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import boxy, opengl, windy
let windowSize = ivec2(1280, 800)
let window = newWindow("Windy + Boxy", windowSize)
makeContextCurrent(window)
loadExtensions()
let bxy = newBoxy()
# Load the images.
bxy.addImage("bg", readImage("examples/data/bg.png"))
bxy.addImage("ring1", readImage("examples/data/ring1.png"))
bxy.addImage("ring2", readImage("examples/data/ring2.png"))
bxy.addImage("ring3", readImage("examples/data/ring3.png"))
var frame: int# Called when it is time to draw a new frame.proc display() =# Clear the screen and begin a new frame.
bxy.beginFrame(windowSize)
# Draw the bg.
bxy.drawImage("bg", rect = rect(vec2(0, 0), windowSize.vec2))
# Draw the rings.let center = windowSize.vec2 /2
bxy.drawImage("ring1", center, angle = frame.float/100)
bxy.drawImage("ring2", center, angle =-frame.float/190)
bxy.drawImage("ring3", center, angle = frame.float/170)
# End this frame, flushing the draw commands.
bxy.endFrame()
# Swap buffers displaying the new Boxy frame.
window.swapBuffers()
inc frame
whilenot window.closeRequested:
display()
pollEvents()