ActionScript 3.0 Programming: Overview, Getting Started, and
Examples of New Concepts is a 76-page document designed to
introduce those familiar with general programming principles to
ActionScript 3.0. ActionScript 3.0 compiles and runs much faster
than preceding versions, and the reasons have much to do with the
structural changes Adobe has added: You truly do need to use
ActionScript differently than you have previously, if you're
already ActionScript programmer. If you're new to ActionScript, but
are looking at it from a Java or C++ or C# perspective, you may be
intrigued at how different ActionScript is now compared with what
you'd known it or heard it to be before.
This document employs reusable code examples to demonstrate the
basic functionality of ActionScript 3.0 in the following topic
areas: Packages and Classes; Display Programming; Movie Clips and
Buttons; and Basic Structures. A concluding section helps those
unfamiliar with OOP (Object Oriented Programming) and Design
Patterns get acquainted with these concepts, as a knowledge of them
will greatly benefit anyone getting into ActionScript 3.0 who wants
to get the most out of it.