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ActionScript Books

Bestselling
Learning ActionScript 3.0
by Rich Shupe, Zevan Rosser
Print: $39.99
Ebook: $31.99
Bundle: $43.99
Flash CS4: The Missing Manual
by Chris Grover
Print: $39.99
Ebook: $31.99
Bundle: $43.99
Essential ActionScript 3.0
by Colin Moock
Print: $54.99
Ebook: $43.99
Bundle: $60.49
Learning Flash CS4 Professional
by Rich Shupe
Print: $44.99
Ebook: $35.99
Bundle: $49.49
ActionScript 3.0 Cookbook
by Joey Lott, Darron Schall, Keith Peters
Print: $39.99
Ebook: $31.99
Bundle: $43.99
New
flex & bison
by John Levine
Print: $29.99
Ebook: $23.99
Bundle: $32.99
Learning Flash CS4 Professional
by Rich Shupe
Print: $44.99
Ebook: $35.99
Bundle: $49.49
Search Engine Optimization for Flash
by Todd Perkins
Print: $29.99
Ebook: $23.99
Bundle: $32.99
Colin Moock's Lost ActionScript 3.0 Weekend Course 2
by Colin Moock
Directed by Kirk Walter
DVD: $129.99
Colin Moock's Lost ActionScript 3.0 Weekend Course 1
by Colin Moock
Directed by Kirk Walter
DVD: $129.99
Upcoming
Three Songs, No Flash!
by Loe Beerens
Print: $24.95
Mastering Canon EOS Flash Photography
by NK Guy
Print: $44.95
Actionscript Experts
Ryan Benedetti
holds a Master of Fine Arts degree in creative writing from the University of Montana and teaches in the Liberal Arts Department at Salish Kootenai College (SKC) on the Flathead Indian Reservation.
Rich Shupe
is co-author of Learning ActionScript 3.0 (O'Reilly), and teaches ActionScript programming at New York's School of Visual Arts' MFA Computer Art Department.
Marco Casario
has dedicated himself to innovative projects for the web using Flash and Director (as far back as versions 3 and 5). In 2005, Marco founded Comtaste, a company dedicated to exploring new frontiers in Rich Internet Applications and the convergence between the web and the world of mobile devices--MobyMobile and…
Colin Moock
is an independent Flash platform expert with a passion for networked creativity and expression. He has been researching, designing, and developing for the Web since 1995.
Actionscript News & Commentary
Create cleaner ActionScript with conditional compiling
By Tyler LarsonOctober 26, 2009
A large part of any ActionScript project is code dedicated to testing and debugging. These parts of your application may be needed while in development, but usually not needed within a production environment. You might think that making a...
ExternalInterface and Code Injection Part 2
By Tom BarkerSeptember 25, 2009
In a previous article I outlined why I needed to inject JavaScript into a page from ActionScript, now I'd like to show the implementation. Essentially I created a new class called JSInjector. Within JSInjector I created a static function...
Custom SortableList Component using Flex 4
By Simon BarberSeptember 9, 2009
Recently, I decided to get my hands dirty with the latest build of Flex 4 SDK and Flash Builder 4. The new IDE has a lot of really exciting new features that will save developers a lot of time. The features that excite me the most are the new Spark components and skinning capabilities in the new SDK. Towards the beginning of the year I had read through the first few drafts of the new Spark component architecture, the style changes and how easy it is to skin components. Lots of things have changed since then, so I decided to refresh my memory and build a simple component to test my knowledge. Behold the SortableList component.
ExternalInterface and Code Injection Part 1
By Tom BarkerSeptember 7, 2009
In some of my recent articles I detailed the architecture and some implementation of a video player swapper - that is a video player that can play different kinds of videos, assuming that the videos required specific unique players. After...
10 Tips for Flex Application Performance

September 2, 2009
We're going to keep this post lean and mean, and get down to business with 10 Tips that will keep your Flex applications fast, lean, and responsive. Read on to see the list.
Memory Management with the Dictionary Object
By Tom BarkerAugust 31, 2009
In my previous article I detailed the architecture for a video player that would switch between multiple players, using composition to support the same interface across each layer of the architecture. The architecture worked out really well, but when I...
Facebook App Case Study: Additional elements and gotchas

August 14, 2009
Welcome back to the series and the concluding article of the exciting facebook series. So far we worked hard to implement features like the front end, administration, loading of YouTube videos etc. In the last article the application came finally to life. We implemented a database that contains 14 levels for the game.
mobi, PDF, epub
Actionscript Community
InsideRIA is an invaluable resource for information on the ever-changing state of design and development of rich Internet applications (RIAs).
ActionScript Resources
ActionScript Book Excerpts:
- Chapter 1: ActionScript Basics from ActionScript 3.0 Cookbook
- Chapter 2: Custom Classes from ActionScript 3.0 Cookbook
- Chapter 3: Runtime Environment from ActionScript 3.0 Cookbook
- Chapter 5: Arrays from ActionScript 3.0 Cookbook
- Chapter 6: Display List from ActionScript 3.0 Cookbook
- Appendix: Unicode Escape Sequences for Latin 1 Characters from ActionScript 3.0 Cookbook
- Chapter 1: ActionScript Overview from Learning ActionScript 3.0
- Chapter 4: The Display List from Learning ActionScript 3.0
- Chapter 7: Motion from Learning ActionScript 3.0
- Appendix B: Latin 1 Character Repertoire and Keycodes from ActionScript for Flash MX
- Chapter 12: How Do I Draw with Code? from The ActionScript 3.0 Quick Reference Guide
- Chapter 10: Statements and Operators from Essential ActionScript 3.0
- Chapter 18: A Sample Migration from The ActionScript 3.0 Quick Reference Guide
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Satisfied Customers
Dynamic Learning: Flash CS3 Professional
“Very good book”, Aug. 09 2009





Learning ActionScript 3.0
“Great book but frustrated by unavailable companion website”, Aug. 01 2009





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