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Third-Person Controller Camera.gd Godot - Pastebin.com
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- extends SpringArm3D
- var MouseSensitivity = 0.1
- func _ready():
- Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
- set_as_top_level(true)
- func _input(event):
- if event is InputEventMouseMotion:
- rotation_degrees.x -= event.relative.y * MouseSensitivity
- rotation_degrees.x = clamp(rotation_degrees.x, -90.0, 30.0)
- rotation_degrees.y -= event.relative.x * MouseSensitivity
- rotation_degrees.y = wrapf(rotation_degrees.y, 0.0, 360.0)
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