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Adjust actor window in menu based on party size - Pastebin.com
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Adjust actor window in menu based on party size
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- # ╔═══════════════════════════════════════════════╦════════════════════╗
- # ║ Title: Main Menu Actor Window Adjustments ║ Version: 1.00 ║
- # ║ Author: Roninator2 ║ ║
- # ╠═══════════════════════════════════════════════╬════════════════════╣
- # ║ Function: ║ Date Created ║
- # ║ ╠════════════════════╣
- # ║ Script Function ║ 12 May 2021 ║
- # ╚═══════════════════════════════════════════════╩════════════════════╝
- # ╔════════════════════════════════════════════════════════════════════╗
- # ║ Requires: nil ║
- # ║ ║
- # ╚════════════════════════════════════════════════════════════════════╝
- # ╔════════════════════════════════════════════════════════════════════╗
- # ║ Brief Description: ║
- # ║ Adjust Main Menu Status Window ║
- # ╚════════════════════════════════════════════════════════════════════╝
- # ╔════════════════════════════════════════════════════════════════════╗
- # ║ Instructions: ║
- # ║ Script will automatically adjust the actor window in the ║
- # ║ main menu based on party size ║
- # ╚════════════════════════════════════════════════════════════════════╝
- # ╔════════════════════════════════════════════════════════════════════╗
- # ║ Updates: ║
- # ║ 1.00 - 12 May 2021 - Script finished ║
- # ║ ║
- # ╚════════════════════════════════════════════════════════════════════╝
- # ╔════════════════════════════════════════════════════════════════════╗
- # ║ Credits and Thanks: ║
- # ║ Roninator2 ║
- # ║ ║
- # ╚════════════════════════════════════════════════════════════════════╝
- # ╔════════════════════════════════════════════════════════════════════╗
- # ║ Terms of use: ║
- # ║ Follow the original Authors terms of use where applicable ║
- # ║ - When not made by me (Roninator2) ║
- # ║ Free for all uses in RPG Maker except nudity ║
- # ║ Anyone using this script in their project before these terms ║
- # ║ were changed are allowed to use this script even if it conflicts ║
- # ║ with these new terms. New terms effective 03 Apr 2024 ║
- # ║ No part of this code can be used with AI programs or tools ║
- # ║ Credit must be given ║
- # ╚════════════════════════════════════════════════════════════════════╝
- #==============================================================================
- # ** Window_MenuStatus
- #------------------------------------------------------------------------------
- # This window displays party member status on the menu screen.
- #==============================================================================
- class Window_MenuStatus < Window_Selectable
- #--------------------------------------------------------------------------
- # * Get Window Height
- #--------------------------------------------------------------------------
- def window_height
- @actor_count = 0
- for i in 0..$game_party.all_members.size - 1
- actor = $game_party.members[i]
- enabled = $game_party.battle_members.include?(actor)
- @actor_count += 1 if enabled
- end
- if @actor_count == 1
- return fitting_height(4)
- elsif @actor_count != 4
- return (fitting_height(4) - (@actor_count * 4)) * @actor_count
- else
- return Graphics.height / 4 * @actor_count
- end
- end
- def item_max
- $game_party.battle_members.size
- end
- #--------------------------------------------------------------------------
- # * Get Item Height
- #--------------------------------------------------------------------------
- def item_height
- return (height - standard_padding * 2) / @actor_count
- end
- end
Tags:
rpg maker vx ace
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