Pages in Print Edition: 544
Subscriber Rating:
[1 Rating]
Overview

Essential ActionScript 3.0
by Colin Moock

ActionScript 3.0 Cookbook
by Joey Lott; Darron Schall; Keith Peters

Advanced ActionScript 3 with Design Patterns
by Joey Lott; Danny Patterson
Top Sellers in this Category

Adobe® Photoshop® CS5 Classroom in a Book®
by Adobe Creative Team

The Adobe® Photoshop® CS5 Book for Digital Photographers
by Scott Kelby

Photoshop Elements 9: The Missing Manual
by Barbara Brundage
Now that ActionScript is reengineered from top to bottom as a true object-oriented programming (OOP) language, reusable design patterns are an ideal way to solve common problems in Flash and Flex applications. If you're an experienced Flash or Flex developer ready to tackle sophisticated programming techniques with ActionScript 3.0, this hands-on introduction to design patterns is the book you need. ActionScript 3.0 Design Patterns takes you step by step through the process, first by explaining how design patterns provide a clear road map for structuring code that actually makes OOP languages easier to learn and use. You then learn about various types of design patterns and construct small abstract examples before trying your hand at building full-fledged working applications outlined in the book. Topics in ActionScript 3.0 Design Patterns include:
Key features of ActionScript 3.0 and why it became an OOP language
OOP characteristics, such as classes, abstraction, inheritance, and polymorphism
The benefits of using design patterns
Creational patterns, including Factory and Singleton patterns
Structural patterns, including Decorator, Adapter, and Composite patterns
Behavioral patterns, including Command, Observer, Strategy, and State patterns
Multiple design patterns, including Model-View-Controller and Symmetric Proxy designs
During the course of the book, you'll work with examples of increasing complexity, such as an e-business application with service options that users can select, an interface for selecting a class of products and individual products in each class, an action game application, a video record and playback application, and many more. Whether you're coming to Flash and Flex from Java or C++, or have experience with ActionScript 2.0, ActionScript 3.0 Design Patterns will have you constructing truly elegant solutions for your Flash and Flex applications in no time.
Subscriber Reviews
Average Rating: Based on 1 Rating
No Subscribers have provided a review for this book.
Browse Similar Topics
Top Level Categories:
Information Technology & Software Development
Product
Vendor
Sub-Categories:
Information Technology & Software Development > Programming
Programming > ActionScript
Product > ActionScript
Vendor > Adobe
Some information on this page was provided using data from Amazon.com®. View at Amazon >
Table of Contents
Extras
The publisher has provided additional content related to this title.
Description | Content |
---|---|
Visit the catalog page for ActionScript 3.0 Design Patterns | |
Visit the errata page for ActionScript 3.0 Design Patterns | |
Download the supplemental electronic content for ActionScript 3.0 Design Patterns |
About Safari Books Online •
Terms of Service •
Gift Subscriptions •
Privacy Policy •
Contact Us •
Corporate Licenses •
Help •
Accessibility |
Copyright 2011Safari Books Online. All rights reserved.