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Small stupid implementation of a memcached engine implemented in C++ using STL — Read more

Trond Norbye (author)
Wed Dec 30 14:36:38 -0800 2009
name | age | message | |
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.gitignore | Fri Dec 11 04:38:00 -0800 2009 | Create example storage engine in C++ [Trond Norbye] |
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AUTHORS | Fri Dec 11 04:38:00 -0800 2009 | Create example storage engine in C++ [Trond Norbye] |
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COPYING | Fri Dec 11 04:38:00 -0800 2009 | Create example storage engine in C++ [Trond Norbye] |
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Makefile.am | Wed Dec 30 14:36:38 -0800 2009 | Removed hardcoding of -lsqlite3 [Trond Norbye] |
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README | Sun Dec 20 12:05:18 -0800 2009 | Add an example of a persistent engine using SQLite [Trond Norbye] |
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config/ | Fri Dec 11 04:38:00 -0800 2009 | Create example storage engine in C++ [Trond Norbye] |
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configure.ac | Sun Dec 20 12:05:18 -0800 2009 | Add an example of a persistent engine using SQLite [Trond Norbye] |
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m4/ | Fri Dec 11 04:38:00 -0800 2009 | Create example storage engine in C++ [Trond Norbye] |
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src/ | Sun Dec 20 12:56:38 -0800 2009 | using dbname consistently throughout [Steve Yen] |
README
Hi! You have just downloaded the source for various example engines I've created for demo purposes of the storage engine API in memcached. C++ === I know that a lot of people dislike C, and would prefer to use C++ to create their engine. To show you how to write an engine in C++, I decided to create a small engine using STL containers to store the objects in. You'll find this implementation in src/stl Persistent ========== People always talk about a persistent cache, so I thought I could write up a small example where I just tweaked the default engine from the memcached source distribution to store it's data in a database (sqlite). That means that items.[ch] assoc.[ch] slabs.[ch] is copied from the source distribution, and persistent_engine.[ch] is almost identical to default_engine.[ch]. Hope you will find the examples interesting. Cheers, Trond Norbye