CARVIEW |
This website uses cookies to ensure you get the best experience on our website. Without cookies your experience may not be seamless.
Knowledge Games: How Playing Games Can Solve Problems, Create Insight, and Make Change
In this Book
Knowledge Games: How Playing Games Can Solve Problems, Create Insight, and Make Change

Table of Contents
Cover
Half Title, Series Info, Title Page, Copyright, Dedication
Contents
Acknowledgments
Introduction
Part I: What are Knowledge Games?
1. Contribution
2. Design
Part II: Why Knowledge Games?
3. Problem Solving
4. Motivation
5. Social Interaction
Part III: Perspectives, Potentials, and Pitfalls
6. Amateurs
7. Participation
8. Data
9. Knowledge
Appendix A. Categories and Examples
Appendix B. Design Principles, Recommendations, Considerations, and Implications
Appendix C. Guiding Questions
Notes
Index
ISBN | 9781421419213 |
---|---|
Related ISBN(s) | 9781421419206 |
DOI | 10.1353/book.47461![]() |
MARC Record | Download |
OCLC | 948810953 |
Pages | 280 |
Launched on MUSE | 2016-08-11 |
Language | English |
Open Access | No |
Project MUSE Mission
Project MUSE promotes the creation and dissemination of essential humanities and social science resources through collaboration with libraries, publishers, and scholars worldwide. Forged from a partnership between a university press and a library, Project MUSE is a trusted part of the academic and scholarly community it serves.

2715 North Charles Street
Baltimore, Maryland, USA 21218
©2025 Project MUSE. Produced by Johns Hopkins University Press in collaboration with The Sheridan Libraries.
Built on the Johns Hopkins University Campus
©2025 Project MUSE. Produced by Johns Hopkins University Press in collaboration with The Sheridan Libraries.