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ActionScript Technology Center
ActionScript 3.0 guides, tutorials, and samples
ActionScript 3.0 expands the functionality of the ActionScript 2.0 language and makes programming significantly easier than in previous versions. By repackaging commonly used classes and objects as easily accessible APIs, ActionScript 3.0 provides faster, more direct access to the functionality you need for your applications. Regular expressions and E4X support make working with XML much quicker and more natural.
Programming Guides
- Programming ActionScript 3.0 for Adobe Flash CS4 Professional
- Programming ActionScript 3.0 for Adobe Flex
- Using ActionScript 3.0 Components
- Flex 3 Developer's Guide
- Developing Adobe AIR 1.5 Applications with Flex 3
- Developing Adobe AIR 1.5 Applications with Flash CS4
Overviews
- ActionScript 3.0 overview
- Tips for learning ActionScript 3.0
- Adobe Flash Platform ActionScript reference for RIA development
- Learning ActionScript 3.0 excerpts: OOP overview, display list, and programmatic motion
- Essential ActionScript 3.0 excerpt: Display and interactivity
- ActionScript 3.0 Cookbook excerpts: From custom classes to the rendering model
- Introduction to event handling in ActionScript 3.0
- Understanding the changes in the display API in ActionScript 3.0
- Tips for tuning ActionScript 3.0 performance for Flex and Flash developers
Adobe Flash CS4 / CS3 Professional
- Six reasons to use ActionScript 3.0
- Object-oriented programming with ActionScript 3.0
- Creating animation in ActionScript 3.0
- Using timeline labels to dispatch events with the ActionScript 3.0 TimelineWatcher class
- ActionScript 3.0 Quick Reference Guide excerpts: Copy motion, display list, events, and migration
- Creating liquid GUIs with Flash and ActionScript 3.0
- Using ActionScript to pause and loop the timeline in Flash
- Unit testing with mock objects in ActionScript 3.0
- Using ActionScript 3.0 to retrieve MySQL data using a server-side ASP script
- Handling cue points for audio files in ActionScript 2.0 and ActionScript 3.0
- ActionScript 3.0 Design Patterns excerpt: Factory method and MVC
- Essential ActionScript 3.0 excerpt: Display and interactivity
- Filtering XML data in Flash applications using ECMAScript for XML
Samples
- ActionScript 3.0 samples for Flash
- Creating your first ActionScript 3.0 class
- Deconstructing the ActionScript 3.0 Flash video gallery application
- ActionScript 3.0 for developers and designers: Creating a preloader
- Puzzle Game sample application migrated from ActionScript 2.0 to ActionScript 3.0
- Formatting text for localized Flash projects using CSS, HTML, and ActionScript
- Creating the Kuler panel for Flash
- Saving Flash graphics as image files at runtime
- Creating movie clips with reflections in ActionScript 3.0
Adobe Flex
- In the Edge: Programmers adopt Flex and migrate to ActionScript 3.0
- JavaWorld: ActionScript for Java developers – Part 1
- JavaWorld: ActionScript for Java developers – Part 2
- Tips for tuning ActionScript 3.0 performance for Flex and Flash developers
- Unit testing with mock objects in ActionScript 3.0
- Unit testing and test-driven development for Flex and ActionScript 3.0
- Handling cue points for audio files in ActionScript 2.0 and ActionScript 3.0
- ActionScript 3.0 Design Patterns excerpt: Factory method and MVC
- ActionScript collections and functional programming
- Dependency injection with Flex
Samples
Adobe Flash Media Server
- Beginner's guide to using ActionScript 3.0 with Flash Media Server 3.5
- Creating a video player using the state design pattern and ActionScript 3.0
Engineering documents
Get involved in this open-source project, hosted by the Mozilla Foundation, that uses code powering the ActionScript Virtual Machine. To see where ActionScript 3.0 is heading, check out the public wiki for the ECMAScript 4 committee.
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