You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
The easiest way to prepare, play, and remove sounds in your Swift app!
##Installation
###CocoaPods Installation
Chirp is available on CocoaPods. Just add the following to your project Podfile:
pod 'Chirp', '~> 1.2'
###Non-CocoaPods Installation
You can drop Chirp.swift directly into your project, or drag the Chirp project into your workspace.
Sample code
prepareSound is used to preload a sound into memory. This increases the retain count of the sound by 1. You must call this method before calling playSound
/* MyViewController.swift */
overridefunc viewDidLoad(){
super.viewDidLoad()
// Load sounds into memory
Chirp.sharedManager.prepareSound("boop") // default extension is .wav
Chirp.sharedManager.prepareSound("ding.mp3") // so other extensions you must name explicitly
}
playSound plays the preloaded sound
func submitButtonTouched(button:UIButton){
// Since the sound is already loaded into memory, this will play immediately
Chirp.sharedManager.playSound("boop")
// example function that might get called when you touch a button
submitForm()}
removeSound removes the sound from memory
deinit{
// Cleanup is really simple!
Chirp.sharedManager.removeSound("boop")Chirp.sharedManager.removeSound("ding.mp3")Chirp.sharedManager.removeSound("oops.mp3")
// If you never loaded the sounds, e.g. viewDidLoad wasn't called, or submission never failed or succeeded,
// that's ok, because these will function as no-ops
}
Enjoy! I know sound management can be a little annoying. Hopefully this helps your project out a little bit.
About
The easiest way to prepare, play, and remove sounds in your Swift app!