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rsaarelm's Profile - GitHub
Public Activity
rsaarelm
(Risto Saarelma)
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- Pricing & Signup
- Name
- Risto Saarelma
- Member Since
- Dec 20, 2008
Following 0 coders and watching 4 repositories view all →
Public Repositories (4)
-
teratogen
A roguelike game in Go programming language
Last updated Sun Mar 07 10:09:57 -0800 2010
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config
Configuration file collection
Last updated Sat Feb 20 00:41:46 -0800 2010
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behemoth
C# game programming library
Last updated Mon Nov 02 09:18:16 -0800 2009
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misc-programming
Small miscellaneous programming stuff
Last updated Wed Apr 01 14:14:02 -0700 2009
Public Activity 
-
d9239ad
Fixed World2TilePos.
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f3997f3
Different default window size and scaling.
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8715325
Nerfed PC power stat.
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f418bb5
Preliminary cellar mapgen.
- 4 more commits »
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852d568
More hex-adapted movement keys.
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30d27e4
SDL now shows Delete key as nonprintable.
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da71b21
Screenshot saving.
- 49 more commits »
New tag is at
rsaarelm/teratogen/tree/milestone-3
rsaarelm
deleted branch hex-geometry at rsaarelm/teratogen
Sat Mar 06 08:22:54 -0800 2010
Deleted branch was at rsaarelm/teratogen/tree/hex-geometry
rsaarelm
deleted branch librarize-teratogen at rsaarelm/teratogen
Sat Mar 06 08:22:27 -0800 2010
Deleted branch was at rsaarelm/teratogen/tree/librarize-teratogen
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b0211c1
Knockback effect.
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be942dc
Item traits, rapid fire gun trait.
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7971843
Creatures can have multiple consecutive moves.
- 1 more commit »
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64399aa
Knockback effect.
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23c1123
Item traits, rapid fire gun trait.
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809fdc1
Creatures can have multiple consecutive moves.
- 1 more commit »
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32a0482
Allow instant re-equip after unequipping gear.
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ac4af74
Proper update loop that supports different creature speeds.
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cd08b51
Player input channel moved to SDL client.
- 2 more commits »
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04aa9a1
Allow instant re-equip after unequipping gear.
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bda45a2
Proper update loop that supports different creature speeds.
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a6a4852
Player input channel moved to SDL client.
- 3 more commits »
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b15996f
Corrected centers of drawn shoot rays.
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4015eae
Moved the messy SDL key event handling to its own function.
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e952bed
Jagged left-right move in SmartMovePlayer.
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31628c7
IsUnwalkable function.
- 6 more commits »
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36f2266
Moved the messy SDL key event handling to its own function.
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65ffcd5
IsUnwalkable function.
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5006fcf
Limited belcher attack range.
- 3 more commits »
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e3d6f3e
Unified hex and rect tilesheet.
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7bf3ce9
Using the librarized hex wall function in mapview.
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60352e3
Quick & dirty map editor for debugging.
- 5 more commits »
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b0b3225
Unified hex and rect tilesheet.
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2860871
Quick & dirty map editor for debugging.
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53667cd
Hex wall formatting algorithm
- 2 more commits »
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eec3419
Tile tweaking.
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99766d4
Pretty fake-isometric hex walls. Formatting code is terrible t...
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f21b956
Pretty fake-isometric hex walls. Formatting code is terrible t...
- 1 more commit »
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6b40b17
Field of view parametrizable to different geometries.
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b6322aa
Simpler wall tiles to draw less attention to hex map jagginess.
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b08a25f
Fov doesn't flip coordinate axes with outsideRadius base check...
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99b75ff
Hex distance function.
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f193389
Cave map generation now supports hex geometry as an alternative.
- 8 more commits »
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e176cfe
Dungeon structure, endboss at bottom, killing boss wins game.
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22b609f
Death message now reports correct creature name when killed by...
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44a6643
Sfx now uses encoding/binary to output numeric data to streams.
- 6 more commits »
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621e7a4
Blob removal complete, transitioned to component-based engine.
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3fac446
Blob removal: Removed blob references from interface modules.
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63f6fe1
Blob removal: Removed last blob reference from creature.go,
- 6 more commits »
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461868f
Blob removal: Removed EntityClass data.
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735e2dd
Blob removal: Item logic moved to item component.
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2c1501b
Moved equip relation code to item.go.
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3cb7e99
Blob removal: Added item component.
- 11 more commits »
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6fff49d
Blob removal: Removed Blob.Name, using Name component instead.
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1030598
Added name component.
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b5f9fd2
Blob removal: Removed position methods from Blob interface.
- 10 more commits »
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51067dd
emacs: fix color theme setup
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8147a23
Configurable media archive file location.
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6c1dd24
Get self exe from os.Args[0] if /proc/self/exe isn't available.
-
fdebb83
Removed hardcoded filename left in UnpackGzFile by mistake.
- 10 more commits »
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049a1cb
More modifications to build on currenat api, ignore *.6, drop ...
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f16c830
Mass revert to get master branch back to a playable state now ...
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8d82d6d
More modifications to build on currenat api, ignore *.6, drop ...
- 3 more commits »