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Release 2.0
Early intelligence on the ideas, people, and companies poised to explode into the public consciousness
Brought to you six times a year in print, Release 2.0 delivers penetrating insight and thought-provoking analysis on the business and social impact of key technology trends. In Release 2.0, O'Reilly Radar gathers the best minds to provide an advance detection system for the future, spotlighting technology's inflection points and game-changing innovations.
Living In Code
Issue 2.0.3, June, 2007
From this Issue...

Living In Code
By Jimmy Guterman
Like it or not, code informs much of what we do in our lives, online and offline. Whether it's American companies building the Great Firewall of China or game cheats engaging in an arms race with game developers, the reach and consequences of code have never been higher.
Listening to Lawrence Lessig
By Jimmy Guterman
It was Lessig who first proclaimed that code is law. We talk to him about how the world has changed (and hasn’t) since he came up with the formulation, where it might be going, and what worries him the most.
Open APIs Aren’t Open Source
By Nathan Torkington
You’ve developed a cool new mashup built atop a popular Web service, using that service’s Application Programming Interface? Congratulations. But you'd better follow these six rules if you have any intention of turning your clever hack into a business.
From Audience to Producer
By Elizabeth A. Osder
Giving the audience the tools of news production may alter the very definition of news. A former news executive at Yahoo shows us what she’s learned, there and elsewhere, from what happens after the audience gets to decide what’s news.
Ambiguity is a Feature, Not a Bug
By David Weinberger
The author of Everything Is Miscellaneous wants you to know that law is just as disorderly as everything else on the Net. And that’s a good thing.
Rules of the Game
By Brady Forrest
Online games may be about escape, but laws, both those created by the developers and those that emerge from player behavior, are essential to saving virtual worlds from anarchy. It’s a lot more complex than slipping an extra $500 bill under Free Parking, despite what the Monopoly rules warn.
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