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HTML Codes

Head First HTML with CSS & XHTML Code Magnet Kit, First Edition
By Head First Team
Learning is more efficient when you're doing something active. With this Head First HTML with CSS & XHTML Code Magnets Kit, getting HTML and CSS into your brain is both easy and fun. These code magnets provide a brain-friendly, hands-on experien...
[Publish Date: October 2008]
Head First HTML with CSS & XHTML Code Magnet Kit Media Praise | O'Reilly Media
The following is a list of praise that has been published for this book.
[Publish Date: February 20, 2009]
Mozilla Thunderhead: A Language For User Interfaces - InsideRIA
By Ben Longoria
By now most of us have seen the amazing work that Dion Almaer and Ben Galbraith over at Mozilla have created. The incredible web-based code editor built from scratch using the HTML canvas tag. A project embedded in the Bespin...
[Publish Date: February 27, 2009]
LCDS Data-Push + Subscription Scenarios - InsideRIA
By Andrew Trice
If you have ever worked with LiveCycle Data Services or BlazeDS in a data-broadcast (data-push) scenario, there's no doubt know about using Consumer objects to receive streams of data. When messages are received, MessageEvent.MESSAGE
events are dispatched, and your application can respond to the incoming data as it is received.
[Publish Date: February 24, 2009]
State-of-the-art Profiling with Devel::NYTProf: OSCON 2009 - O'Reilly ...
By Tim Bunce
Devel::NYTProf has revolutionized profiling perl code. Making accurate and detailed performance data available for the first time, and in richly annotated and inter-linked HTML reports. Come and learn how NYTProf can shed light on the performance hot spots in your code.
[Publish Date: July 20, 2009]
jQuery and AIR - Moving from web page to application (2) - InsideRIA
By Raymond Camden
Earlier this week I blogged about a new jQuery based AIR project, Hangman. In the first blog entry I talked about the game and the jQuery code behind it. One of the main problems with the code in that entry though is that it really isn't an AIR application. I mean sure it makes use of the AIR framework. Sure it's an AIR application technically. But none of the code actually did anything - well, AIR like! We can fix that don't you think? As a followup I discuss modifying my Hangman game to make use of a database of words.
[Publish Date: September 30, 2009]
Ender Lib: faking threading in Flash - InsideRIA
By RJ Owen
My fellow developer and friend John Blanco got bored over the weekend and wrote a library for creating and maintaining (fake) thread processes in AS3 for the Flash player. He's calling it Ender Lib, presumably after the great Orson Scott Card series, and you can find the library on Google code and official launch on his blog.
[Publish Date: March 06, 2009]
Does your UI work for the masses? Test it with Google Browser Size - InsideRIA
By Andrew Trice
I was perusing the Google Code blog recently, and stumbled across a post explaining the new Google Browser Size tool. This is a tool that allows you to compare the size & layout of your design against data showing the most common browser sizes of client machines.
[Publish Date: December 20, 2009]
My first jQuery plugin - InsideRIA
By Raymond Camden
This is my first attempt at coding a jQuery plugin with some real 'meat' behind it. The plugin demonstrates taking an image's title tag and creating an HTML caption out of it.
[Publish Date: August 08, 2009]
O'Reilly Books Example updated: Show a different image for each book - ...
By Elisabeth Robson
I got some great feedback on my first screencast - thank you! A few of you asked: how can you show a different view for each of the rows in the table view, instead of just showing the same view for each row? I can think of a couple of ways to do this. Here's a new screencast that expands on the previous O'Reilly Books example, with code samples.
[Publish Date: July 12, 2009]
Schematron on the Browser: JavaScript, CSS3 selectors, JQuery, Regex, JSON ...
By Rick Jelliffe
Schematron run from inside JavaScript on the web-browser, editing structured documents/data trascribed to HTML. Click "validate" and a box comes up with a list of the validation problems; click on of those and the corresponding text or element is background-highlighted. Very slick. 300 lines of code only.
[Publish Date: May 14, 2009]
Writing the Pac-Man Game in JavaFX - Part 4 - InsideRIA
By Haining Henry Zhang
In the last article, we developed a preliminary version of the Pac-Man game. Four ghosts are randomly roaming the maze and a Pac-Man character can be controlled by a player. Now, we write some more code for the interaction between ghosts and the Pac-Man:
- Pac-Man eats a ghost after he gobbles a magic dot.
- A ghost eats the Pac-Man when it touches him.
[Publish Date: June 04, 2009]
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