By Susan Boyer
In less than five years, Guitar Hero has become not only one of the most successful video games of all time but also a pop cultural phenomenon, immortalized on everything from South Park to Gossip Girl (Serena shreds "Free Bird"). Read all about how the game makers create convincing avatars of your favorite rockers, and scrapped a remarkably inaccurate scripting program for musical notation they dubbed "Murder
Face."
Check out Adobe AIR applications that break the rules! "AIR GONE WILD" will be a special event held alongside Adobe's Birds of a Feather sessions at the 2008 Adobe MAX Conference in San Francisco. Come check out truly next-generation desktop applications that push Adobe AIR to the next level, and get involved by submitting your own application! A prize will be awarded for the best application as voted on by folks from Adobe and the development community.
I am sitting here in my apartment in Brooklyn, speculating about what the hive-mind in Cupertino could come up with for the next generation of Aperture. Aperture seems to have grown into something very good. I use it every day,...
I've spent some time recently trying to hunt down items for use in your Info.plist files. The natural place to look for these is the SpringBoard executable in the iPhone's Core Services folder. I ran this file through a strings filter, looking to see if I could find groupings of items that might work.
Certification for developers and Adobe product users of all kinds will be available at the Adobe MAX conference at a 33% discount.
Certification will be going on all three days of the MAX conference Info can be found on this part of the MAX homepage if you scroll down to the 2nd item from the bottom.
If you're interested in taking an exam, feel free to brush up on your skills with a free study guide from Adobe. A full list of the available exams and links to the study guide pdfs can be found here.
In less than five years, Guitar Hero has become not only one of the most successful video games of all time but also a pop cultural phenomenon, immortalized on everything from South Park to Gossip Girl (Serena shreds "Free Bird"). Read all about how the game makers create convincing avatars of your favorite rockers, and scrapped a remarkably inaccurate scripting program for musical notation they dubbed "Murder
Face."
If you want to try your hand at developing rich Internet applications with Adobe's Flex 3, and already have experience with frameworks such as .NET or Java, this is the ideal book to get you started. Now available in the Digital Media Help Center, an excerpt from Programming Flex 3: Chapter 20, Embedding Flex Applications in a Browser. This chapter examines the options available to you for embedding a Flex application in HTML and how a Flex application can interact with the web browser environment.
If you want to try your hand at developing rich Internet applications with Adobe's Flex 3, and already have experience with frameworks such as .NET or Java, this is the ideal book to get you started. Now available in the Digital Media Help Center, an excerpt from Programming Flex 3: Chapter 18, Application Debugging. In this chapter, learn about runtime errors, debugging applications using FDB, debugging applications using the Flex Builder debugger, remote debugging, and tracing and logging.
Learning ActionScript 3.0 gives you a solid foundation in the Flash language and demonstrates how you can use it for practical, everyday projects. Now available in the Digital Media Help Center, an excerpt from Learning ActionScript 3.0: Chapter 7, Motion. From your very first experiment to the umpteenth time you've performed a familiar task, moving assets with code can be a gratifying experience. In addition to creating more dynamic work by freeing yourself from the permanency of the timeline, there is something very immediate and pleasing about controlling the motion of a symbol instance purely with ActionScript. This chapter examines basic movement, geometry and trigonometry, physics and programmatic tweening.
Learning ActionScript 3.0 gives you a solid foundation in the Flash language and demonstrates how you can use it for practical, everyday projects. Now available in the Digital Media Help Center, an excerpt from Learning ActionScript 3.0: Chapter 4, The Display List. ActionScript 3.0 brings with it an entirely new way of handling visual assets. It's called the display list. It's a hierarchical list of all visual elements in your file. It includes common objects such as movie clips, but also objects such as shapes and sprites that either didn't previously exist or could not be created programmatically.
Learning ActionScript 3.0 gives you a solid foundation in the Flash language and demonstrates how you can use it for practical, everyday projects. Now available in the Digital Media Help Center, an excerpt from Learning ActionScript 3.0: Chapter 1, ActionScript Overview. While you likely know what ActionScript is and are eager to begin working with the new version, a brief overview of its development will give you some insight into its useparticularly related to Flash Player and how it handles different versions of ActionScript. This brief introductory chapter will give you a quick look at where ActionScript 3.0 fits into your workflow.