CARVIEW |
Lessons learned from playing terrible games (part 1)
What do you think about when you hear the term “gamification” applied to your job? An employee-of-the-month challenge? Maybe some badges you can achieve? A public team ranking? The term “gamification” always sounded very shallow to me.
But to make work engaging and challenging (like a good game!) means true cultural change. Some of that change starts at the top, but it really is something we can all influence. Most people can spot a badly designed game without effort: it simply does not *feel* good to play. But we are not often encouraged to listen to our feelings to figure our if we’re in a badly designed job.
In this workshop, we will spend time playing games – terribly designed games unfortunately – and learn from that experience to improve our own work environment. It is aimed at developers, product owners, scrum masters and management alike because every stakeholder has a role to play in the real-world game called software development.
During the day we will cover quite a few topics: assumptions, estimations, prioritization, feedback loops and more…
Will you step up to the challenge?
Session info:
Speaker: Ramon de la Fuente
company owner, developer, public speaker, writer and family man (not necessarily in that order) at Future500
Date: 13 March 2024
Time: 09:00 - 12:30
Relevant tags:
Soft-skills
Download the
ADC / WDC / DPC app now!
Get the latest news & updates
Subscribe now to be notified on new online sessions, when tickets go on sale, receive special offers, and stay up to date with our speaker lineup.
Sign up!
Sign up for our newsletter and get the latest online sessions, news updates and deals.
10 – 13 MARCH 2026, Amsterdam
2025 Hosted by Dawn Technology | Contact | Privacy Policy | Cookie Policy | Code of Conduct