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llvm gen fail #1 - Pastebin.com
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- LLVM CODE GEN FAILED FOR PROCEDURE: src.render_target_end
- define internal void @src.render_target_end(%src.Render_Target* %0, %sdl2.Window* %1, i32 %2, i32 %3, i8* noalias nocapture nonnull %__.context_ptr) {
- decls:
- %4 = alloca %src.Render_Target*, align 8
- %5 = alloca %sdl2.Window*, align 8
- %12 = alloca %src.Render_Group, align 8
- %15 = alloca { <2 x float>, <2 x float> }, align 8
- %17 = alloca %src.Render_Vertex*, align 8
- %18 = alloca [16 x float], align 32
- %19 = alloca [16 x float], align 32
- br label %entry
- entry: ; preds = %decls
- store %src.Render_Target* %0, %src.Render_Target** %4, align 8
- store %sdl2.Window* %1, %sdl2.Window** %5, align 8
- %21 = load %sdl2.Window*, %sdl2.Window** %5, align 8
- %22 = load %src.Render_Target*, %src.Render_Target** %4, align 8
- call void @odin_gl.ClearColor(float 1.000000e+00, float 1.000000e+00, float 1.000000e+00, float 1.000000e+00)
- %30 = load %src.Render_Target*, %src.Render_Target** %4, align 8
- %33 = load %src.Render_Target*, %src.Render_Target** %4, align 8
- %36 = load %src.Render_Target*, %src.Render_Target** %4, align 8
- %39 = load %src.Render_Target*, %src.Render_Target** %4, align 8
- %42 = load %src.Render_Target*, %src.Render_Target** %4, align 8
- %45 = load %src.Render_Target*, %src.Render_Target** %4, align 8
- %48 = load %src.Render_Target*, %src.Render_Target** %4, align 8
- %52 = load %src.Render_Target*, %src.Render_Target** %4, align 8
- %56 = load %src.Render_Target*, %src.Render_Target** %4, align 8
- %60 = load %src.Render_Target*, %src.Render_Target** %4, align 8
- %64 = load %src.Render_Target*, %src.Render_Target** %4, align 8
- %68 = load %src.Render_Target*, %src.Render_Target** %4, align 8
- %72 = load %src.Render_Target*, %src.Render_Target** %4, align 8
- if.then: ; preds = %entry
- %76 = load %src.Render_Target*, %src.Render_Target** %4, align 8
- %80 = load %src.Render_Target*, %src.Render_Target** %4, align 8
- br label %if.done
- if.done: ; preds = %if.then, %entry
- %82 = load { i64*, i64 }, { i64*, i64 }* getelementptr (%runtime.Type_Info_Enum, %runtime.Type_Info_Enum* bitcast ({ [15 x i64], i64 }* getelementptr inbounds ([264 x %runtime.Type_Info], [264 x %runtime.Type_Info]* @"__$type_info_data", i64 0, i64 211, i32 5) to %runtime.Type_Info_Enum*), i64 0, i32 2), align 8
- %83 = load i64*, i64** getelementptr (%runtime.Type_Info_Enum, %runtime.Type_Info_Enum* bitcast ({ [15 x i64], i64 }* getelementptr inbounds ([264 x %runtime.Type_Info], [264 x %runtime.Type_Info]* @"__$type_info_data", i64 0, i64 211, i32 5) to %runtime.Type_Info_Enum*), i64 0, i32 2, i32 0), align 8
- br label %for.enum.loop
- for.enum.loop: ; preds = %for.enum.body, %if.done
- for.enum.body: ; preds = %for.enum.loop
- %90 = load %src.Render_Target*, %src.Render_Target** %4, align 8
- br label %for.enum.loop
- for.enum.done: ; preds = %for.enum.loop
- %94 = load %src.Render_Target*, %src.Render_Target** %4, align 8
- br label %for.index.loop
- for.index.loop: ; preds = %if.done2, %for.enum.done
- for.index.body: ; preds = %for.index.loop
- %104 = load %src.Render_Group*, %src.Render_Group** %103, align 8
- %106 = load %src.Render_Group, %src.Render_Group* %105, align 8
- %109 = load %src.Rect, %src.Rect* %108, align 4
- %110 = bitcast { <2 x float>, <2 x float> }* %15 to %src.Rect*
- store %src.Rect %109, %src.Rect* %110, align 4
- %111 = load { <2 x float>, <2 x float> }, { <2 x float>, <2 x float> }* %15, align 8
- if.then1: ; preds = %for.index.body
- %122 = load %src.Render_Target*, %src.Render_Target** %4, align 8
- store %src.Render_Vertex** %130, %src.Render_Vertex** %17, align 8
- %133 = load %src.Render_Vertex*, %src.Render_Vertex** %17, align 8
- call void @math_linalg_glsl.mat4Ortho3d([16 x float]* sret %19, float 0.000000e+00, float %136, float %138, float 0.000000e+00, float -1.000000e+00, float 1.000000e+00)
- %140 = load [16 x float], [16 x float]* %19, align 4
- store [16 x float] %140, [16 x float]* %18, align 4
- %141 = load %src.Render_Target*, %src.Render_Target** %4, align 8
- %145 = bitcast float* %144 to [4 x float]*
- %147 = load %src.Render_Target*, %src.Render_Target** %4, align 8
- %150 = load %src.Render_Target*, %src.Render_Target** %4, align 8
- %155 = fdiv float %154, 2.550000e+02
- %156 = load %src.Render_Target*, %src.Render_Target** %4, align 8
- %161 = fdiv float %160, 2.550000e+02
- %162 = load %src.Render_Target*, %src.Render_Target** %4, align 8
- %167 = fdiv float %166, 2.550000e+02
- %168 = load %src.Render_Target*, %src.Render_Target** %4, align 8
- %173 = fdiv float %172, 2.550000e+02
- br label %if.done2
- if.done2: ; preds = %if.then1, %for.index.body
- br label %for.index.loop
- for.index.done: ; preds = %for.index.loop
- %176 = load %src.Render_Target*, %src.Render_Target** %4, align 8
- %179 = load %src.Render_Target*, %src.Render_Target** %4, align 8
- %182 = load %src.Render_Target*, %src.Render_Target** %4, align 8
- %185 = load %src.Render_Target*, %src.Render_Target** %4, align 8
- %188 = load %src.Render_Target*, %src.Render_Target** %4, align 8
- %191 = load %sdl2.Window*, %sdl2.Window** %5, align 8
- ret void
- }
- Stored value type does not match pointer operand type!
- store %src.Render_Vertex** %130, %src.Render_Vertex** %17, align 8
- %src.Render_Vertex*make: ***
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