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Newest 'fate' Questions - Role-playing Games Stack Exchange
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Learn more about TeamsQuestions tagged [fate]
For questions about the Fate RPG. If you're asking about a specific game publication that uses Fate for its engine, please include that system's tag also/instead.
338 questions
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6
votes
1
answer
161
views
Designing CaA-able Character Aspects
An interesting detail about Create an Advantage actions is that they can be used to target an existing Aspect to add (more) Free Invocations to it, so long as it gets past the bogus rule, of course. ...
10
votes
2
answers
582
views
How to Keep Stakes Non-Maximal?
Say there's a verbal fight breaking out in school (that is extremely unlikely to be interrupted), or political candidates are having a particularly mudslingy debate. Either way, a Mental/Social ...
9
votes
3
answers
621
views
How to remind myself of important matters in the heat of running the game?
I want to improve my Game Master skills - so I analyze what went well during session, synthesize findings, formulate advice and even put reminders on my GM screen. Then when doing next session review ...
9
votes
2
answers
155
views
What's the advantage of active opposition?
This is never stated outright, but the FATE Core rulebook seems to treat active opposition as somehow preferable to passive opposition (from the opposer's perspective). For example, one of the ...
8
votes
3
answers
896
views
How do you physically handle aspects at a table to avoid slowing down play?
When running FATE at a physical table, I've run into the following problems:
PC aspects are on the players' character sheets, and therefore not visible to me (the GM) at a glance, so I don't remember ...
6
votes
2
answers
143
views
What is the difference between Aspect Permissions and Stunts when it comes to determining what you can or can't do in a given situation?
In Fate, what is the difference between Aspect Permissions and Stunts when it comes to determining what you can or can't do in a given situation?
For example, the supplement "Super-Powered Fate&...
4
votes
1
answer
114
views
'Canonical' Precedents for Blink (Short-Range Teleportation)
I'm interested in giving a character a rapid-use short-range tactical teleportation ability (inspired by such things as WarCraft Shadowstep and Dishonoured Blink). Obviously a there are different ways ...
5
votes
2
answers
359
views
Can I use a skill to advantage itself?
This is a quick question for which I don’t think there is a specific rule, but it make sense.
I want to use a skill to create an Advantage, and then use the advantage to improve the same skill.
E.g.:
...
5
votes
2
answers
286
views
Doubt on too easy Deceive with FATE
I’m starting with FATE. Please let me understand if I miss something in the scenario below.
The game is a Star Wars story of jedi+smuggler+droid hiding from empire.
The scene is a conflict, in which ...
4
votes
3
answers
196
views
Use a Fate Point for perform something without dice roll
What is your opinion about let the PC to use a FP to perform a special action, difficult action consistent with his aspects, but without a specific stunt?
I think I recall some rule about that but I ...
1
vote
0
answers
74
views
Tips and help on doubts for our first FATE adventure [closed]
We have just started a Star Wars adventure with FATE.
As with every game, we found the first actions that for which we don’t know the best rule to apply.
Can you help me?
The jedi want to move a ...
5
votes
1
answer
226
views
What licenses does FATE Freeport depend on?
FATE Freeport was made by Green Ronin games. It uses FATE rules, and FATE comes from Evil Hat, so I assume they have a license from Evil Hat. It also uses some of the ideas from Dungeons and Dragons, ...
11
votes
8
answers
3k
views
How can I word an aspect that I can potentially veto being compelled without using an X-Card?
I'm trying to recreate an existing character in FATE, but she has an aspect that I'm unsure how to handle.
This aspect is something that I want to be able to bring up in play, and I mostly see myself ...
7
votes
1
answer
236
views
What is an Aspect allowed to do (in addition to Invoke, Hostile Invokation, Compel and Always True)?
Introduction
The common things that can be done with an aspect are:
Invoke it spending a fate point (or by free invocations sometimes) for a +2 or reroll.
Hostile Invocation.
Compel.
Permission. ...
7
votes
2
answers
557
views
How can I practice making Fate stunts that replicate combining abilities like in other roleplaying systems?
One thing I notice about games like D&D 5e (and to a much greater extent 4e) is that because it works in a sort of building block system of adding feats and class abilities together you can build ...
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