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Learning ActionScript 3.0
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Flash CS4: The Missing Manual
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Essential ActionScript 3.0
by Colin Moock
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Programming Flex 3
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Learning Flex 3
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Learning Flash CS4 Professional
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Search Engine Optimization for Flash
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Colin Moock's Lost ActionScript 3.0 Weekend Course 2
by Colin Moock
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Colin Moock's Lost ActionScript 3.0 Weekend Course 1
by Colin Moock
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Enterprise Development with Flex: Rough Cuts Version
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Actionscript Experts
Ryan Benedetti
holds a Master of Fine Arts degree in creative writing from the University of Montana and teaches in the Liberal Arts Department at Salish Kootenai College (SKC) on the Flathead Indian Reservation.
Rich Shupe
is co-author of Learning ActionScript 3.0 (O'Reilly), and teaches ActionScript programming at New York's School of Visual Arts' MFA Computer Art Department.
Marco Casario
has dedicated himself to innovative projects for the web using Flash and Director (as far back as versions 3 and 5). In 2005, Marco founded Comtaste, a company dedicated to exploring new frontiers in Rich Internet Applications and the convergence between the web and the world of mobile devices--MobyMobile and…
Colin Moock
is an independent Flash platform expert with a passion for networked creativity and expression. He has been researching, designing, and developing for the Web since 1995.
Actionscript News & Commentary
User Info Component

June 17, 2009
Welcome back to the series. This time we are goings to build a really exciting component that will be used to simply display information about the user. Well, you might say why to we need such a component, is there are real purpose behind that? Well, in my opinion, yes. There are a lot of facebook applications out there done in Flash where we see information about the friends etc. During the process of facebook application development, there will always be a need to quickly display information about the specific friend. The information that is contained inside the component could be every bit of information that was entered by the user.
Publish News Component

June 17, 2009
Welcome back to our exciting Facebook ActionScript series. In this article we will discuss one of most important (and most exciting) features of the FB platform, it's the publishing of news. We all know when we log in to facebook, we see plenty of news about our friends. Some were sent by the users, some where sent by applications. In lots of cases, the action is initiated by applications. We see stuff like "FriendX has just completed level 5", "FriendY just left the building" or "John just sent something to his friends", I'm sure you saw a lot of news similar to this on FB. News are an integral part of application because it's one of the ways that the virality of applications is ensured. Suppose we have the fanciest application on FB, what value we have out of this application if we do not publish any news, if we dont make sure the friends are not notified about the action don't in the application? The application simply needs to "talk" and publish news if the application user performed some action. We need to make sure everybody knows that we just topped the high score of the player from Nigeria.
Calendar Component in ActionScript 3 Part 2
By Tom BarkerJune 17, 2009
In my previous entry I discussed including and implementing the Calendar component in a new project. In this next entry I'm going to explore the Calendar class. The basic idea for the Calendar class is to assemble a collection of...
Notification Component

June 10, 2009
The notifications are one of the most interesting (and important) parts of the facebook area. In order to completely understand the Flash side of it, we need to understand the basics of the facebook notification, what it is and how...
Calendar Component in ActionScript 3 Part 1
By Tom BarkerJune 8, 2009
A few months ago I sat down to make a calendar component, purely as a technical exercise, but because of the way that I set up the architecture it ended up being a fairly useful and easily extended component....
Multifriend Selection Component

May 26, 2009
Welcome back to our series. We will continue to work on components that will help us develop facebook applications faster and with less bugs. There is one quite useful component that will will be used throughout the facebook development and that's the MultiFriend Selection Component. There is already one developed by facebook and is displayed when using standard FBML.
Enhanced status component

May 26, 2009
In the last article we worked extensively with the ProfilePic component and showed how the component can be used in real time scenarios. We had an interesting example of a real word application with the "Would you..." application clone. I really had a lot of fun working on it and hope you too. For us it's important that we were able to work with components that where previously build based on the previous articles. The goal is not to hurt the "DRY“ principle, which means "Don't repeat your self". Every component that was created needs to reused again so no development time will be spent on them anymore, except when extending it. This tutorial will deal mostly with text. The idea of the application is the following: We need to create some sort of "Mood Checker", an application that will allow us to browse through the statuses of users.
Actionscript Community
InsideRIA is an invaluable resource for information on the ever-changing state of design and development of rich Internet applications (RIAs).
ActionScript Resources
ActionScript Book Excerpts:
- Chapter 1: ActionScript Basics from ActionScript 3.0 Cookbook
- Chapter 2: Custom Classes from ActionScript 3.0 Cookbook
- Chapter 3: Runtime Environment from ActionScript 3.0 Cookbook
- Chapter 5: Arrays from ActionScript 3.0 Cookbook
- Chapter 6: Display List from ActionScript 3.0 Cookbook
- Appendix: Unicode Escape Sequences for Latin 1 Characters from ActionScript 3.0 Cookbook
- Chapter 1: ActionScript Overview from Learning ActionScript 3.0
- Chapter 4: The Display List from Learning ActionScript 3.0
- Chapter 7: Motion from Learning ActionScript 3.0
- Appendix B: Latin 1 Character Repertoire and Keycodes from ActionScript for Flash MX
- Chapter 12: How Do I Draw with Code? from The ActionScript 3.0 Quick Reference Guide
- Chapter 10: Statements and Operators from Essential ActionScript 3.0
- Chapter 18: A Sample Migration from The ActionScript 3.0 Quick Reference Guide
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