CARVIEW |
September 30, 2005
Wind, Angle, and Power
One of the oldest computer games is Artillery. It's all about going mano a mano with nothing but wind, angle, and power on your side:
The origins of artillery games are unclear, but the first such games were probably played on mainframe computers in the 60s. The programmers of this era often saw no commercial potential in their games and distributed them freely and anonymously with other mainframe operators, who often added features of their own. Gameplay consisted of players taking turns entering angles and power parameters via punch cards, then checking the printer output to see if they overshot or undershot. It was a more sophisticated version of Milton Bradley?s Battleship board game. Keep in mind that these were the days when games like Hunt the Wumpus were considered groundbreaking.
Because they were simple, fun, and used some real physics calculations, artillery games were often used as programming samples. Every copy of MS-DOS 5.0 and higher bundled a QBasic sample game, gorilla.bas. It's artillery with.. explosive banana-chucking gorillas. Naturally.
However, Scorched Earth was the pinnacle of the artillery genre under DOS.
I remember playing the hell out of Scorched Earth in college. There's nothing quite as satisfying as nailing your opponent with the laughably ineffective "Funky Bomb". Between this, Civilization, and Lemmings, it's a wonder we got anything done at all!
There's a great interview with Wendell T. Hicken, the author of Scorched Earth, that illustrates just how deeply games and programming are intertwined for many developers:
While other kids were dumping quarters into arcades, I would visit the arcades with a notepad, and try to figure out what the games were doing ? then I'd go home and implement them myself. We had a home-built computer, and you could write directly to the screen memory to do simple character-based animations. I had a really cool version of Defender, a not so cool version of Pac Man, and lots of other simple arcade clones. I even wrote a few on my own, including my favorite RoTMA (Revenge of the Mutated Androids), which involved breaking into an alien base, with simple shooting combat, and some weapons-based puzzles (throwing grenades into rooms).As for advice, the key is to start and keep learning. Try something simple, and build from there. If you have a really simple program that at least does something, then this can keep you motivated to keep making it better.
You can still download and run Scorched Earth just fine under Windows XP, but it's a pure DOS game at heart. Of course, there are a slew of SE clones available for every platform and programming language imaginable. One of the more notable clones is Scorched 3D, up to version 39.1 at last count.
The best modern, commercial representation of the artillery genre is Team 17's long-running Worms series:
Worms turns everything up to 11, with a heaping dose of Monty Python-esque humor. Where else can you attack with weapons like sheep, miniguns, bazookas, poison arrows, and banana bombs? There are even melee attacks including a dragon punch and baseball bat. Worms isn't exactly cornering the gaming market, but it's still a viable brand, with Worms 4: Mayhem set for release sometime this year.
It's amazing how far a simple gameplay mechanic like wind, angle, and power can take you.
If you're into this type of games you should check out Liero. It's like Worms without taking turns, so it's utter mayhem.
Joost on October 1, 2005 06:45 PMI was one of the playtesters of the original Amiga version of Worms. If you can, try and play "Worms - The Directors Cut" with an Amiga emulator as it's the best of all the versions (and made very good use of the Amiga's hardware).
AC on October 3, 2005 04:40 AMThere used to be a very obscure Scorched Earth-clone called Howitzer (shareware version still downloadable from https://www.worldvillage.com/wv/gamezone/download/howitzer.zip ) which was actually better than Scorch in many ways. Grab DOSBox and give it a shot...
Content (c) 2009 Jeff Atwood. Logo image used with permission of the author. (c) 1993 Steven C. McConnell. All Rights Reserved. |