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Designing Gestural Interfaces
By: Dan Saffer
Publisher: O'Reilly Media, Inc.
Pub. Date: November 26, 2008
Print ISBN-13: 978-0-596-51839-4
Pages in Print Edition: 272
Subscriber Rating:
[2 Ratings]
Overview

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If you want to get ahead in this new era of interaction design, this is the reference you need. Nintendo's Wii and Apple's iPhone and iPod Touch have made gestural interfaces popular, but until now there's been no complete source of information about the technology. Designing Gestural Interfaces provides you with essential information about kinesiology, sensors, ergonomics, physical computing, touchscreen technology, and new interface patterns -- all you need to know to augment your existing skills in "traditional" web design, software, or product development. Packed with informative illustrations and photos, this book helps you:
Get an overview of technologies surrounding touchscreens and interactive environments
Learn the process of designing gestural interfaces, from documentation to prototyping to
communicating to the audience what the product does
Examine current patterns and trends in touchscreen and gestural design
Learn about the techniques used by practicing designers and developers today
See how other designers have solved interface challenges in the past
Look at future trends in this rapidly evolving field
Only six years ago, the gestural interfaces introduced in the film Minority Report were science fiction. Now, because of technological, social, and market forces, we see similar interfaces deployed everywhere. Designing Gestural Interfaces will help you enter this new world of possibilities.
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Top Level Categories:
Digital Media
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Sub-Categories:
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Information Technology & Software Development > Web Development
Web Development > Usability
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