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Mobile

Mobile Design and Development, First Edition
By Brian Fling
Mobile devices outnumber desktop and laptop computers three to one worldwide, yet little information is available for designing and developing mobile applications. Mobile Design and Development fills that void with practical guidelines, standards, te...
[Publish Date: August 2009]

By David Jurick, Adam Stolarz, Damien Stolarz
With iPhone Hacks, you can make your iPhone do all you'd expect of a mobile smartphone -- and more. Learn tips and techniques to unleash little-known features, find and create innovative applications for both the iPhone and iPod touch, and unshackle...
[Publish Date: April 2009]

Android Application Development, First Edition
By Rick Rogers, John Lombardo, Zigurd Mednieks, Blake Meike
This practical book provides the concepts and code you need to develop software with Android, the open-source platform for cell phones and mobile devices that's generating enthusiasm across the industry. Android Application Development introduces thi...
[Publish Date: May 2009]

iPhone SDK Application Development, First Edition
By Jonathan Zdziarski
This practical book offers the knowledge and code you need to create mobile applications and games for the iPhone and iPod Touch, using the Apple SDK. iPhone SDK Application Development introduces you to this development paradigm and the Objective-C...
[Publish Date: January 2009]

Programming the Mobile Web, First Edition
By Maximiliano Firtman
How do you take advantage of the new opportunities opening up in mobile web development? With this book, you'll learn the intricacies and pitfalls involved in building HTML and CSS-based apps that you can extend to work with particular devices, inclu...
[Publish Date: February 2010]

Making Mobile Work - O'Reilly Media
By Bob Kasher
It seems that every week another major announcement is made in the sphere of mobile communications regarding a new product, service or opportunity. How can content providers of all types but particularly those in publishing take advantage of the grow...
[Publish Date: April 04, 2008]
Other Editions: First Edition
Get Me a Mobile Strategy or You're Fired!*: Web 2.0 Expo San Francisco 2010 ...
By Jason Grigsby
Learn the *DOs* and *DON'Ts* of a Successful Mobile Strategy. Mobile continues to be the hottest technology sector. The iPhone has reached 3 billion downloads. Android devices are now available on every major carrier in the United States. And the mobile web once again doubled last year. People and businesses are waking up to the reality that *mobile is the next big thing*.
[Publish Date: May 03, 2010]
The Mobile Stack's Cloud Layer: Web 2.0 Expo San Francisco 2010 - ...
By Jason Grigsby, Matt Galligan, Scott Kveton, Henri Moissinac
Few mobile apps are useful without the web. There's a new layer in the cloud aimed specifically at mobile developers. Sometimes built on top of AWS these web services are designed specifically to make an mobile app scale. These companies handle the new CRUD of dealing with location data, notifications, user connections and let mobile devs focus on the client.
[Publish Date: May 03, 2010]
Building an Open Source Eco-System for Mobile Tool Developers: OSCON 2010, ...
By Paul Beusterien
Mobile devices are at the nexus of innovation of the desktop, the web, and embedded systems. Mobile developers need usable, functional tools to create compelling apps for mobile. We'll explore how open source contributes to the value and capability of tools for mobile developers and how the transformational challenges have been overcome.
[Publish Date: July 19, 2010]
Crucial Mobile Analytics for Marketers: Web 2.0 Expo San Francisco 2010 - ...
By Matthew Langie
As mobile explodes across the tech sector, it's crucial that marketers understand the behavior of mobile users to appropriately position messaging and target campaigns. Businesses can significantly increase the ROI of their mobile initiatives through such optimization and targeting efforts.
[Publish Date: May 03, 2010]
Make My Mobile Fast: OSCON 2010, The O'Reilly Open Source Convention - ...
By Steve Souders
Surfing the Web from a mobile device can be painfully slow, and is typically worse than surfing from a desktop browser. When it comes to the mobile web, what's the long pole in the tent - cellular networks, memory and CPU, or the web app itself? In this talk, Steve Souders shares the results of his deep dive into mobile performance.
[Publish Date: July 19, 2010]
Challenge, Drama & Social Engagement: Designing Mobile Augmented Reality ...
By Gene Becker
Mobile augmented reality adds digital overlays and interactivity to the physical world using the sensors and display of your smartphone. Design of mobile AR experiences is complex and takes us well beyond the browser-based web. This session will give you a mix of practical knowledge and new ideas for creating AR experiences, drawing from web design, 3D graphics, games, architecture and stagecraft.
[Publish Date: May 03, 2010]
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