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Android Application Development
Programming with the Google SDK
- By
- Rick Rogers, John Lombardo, Zigurd Mednieks, Blake Meike
- Publisher:
- O'Reilly Media
- Released:
- May 2009
- Pages:
- 336
This practical book provides the concepts and code you need to develop software with Android, the open-source platform for cell phones and mobile devices that's generating enthusiasm across the industry. Android Application Development introduces this programming environment, and offers you a complete working example that demonstrates Android architectural features and APIs. The book is a natural complement to the existing Android documentation provided by Google.
This practical book provides the concepts and code you need to develop software with Android, the open-source platform for cell phones and mobile devices that's generating enthusiasm across the industry. Based on the Linux operating system and developed by Google and the Open Handset Alliance, Android has the potential to unite a fragmented mobile market. Android Application Development introduces this programming environment, and offers you a complete working example that demonstrates Android architectural features and APIs. With this book, you will:
- Get a complete introduction to the Android programming environment, architecture, and tools
- Build a modular application, beginning with a core module that serves to launch modules added in subsequent chapters
- Learn the concepts and architecture of a specific feature set, including views, maps, location-based services, persistent data storage, 2D and 3D graphics, media services, telephony services, and messaging
- Use ready-to-run example code that implements each feature
- Delve into advanced topics, such as security, custom views, performance analysis, and internationalization
The book is a natural complement to the existing Android documentation provided by Google. Whether you want to develop a commercial application for mobile devices, or just want to create a mobile mashup for personal use, Android Application Development demonstrates how you can design, build, and test applications for the new mobile market.
-
Development Kit Walk-Through
-
Chapter 1 Getting to Know Android
- Why Android?
- The Open Handset Alliance
- The Android Execution Environment
- Components of an Android Application
- Android Activity Lifecycle
- Android Service Lifecycle
- How This Book Fits Together
-
Chapter 2 Setting Up Your Android Development Environment
- Setting Up Your Development Environment
- Hello, Android
-
Chapter 3 Using the Android Development Environment for Real Applications
- MicroJobs: This Book’s Main Sample Application
- Android and Social Networking
- Downloading the MJAndroid Code
- A Brief Tour of the MJAndroid Code
- First Steps: Building and Running the MicroJobs Application
- Summary
-
Chapter 4 Under the Covers: Startup Code and Resources in the MJAndroid Application
- Initialization Parameters in AndroidManifest.xml
- Initialization in MicroJobs.java
- Summary
-
Chapter 5 Debugging Android Applications
- The Tools
- Eclipse Java Editor
- Summary
-
Chapter 6 The ApiDemos Application
- Application Setup in the Manifest File
- Finding the Source to an Interesting Example
- Adding Your Own Examples to ApiDemos
-
Chapter 7 Signing and Publishing Your Application
- Test Your Application
- Attach an End User License Agreement If Desired
- Create and Attach an Icon and Label
- Clean Up for Release
- Version Your Application
- Obtaining a Signing Certificate and API Key
- Signing Your Application
- Retesting Your Application
- Publishing on Android Market
-
-
Programming Topics
-
Chapter 8 Persistent Data Storage: SQLite Databases and Content Providers
- Databases
- Content Providers
-
Chapter 9 Location and Mapping
- Location-Based Services
- Mapping
- The Google Maps Activity
- The MapView and MapActivity
- Working with MapViews
- Location Without Maps
-
Chapter 10 Building a View
- Android GUI Architecture
- Assembling a Graphical Interface
- Wiring Up the Controller
- The Menu
-
Chapter 11 A Widget Bestiary
- Android Views
- ViewGroups
- Layouts
-
Chapter 12 Drawing 2D and 3D Graphics
- Rolling Your Own Widgets
- Bling
-
Chapter 13 Inter-Process Communication
- Intents: Simple, Low-Overhead IPC
- Remote Methods and AIDL
-
Chapter 14 Simple Phone Calls
- Quick and Easy Phone Calls
- Exploring the Phone Code Through the Debugger
- Exception Handling
- Android Application-Level Modularity and Telephony
-
Chapter 15 Telephony State Information and Android Telephony Classes
- Operations Offered by the android.telephony Package
- Android Telephony Internals
- Android and VoIP
-
-
Appendix Wireless Protocols
-
Prehistory
-
The Dawn of Second Generation (2G) Digital Cellular
-
Improved Digital Cellular (2.5G)
-
The Rise of 3G
-
The Future: 4G
-
-
Colophon

- Title:
- Android Application Development
- By:
- Rick Rogers, John Lombardo, Zigurd Mednieks, Blake Meike
- Publisher:
- O'Reilly Media
- Formats:
-
- Ebook
- Safari Books Online
- Print Release:
- May 2009
- Ebook Release:
- May 2009
- Pages:
- 336
- Print ISBN:
- 978-0-596-52147-9
- | ISBN 10:
- 0-596-52147-2
- Ebook ISBN:
- 978-0-596-80254-7
- | ISBN 10:
- 0-596-80254-4
-
Rick Rogers
Rick Rogers has been a professional embedded software engineer and software marketing manager for over 30 years. He has focused on mobile application software for the past 8 years, developing mobile software and strategic mobile engineering and marketing plans for companies such as Compaq, Intel, and Marvell Semiconductor.
-
John Lombardo
John Lombardo has been working with Linux since version 0.9. His first book, Embedded Linux, was published in 2001. Since then he's worked on several embedded products like phones and routers. John holds a BS in Computer Science and is working on his MBA.
-
Zigurd Mednieks
Zigurd Mednieks is Chief User Interface Architect at D2 Technologies, a leading provider of IP communications technology, and is a consultant and advisor to companies in the field of embedded user interfaces. He has held senior management positions at companies making mobile games, communications equipment, and computer telephony applications, and has written and contributed to books on programming and communications technology.
-
Blake Meike
Blake Meike has more than 10 years of experience with Java. He has developed applications using most of the GUI toolkits and several of the Java mobile device platforms. He likes Android a lot.
The animal on the cover of Android Application Development is an Eastern quoll (Dasyurus viverrinus), an endangered marsupial otherwise known as the Eastern native cat. Eastern quolls grow to about the same size as household cats, and their thick fur ranges in color from gray to brown and is dotted with white spots. However, unlike others of its kind (the Tiger quoll, for example), no spots cover its long, hairy tail.
No longer widespread throughout mainland Australia, the Eastern quoll remains common in Tasmania. It lives in rain forests and alpine areas, though it prefers dry grasslands and forests bordered by pastoral agricultural fields. Within these habitats, the Eastern quoll hunts for small mammals and steals food from the much larger Tasmanian devil by night; by day, it slumbers in logs and in nests in underground burrows.
While female Eastern quolls can birth up to 30 babies, typically only 6 will survive, as the mother only has 6 teats in her pouch for her children. Male and female Eastern quolls reach sexual maturation less than a year after being born. Provided it survives infancy, the quoll will live an average life span of six years.
Although some farmers dislike the quoll because it occasionally feeds on chickens and other small mammals (quolls will feed on injured or ill farm animals), the quoll also benefits farmers by consuming crop pests, mice, and carrion.
The cover image is from Wood's Animate Creation Vol. I. The cover font is Adobe ITC Garamond. The text font is Linotype Birka; the heading font is Adobe Myriad Condensed; and the code font is LucasFont's TheSansMonoCondensed.
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