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VK_AMDX_dense_geometry_format(3) Manual Page
Name
VK_AMDX_dense_geometry_format - device extension
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Extension and Version Dependencies
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This is a provisional extension and must be used with caution. See the description of provisional header files for enablement and stability details.
Contact
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Stu Smith [GitHub]stu-s
Other Extension Metadata
- Last Modified Date
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2025-07-10
- IP Status
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No known IP claims.
- Contributors
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Stu Smith, AMD
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Josh Barczak, AMD
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Carsten Benthin, AMD
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David McAllister, AMD
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Description
This extension adds the ability to build ray tracing acceleration structures
from pre-compressed Dense Geometry Format
geometry data.
New Enum Constants
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VK_AMDX_DENSE_GEOMETRY_FORMAT_EXTENSION_NAME
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VK_AMDX_DENSE_GEOMETRY_FORMAT_SPEC_VERSION
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VK_COMPRESSED_TRIANGLE_FORMAT_DGF1_BYTE_ALIGNMENT_AMDX
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VK_COMPRESSED_TRIANGLE_FORMAT_DGF1_BYTE_STRIDE_AMDX
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Extending VkBufferUsageFlagBits2:
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VK_BUFFER_USAGE_2_COMPRESSED_DATA_DGF1_BIT_AMDX
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Extending VkGeometryTypeKHR:
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VK_GEOMETRY_TYPE_DENSE_GEOMETRY_FORMAT_TRIANGLES_AMDX
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Extending VkStructureType:
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VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_DENSE_GEOMETRY_FORMAT_TRIANGLES_DATA_AMDX
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VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DENSE_GEOMETRY_FORMAT_FEATURES_AMDX
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Document Notes
For more information, see the Vulkan Specification.
This page is a generated document. Fixes and changes should be made to the generator scripts, not directly.