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ActionScript 3.0 Programming: Overview, Getting Started, and Examples of New Concepts
- By
- William Sanders
- Publisher:
- O'Reilly Media / Adobe Dev Library
- Released:
- January 2007
This document employs reusable code examples to demonstrate the basic functionality of ActionScript 3.0 in the following topic areas: Packages and Classes; Display Programming; Movie Clips and Buttons; and Basic Structures. A concluding section helps those unfamiliar with OOP (Object Oriented Programming) and Design Patterns get acquainted with these concepts, as a knowledge of them will greatly benefit anyone getting into ActionScript 3.0 who wants to get the most out of it.
This document employs reusable code examples to demonstrate the basic functionality of ActionScript 3.0 in the following topic areas: Packages and Classes; Display Programming; Movie Clips and Buttons; and Basic Structures. A concluding section helps those unfamiliar with OOP (Object Oriented Programming) and Design Patterns get acquainted with these concepts, as a knowledge of them will greatly benefit anyone getting into ActionScript 3.0 who wants to get the most out of it.
- Title:
- ActionScript 3.0 Programming: Overview, Getting Started, and Examples of New Concepts
- By:
- William Sanders
- Publisher:
- O'Reilly Media / Adobe Dev Library
- Formats:
-
- Ebook
- Safari Books Online
- Ebook Release:
- January 2007
- Ebook ISBN:
- 978-0-596-55926-7
- | ISBN 10:
- 0-596-55926-7
-
William Sanders
Dr. William B. Sanders is a Professor of Interactive Information Technology at the University of Hartford. He teaches courses in Flash, ActionScript, Flash Media Server, PHP, C#, SQL, and XHTML among other Internet languages. He has published 44 computer and computer-related books, written software ranging from Basic to Flash Media Server ActionScript and served as a consultant for different computer software companies.
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